TheBilateralGamer
Spazmatism
Hey, I have a question: I know this mod isn't for tAPI, but is there a way to put the KH health bar into tapi?
I've found another bug to report, this one rather serious. With TShock running, the game seems to have a severe issue keeping track of enemies right around dawn, and I assume dusk as well. For some time around dawn, enemies that become less aggressive or try to leave the screen will warp around the screen. It seems to be that, on the server side, it's still night and the enemies are still aggressive and attacking the player, but on the client side it has become dawn and the monsters are passive and/or trying to escape. It's especially noticeable with enemies like the flying demon eyes, which will fly away, warp to where they would have been if they'd continued attacking, fly away again, warp again, and so on until the server finally does decide it's actually dawn. You can also see this problem where stars have fallen. The server apparently keeps syncing the stars back into place, but on the client side it's dawn, so the stars keep disappearing. So you can see the visual effect of the fallen stars despawning every few seconds. You also see stars continuing to fall, even though it's dawn and they shouldn't be.
You also see the problem around dusk, especially with bosses. It may be considered night on the client side, and this gives the ability to summon Skeletron, Eye of Cthulu, etc. But if you haven't waited long enough after the client side considers it to be dusk (nighttime music, etc), then upon summoning the boss will react like it's day. Skeletron will instakill any player on the screen, Eye of Cthulu will retreat. There's also no way of telling when night actually starts.
This bug in particular makes me hesitant to run a server with this mod. Please fix.
Why not just run it with the Non-Tshock server? it seem to run with no problems at all.
The regular server has no administration tools. I would never put a public server up without the ability to moderate it. There's too many jerkwads and trolls out there that just want to ruin things for other people for me to even consider running a server that doesn't give me the ability to not only ban them, but also undo any damage they've done.
I am aware of the serious issues with the tShock server and I'm going to need to start over from scratch. I'm most likely going to wait for 1.3.1+ to work on this. I'm very sorry that it's broken.
Something changed when pulling the tShock source. I was skeptical at first that it affected anything, so i progressed with porting. Then after I was done I found that there were issues after releasing it. I thought it was fine before I released it, and I'm sorry I didn't do more extensive testing.
Need a little advice, loving the mod - but it seems I'm still too low for EoC. (Summarily got my whooped)
What level should I be - roughly - to take it out?
If I'm not mistaken, I believe the Eye of Cthulhu is Level 21? I may need verification on that, though. I know the "First Three" bosses are around Lv 17-25, anyhow.Need a little advice, loving the mod - but it seems I'm still too low for EoC. (Summarily got my whooped)
What level should I be - roughly - to take it out?
There was an incentive from me involving that, and that would be more appropriate with expert mode.When you update this mod to 1.3, have you considered adding a New-game+ sort of feature? An example would be you max out one of your characters levels and have defeated all the bosses (or something related to that). When that criteria is met when you create a new character afterwards that character would get an EXP booster or something.
Just a thought.