Well, It adds an extra challenge trying to gear all the guardians and increase their max health, and possibly more playtime too If you try to give them gear, but that certainly isn't a thing that adds replay value.It's the last time i'm training all guardians into killing machines, oh boy, no fun at all, changing their equipments alone would kill me, the mod is fine, only here to write some experience, i'd better focus on few mail guardians next time, by far the ranged route is most efficient, espacially with bosses, for they all fly around, and right now the ai thing is not quiet working out, they don't seem to like to jump to attack enemies above their head that often anymore, maybe with the update it'll be better.
And why brutus was always running and jumping to one side of the map when first met player, it's wierd, lucky i got it stuck with a dirt walling tactic. Otherwise i wouldn't even be able to keep the chatting menu open.
I'm still trying to think of ways of solving that issue, either by making it easier to get gear for them, or by making all guardians used by the player is the same for all characters (and end up op If you geared them on another playthrough).
If you find that AI problem troublesome, then good thing you aren't trying the new combat AI, the guardians are having problems doing melee attacks on enemies lower than their position. I fixed that bug on the indev version, though.
And by the look of it, I forgot to deplete the counter of the AI timer of guardian recruitable npcs, so they most likelly end up running around non stop.
Fixed too. Pay attention, because I'm sure Brutus isn't the only guardian with Idle AI support.
Edit:. There is also another problem, they are supposed to walk. Possibly now those issues are fixed.
As I said, text also works. Or take a screenshot of your character with your favorite guardians, cut it and place "TerraGuardians Powered" in it on your signature. :3Oh The Mod Doesn't Has One? *Waiting For One... Sounds Elevator Music*