All the following results come from a world generation using a Large world in Master difficulty. If it matters.
"painted for the drunks" still produces a random (as in tiles are being replaced).
"for the worthy" now produces random.
"painted" now produces "not the bees!" + "for the worthy" game mode (not the map gen) and is painted (hive not painted but not sure if it ever is). No random.
Also, I believe all of the ore in a set for a counterpart corresponding to one the evil biomes is revealed; still testing. Cant test very well due to random being introduced into various seeds. This is the main reason why I came here, but then I decided to try the new script.
Larvae seems to be spawning all over the surface in all these seeds. Never have seen this, I may be missing something. These should be in a Hive, but random may be producing this. Even when not in Jungle Biome.
The last version of this script worked fine while commenting out the random code under RandomizeWorld if you just wanted paint and no random. Just thought Id note that, if it helps.