Actually, at least for some weapons and armors, I didn't really spent much effort. I just did their sprites... So they have one. I even placed description to some of those items making jokes about my own sprites on them.I think the sprites of TerraGuardians Are OK. What i think that Needs Resprites are the Weapons and armors For the TerraGuardian, But there are the Little TerraGuardians that is little bit Hard to Understand the Sprites :T
PD: Did the Forums fell down?
Yea man i saw it lolAnd yep, the forums went down for two entire days. It's back now, and looks like my timing was perfect, because I was the first one to post on the update thread, hahaha.
Good thing that I had an update to launch, or else I would not know there were new message here.Starting to get a little annoyed about how guardians use up some of our personal bonuses sometimes.
If our equipment adds a chance to debuff on attack, that can be triggered by guardians as well, just like it can with summons in a lot of cases, but that's not so bad, and actually kind of nice as an extra bonus for them. One mod I've been using however has an Assassin "class" (in the form of a craftable accessory) which buffs the player's damage for their next melee attack if they don't hit anything for a few seconds. Guardians are consuming that buff when they attack, and their continued attacking prevents it from re-applying.
I guess maybe the guardians' attacks count as ours? Like a summon? I never did see if their first melee strike gets a boost though.
Most mods don't have TerraGuardians in mind when it comes to special abilities for a player. Is there any way to fix it here, like having a guardian's damage count as a different player? I mean I can just not have a guardian around when I want to take advantage of that bonus, too, or change to a class that doesn't use that sort of thing.
Now I'm thinking about how another mod that adds leveling and experience still gives experience to the player even if an enemy is killed by something like lava. Another case of something the player isn't personally involved in affecting them.
Also,
View attachment 271704
Heh, there's only one way of finding out. Wait, local co-op...
You're playing It with someone?
What the hell Google...Hello and sorry for Google.
This mod was able to regain my interest in the game, which the new version 1.4 couldn't do (except for a new level of complexity).
1. In two days of playing with the mod, I found a few problems, they are small, but still:
1.1 Poor display of wings on the guards, which I did not immediately notice. With solar wings, I generally first saw a wound on the nose (the guard was well beaten), but it turned out to be wings;
1.2 Time of revived - very long. In addition, in the dungeon, I was faced with the fact that i died from the boss near the wall, the guard finished him off and simple mobs remained. Because of this, I had to restart the game. After all, the mobs attacked weakly in order to kill, but strongly, in order to prevent me from reviving (mobs attacked through the walls);
1.3 Would like to correct the pick up of items. Sometimes, apparently, something “hits” the head of the guard and he goes through the crowd to collect objects, courageously enduring the pain from the blows of mobs and not attacking in response.
That's all for now. It should have been more, but I forgot) If I recall - I’ll write
2. Now to the Wishlist:
2.1 Dragon-girl. I always liked them, so I hope you add her in the mod;
2.2 In "N Terraria Mod" there was an opportunity to send companions to investigate, but it was poorly implemented (they quickly got stuck). Companions are smarter here, so, can you implement it?
2.3 Correct order "Wait Here". I would like an increased distance of departure from the position by the guards. Better, that they try to circle around a point, jumping over enemies and teleporting as a last resort. At the moment, the allowed distance is very small, because of which they can easily die in a mob of mobs.
Wrote without notes, so also less than it should be)
I do not put it on the list, It is more interest than wish and is hardly possible:
"NPC Spawner" as in the "NPC Spawner +" mod for Starbound. It would be cool to create one)
That's all for now. Sorry for Google again. The mod is cool and it is a pity that I did not know about him before. Will follow the progress.
Good luck!
What the hell Google...
Well, I think I have an idea of what you're saying, maybe that's another one of life's puzzles, hehe.
Oh, you want custom companions? I thought about the idea of at a certain point of the mod development, allowing the player to create their "TerraGuardian Avatar", but I guess the Terrarian companions will do for now.
- Let's see...
- You mean that wings are being displayed when the guardian is defeated?
- The part of revive being too long I got but... You're using the new revive system, right? Was the screen black when your character was knocked out? When the character is knocked out with a black screen, you can press the Grappling Hook key to force your character to die. That way, you don't have to wait for guardians to try reviving. Beside there is another point too, If the npcs attacks are very weak, they will hinder the revive/death, so It can lead to character stuck. I'll try adding something to make the player lose health from weak attacks in some way.
- Wops, I guess It's a good time to review the loot AI.
- That will be interesting
- At least now I have an idea for the future dragon companion, now I wonder, she will stand on 4 or 2 legs?
- I kind of get what you mean, but wasn't a "investigate" system, was a "wander" AI. The problem of implementing a Wander AI, is that there must be a purpose for them to. But I guess It would go fitting on town companions. If I could allow them to use furnitures, I can allow them to pass their time in diverse ways, right?
- The distance being small was quite of intended, but I understand that they can end up getting killed when trying to wait in some point. The "Wait Here" AI was intended to be a kind of "Protect Mode" for the area, but doesn't seems to work very well. I'll try revamping the AI to make the guardians think more rationally when waiting in some place.
As I said to another player before, I can try implementing that system later. First, let me bump a bit the number of Terrarian guardians in the mod, so I can continue improving their system.
Enjoy your gameplay
1.1 I'll try checking what I can do about the wings, beside possibly I placed their positioning incorrectly. Maybe Terraria Itself can help me figure out how wings works.Hehe... I really tried to make it more clear, it’s hard myself, but I have to
1.
1.1 No, I mean that they are depicted crookedly. Not only at the time of death. Even on the Nemesis;
1.2 The problem will be solved by acceleration of revive. "Left 4 Dead" as an example, and others like that. Now the revive is very long, it is of little use. Can leave this time for one player. But if a player is revived by a companion, then it should be much faster;
1.3 Here I see, You understood
2.
2.1 On 2;
2.2 Here I don't understood If the city companions be wandering somewhere, it will be great;
2.3 As I wrote, it would be nice to implement maneuvering between mobs. Now the companions simply step back, and if they try, for example, to jump the mob so as not to move far from the point, they will look much livelier. But I myself am zero in this matter, so see for yourself (Difficult sentence. I hope Google clearly conveyed the meaning)
The main thing is that I found out that you can try to add such a system. When - it doesn’t matter.
That's all for now, I hope I wrote it clearly
1.1 I'll try checking what I can do about the wings, beside possibly I placed their positioning incorrectly. Maybe Terraria Itself can help me figure out how wings works.
1.2 The revive system is kind of a bit intended to penalize for being knocked out, even more for having the characters be knocked out cold, but I have to say by experience, that It's extremelly awful trying to revive your companions when they are in that state. I'll speed up the revive power of everyone on the mod, but at least on Expert Mode, It will still take a bit long to have someone revived.
2.2 I'll try finding out how I can make the companions wander around the world sometime.
2.3 I think you're the third person who suggests allowing companions to jump over monsters. As for now, I'll try thinking how I'll do that, heh.
Google translator really seems to love making people try to figure out what is written. I think I were able to get what you said.
Have fun.
I've thought about debuffs being inflicted on the ones who just got revived, like a kind of injury. I'll have to study how I'll make their effect, so there is a penalty, but the player wont preffer to die over being resurrected and have the debuff. And also make them stack, so you gain a stronger version of the debuff if the character is knocked out while having a version of it (Maybe a 2 levels debuff is already good).Now I got the answers to my questions... Probably
But the last thing is all about the revive system (I'm sorry that I won’t leave you behind, I just liked this system always). Then what about the revive limit in one life, but with a normal time (5-10 seconds)? As an additional option - for player, not companion. Is it possible to do? Long revive time will gradually begin to annoy, forcing to choose death better, removing the system to nothing. But limit would be good, you can even come up with various debuffs so that there is a punishment.
Although okay, I won't torment you're further
What exactly you’ll modify I can’t understand exactly. Because of Google. Just will follow the changes.
I can!Hey Nakano, got a suggestion for you.
Could you add some more detailed stats to the Guardian's equipment? Like where it says their defense rate and accuracy, could you add their melee damage modifier and attack speed modifier? I don't like not knowing how they work and what the exact numbers are.
You can have It's company, the problem is that he'll keep trying to kill you all the time.How do i freakin get MoonLord as a company??? Ahhhhhhhhhhhhhhhhhhhhh
._. XDYou can have It's company, the problem is that he'll keep trying to kill you all the time.
Friendship Ranking | Assist Companion Count |
2 | 1 |
5 | 2 |
8 | 3 |
10 | 4 |
14 | 5 |