The only problem is that to make companions benefit of effects from other mods, would need intermod dialogue, and that's still a mystery for me.Thorium compatibility ? Sounds interesting,already imagine Sardine in sith outfit as bard and ghost fox as healer.By the way,thats shoud be that ghost fox slowly revive herself after KO ? First time notice that
I managed to do the changes, and pulled them. Btw, I had to do a few changes on the result message, and I'll try commenting some of them, as for why:So I see! Thank you! I checked out Alex's page. Here's my initial thoughts and adjustments. A lot of this relies on [Ctrl]+[F] to search for the string, though it does go in a straight line down the page, so it's not like it's scattered all over. I'll see about other characters in a bit if this is okay with you.
-Extremelly sociable. --> "Extremely"giantsummon/AlexBase.cs at master · nakano15/giantsummon
Repository of the Terraria tModLoader companions mod. - giantsummon/AlexBase.cs at master · nakano15/giantsummongithub.com
Description = "Your new best friend, a very playful one.";
Should be: Description = "Your new best friend - a very playful one.";
"("I'm sure you would like to meet " + AlexRecruitScripts.AlexOldPartner + ", well, she was a bit closed to other people, but she was my best pal, that's what matter, I guess?");"
Should be:
("I'm sure you would like to meet <PERSON>. Well, she was a bit closed off to other people, but she was my best pal. That's what matters, I guess?");
I should check it up later? --> Should I should check on it later?
I don't fear any of those monsters outside. The only thing I fear is the Legion, but It doesn't exist in this world.
"The day seems good enough for playing outside!" <-- Is this supposed to be TODAY, or the DAYTIME?
The rain would spoil the fun, If wasn't for the puddles. --> "The rain would spoil all of our fun if it weren't for all these puddles."
"I still have two AA batteries to be depleted, so let's play a game!"
"This night remembers me of an adventure I had with " --> Reminds, not remembers
"He's really bad at hiding, his tail gives him away" -> Turn the comma into a period. "He's really bad at hiding. His tail gives him away."
"teached " --> "taught"
"while swinging her broom on me" --> while swinging her broom at me."
""Why [gn:1] watches [gn:2] and I playing, and don't join us in the fun? Would be better than staring, right?"" ----> "Why does [gn:1] watch [gn:2] and I play? Why don't they join us in the fun? That would be better than staring, right?"
[gn:2] called me to go on an adventure, I wonder if you will mind that." --> Turn the comma into a period.
I asked earlier if [gn:3] were using one of his bones. His answer was very rude." --> Turn "were" into "was"
""Why does [gn:3] and [gn:1] looks a bit sad when meet each other? Aren't they dating?"" ---> "Why do [gn:3] and [gn:1] look a bit sad when they meet each other? Aren't they dating?"
""I tried cheering [gn:3], he threw a frizbee for me to catch, but when I returned, he wasn't there. Where did he go?"" ---> "I tried to cheer [gn:3] on. They threw a frisbee for me to catch, but when I returned, he wasn't there. Where did they go?"
"I've got [gn:0] and [gn:2] to play with me. I guess my new dream will be everyone in the village to play together." --> "I guess my new dream will be for everyone in the village to play together."
"includding " --> "including"
"I love playing with [gn:8], the" --> "I love playing with [gn:8]. The"
"I'm up to playing some more, do you know if [gn:8] is free?" ---> Turn the comma to a period.
"is a real buddy, he accompany me when I go visit" --> "is a real buddy. He accompanies me when I go visit"
"Sometimes [gn:"+Rococo+"] and [gn:"+Fluffles+"] plays with me. It's like a dream came true, they could do that more often." ----> "Sometimes [gn:"+Rococo+"] and [gn:"+Fluffles+"] play with me. It's like a dream came true. They could do that more often."
""Is this how you humans uses toilet?" --> "Is this how you humans use a toilet?"
""You'll sleep on my bedroom?" --> "You'll sleep in my bedroom?"
"He seems to be having pain." --> "He seems to be in pain."
"Looks like I wont have a rest this night" ---> "Looks like I won't be able to rest tonight."
"My old partner once said that I had C batteries in the body" ---> "My old partner once said that I had C Batteries in my body."
"and I were the best friends every!" --> ever
"No!! I wont lose you too!" --> won't
"Hang on buddy, I'll lick your wounds, please don't die!" --> "Hang on buddy, I'll lick your wounds! Please don't die!"
"You woke me up, Is It because you finished my request?" --> Change the comma to a period.
"Did you completed It?" --> complete
"You couldn't do It? Don't worry." ---> "You couldn't do it? Don't worry."
Already? Aww... How long we'll rest then?" --> "Already? Aww. How long will we rest then?" (I'm actually not sure what is trying to be said here.)
"Doesn't looks like the best moment to get a rest."; --> "Doesn't look like"
*Snif snif* [nickname], there is something cool on\n[shop]'s shop! Let's check out."; -----> *Sniff sniff* Hey [nickname], there is something cool on\n[shop]'s shop! Let's check it out."; (Should there be another space in "on\n[shop]" somewhere ?
*Happily wagging the tail* --> "*Happily wags their tail*"
The day time, since that's a message that shows up during the day, and when It's not raining, neither having an eclipse."The day seems good enough for playing outside!" <-- Is this supposed to be TODAY, or the DAYTIME?
I changed "they" to "she", since It's refering to Blue.""Why [gn:1] watches [gn:2] and I playing, and don't join us in the fun? Would be better than staring, right?"" ----> "Why does [gn:1] watch [gn:2] and I play? Why don't they join us in the fun? That would be better than staring, right?"
I had hard time trying to find what changed here."You couldn't do It? Don't worry." ---> "You couldn't do it? Don't worry."
That message shows up when you tell your say to your companion that want to rest.Already? Aww... How long we'll rest then?" --> "Already? Aww. How long will we rest then?" (I'm actually not sure what is trying to be said here.)
\n is a code for line break, so not necessary.*Snif snif* [nickname], there is something cool on\n[shop]'s shop! Let's check out."; -----> *Sniff sniff* Hey [nickname], there is something cool on\n[shop]'s shop! Let's check it out."; (Should there be another space in "on\n[shop]" somewhere ?
that would be great (also I've noticed that weapons that shoot multiple projectiles at once only shoot one projectile when used by a terra guardian would it be possible to fix that?)I could try, but I would need to either find a way of doing that, without turning Thorium mandatory to run the mod, or create a third mod that makes intercomunication between thorium and terraguardians mod.
A good number of projectiles that shoots multiple projectiles at once are broken somehow. I think I'll need to review how those weapons AI works and then try fixing that issue.that would be great (also I've noticed that weapons that shoot multiple projectiles at once only shoot one projectile when used by a terra guardian would it be possible to fix that?)
The TerraGuardians and the Player characters literally functions different, so there is no way Thorium can figure out that TerraGuardians are like Players, somehow. Depending on how Thorium works related to that, either I would need to translate that to Thorium, or in one of the worst cases, have to do some workarounds to make It work.hey could you figure out what thorium uses to determine if something is a player or not because currently healer items don't affect the guardians at all
I just check that and i dont have such issue,with and without mod i have same bright.Can be mod conflict or it just light rain weather effect(doubt about last but still...Or Nakano fix that and i didn't notice)I recently installed this mod and I've been loving it so far! However, there is something weird I've noticed. My in game brightness seems to be much lower with this mod installed, so I was wondering if there was anyway to set it back to how bright vanilla usually is. The 1st photo is with Terraguardians installed, and the 2nd photo is just vanilla. Oddly enough, when I go into settings (3rd photo), the brightness goes back to normal around the menu. It also goes back to normal in camera mode. View attachment 317810View attachment 317812View attachment 317816
That bug is scratching my head, since I can't find what possibly could be causing that.I just check that and i dont have such issue,with and without mod i have same bright.Can be mod conflict or it just light rain weather effect(doubt about last but still...Or Nakano fix that and i didn't notice)
Meanwhile found 2 bugs
1:Guardians that not taken in party,disapear when open game settings,Appear back when close menu.
2:If you take any guardian from world A to world B where he not allowed to,allow him,wait untill he arriwed and then disband him,he turn into(second)Rococo.With same inventory,health,and replics.Get rid of that bug a bit problematic,need to prohibit them(original and clone Rococo)hanging in this plase and wait until they leave world.After they leave,you can safely allow them to visit your world without cloning consequences.