Yeah, the horseshoe probably has a good prefix on it. (Probably magic, considering he's got a +41 MAG stat - that's 41 bonus MAG due to only armour and accessories.)
Would need a extraction program. Already knew from a long time ago that it can't be done without, unless it was vanilla to the OS. (Which in most cases, is not.)Does the .ZIP folder for this mod require one of those fancy .ZIP openers or is it just possible to extract the files?
I would kill to be a tester for this mod. Kudos to you.I'll be getting back to continuing the test this Friday. Can't hold full guarantees though, but I'll try to go for the weekend as well. (Varies on if work is happening on Friday, and if Canadian Thanksgiving is going to be a thing on weekend).
...Why do you use a lucky horseshoe and a spike shoes? (I dont know the name)xD
Here is the explanation : i use spike shoes for sliding walls when im building something , i have now other method with spikes and grappling hook so secret revealedMaybe to use the show spikes to climb walls easily without getting damaged when you fall?
well... that would be cool however it wont make sense because the accessories provide that.I just needs skills now, It would be cool.
You need to use a version of TEdit that's for 1.2.2.Can't remember if I posted this or not, is there a map editor compatible with this? TEdit throws an error on Terraria Leveled Worlds.
I cant wait for this .You need to use a version of TEdit that's for 1.2.2.
As for updates. I have been working on monster stat balance for the past 3 days with solo testing, and it's looking pretty good.
Enemies in the beginning won't be as strong as before. Probably by about 10-40% weaker (levels 1 - 30). This puts it very much closer to Vanilla if you're of their level.
Enemy HP pools are MUCH closer to Vanilla. (In terms of how many hits it would take with so and so weapon.)
Also noticed a small bug with the Crimson Grieves not giving any stats. (bug in vanilla, notified a developer.)