noobsqoou⛏️
Plantera
Barring a few niche applications, damage modifiers (Menacing, etc.) are the go-to reforges for all accessories.
As such, I'd like to propose a few changes that would bring the other accessory modifiers up to snuff:
As such, I'd like to propose a few changes that would bring the other accessory modifiers up to snuff:
- Have defensive modifiers boost damage reduction for late-game viability:
- Hard = +1 armor, +1% damage reduction
- Guarding = +2 armor, +2% damage reduction
- Armored = +3 armor, +3% damage reduction
- Warding = +4 armor, +4% damage reduction
- Have movement modifiers boost jump speed to enhance vertical movement (jumping/flight):
- Brisk = +1% movement speed, +1% jump speed
- Fleeting = +2% movement speed, +2% jump speed
- Hasty = +3% movement speed, +3% jump speed
- Quick = +4% movement speed, +4% jump speed
- Change magic modifiers to grant mana use reduction and regeneration, and expand to four levels:
- Arcane = +1% mana efficiency, +1% mana regen
- (???) = +2% mana efficiency, +2% mana regen
- (???) = +3% mana efficiency, +3% mana regen
- (???) = +4% mana efficiency, +4% mana regen