tModLoader [1.4.4] TerraGuardians - Terraria Companions Mod

New TerraGuardians Mod Hotfix launched:

Cinnamon will no longer show up when you disable mod companions.

Have fun :3
 
TerraGuardians Mod Update Launched!

I had to launch this to fix a number of bugs the mod had, including one with the old
companions combat behaviour, where they wasn't doing anything when using specific
types of weapons.

The side effect of this update, is that now someone that was going to rearrive... Just rearrived.

Say hello again to Quentin.

Rearrival: Quentin, The Story Teller
quentin.png
Quentin: "Ah, hello again. I was exploring the dungeon again on another world, and was captured
by skeleton mages. Help?"

I actually had most of his rearrival done, thanks to the help Makima gave in the past. I had to review
his codes and also fix some missing and misplaced dialogues that were in the game.

This companion was contributed by the user totote97, in the 1.3 version of the mod. The dialogues
were also made by him, so I also still left them as is.

The player character will no longer freak out when trying to speak to Fluffles while she's on their shoulder.
=> Also, the player character will no longer try to face Vladimir when being hugged while talking to him.
Quentin rearrives.
Fixed an error that could happen when Alexander tries to spawn while he's actually been met before.
=> That will also fix bugs related to his sleuthing action buffs.
Added the usage script for two of Betsy's weapons.
Fixed a issue where companions were unable to behave in combat when using specific types of weapons.

That's about it. I felt a pity to replace Cinnamon in the icon for Quentin, but also would be unfair to
not change the icon for him, so I made them share the icon.
There's enough space for them to share the same icon.

Enjoy :3
 
New TerraGuardians Mod Hotfix Launched.

Fixed a incompatibility issue with Quentin's head sprite and MrPlagueRaces Mod.

Enjoy :3
 
New TerraGuardians Mod Update Launched.

Fixed a issue where when speaking with Alexander for the first time, both alternatives you had had the same text, beside different dialogue outcomes.
You can now ask companions to play Rock, Paper and Scissors with you.
=> Go in their dialogues, on the option "I just want to chat.", then click "Lets play a game." to find it.
=> Something terrible will happen if either you or the companion win more than 255 times.
Companions that can't be mounted on will no longer let you know that they can mount on your shoulders.
=> Yes, you can stop daydreaming now. Huh.
Companions are now able to jump slopes again.
Sardine's Bounty Board will now generate bounties correctly.
Companions will now jump whenever they're underwater, have less than half their breath bar left, and there's air pocket above them.

That should make the companions behave better when you're exploring the world with them. Also, the possibility of adding minigames
you could play with companions is tempting, so I should think of ideas to allow people to add more of them to the dialogues.

Enjoy :3

Edit: Oops, the current version of the 2P inventory management mode is also in the update, and I forgot to disable.

Oh well... You can use it at your own risk. You can trigger it by pressing Select (or Back button) on the second controller.
 
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New TerraGuardians Mod Update Launched!

First of all, sorry for taking too long to update the mod. I was feeling kinda burned out of the mod, so
I had to take it easy. Gladly, today I managed to get some gas to work on it, and finish some stuff, which
I'll talk about. But for now, lets greet our current companion rearrival...

Miguel Rearrives

Horse Guardian.png
Miguel: "*I see that you've been building fat while I was away. Time to burn all that fat into muscle, Terrarian.*"

The personal trainer you never asked for returns, and he will still offer you daily exercises for a buff that will increase your
character stats.

The buffs themselves have their time cumulative, so if you keep doing his exercises, you can even get the buff to not run out...
...unless you die...

Yeah, he's mostly the same, except that now you can see his eye colors.


Path Finding Changes

1728964305294.png


The path finding of companions has changed, so they should better follow your character during the exploration.
It is not perfect yet, but should be a lot better than it was before. Do let me know if you bump into issues, or if
the companion does something stupid when trying to reach you.

Some more companion awareness.

1728964426073.png


Companions following you will now react when you meet a new companion, you ask a companion to join your group, or leaves.
That's quite a minor interaction that will make having them around a bit more interesting.

I'll still need to add more reactions to companions, and also see to not getting myself burned out with dialogues meanwhile.


Changelog

Fixed a issue where tossing an item while bond-merged with a companion softlocked many game actions and interfaces.
Added reactions to companions based on when a new companion is met, joins the party or leaves the party.
Pulling a companion to you will now clear their path finding.
Bree will no longer be attacked by monsters when she's not recruited.
Companions should now better find their way to their target, when using path finding.
Leona's Portal will no longer spawn unless your character has at least 200 Max Health.
Being caught by the Ghost Fox Guardian with Jumpscare version of cutscene no longer hides most of your game interfaces, upon reentering the game world.
When a companion following target is a character, they will try stop following them when on the ground, and close to the one they're following.
Companions Tough personality will now display their other dialogues correctly.
Miguel rearrives.
Alexander will now show his final recruitment message after you meet him.
Leading companion will no longer try walking where you right clicked a interface while holding a torch.
Fixed a bug where the Zombie Guardian would keep burrowing underground... Until maybe it reached the underworld, or something.

That's it for this update. I hope you enjoy your gameplay, and as always:
Have fun :)
 
Update Launched!

Bosses will no longer prevent rescue from happening.
Added hooks for modifying companions:
=> Lobby Dialogues, Other Topics and Games.
Added setting to prevent ko'd companions from dying to lava and stuff.
Moved this mod's Movie Player to NTerraria Utilities mod.
=> Cutscenes using it will still play, but they will be handled by that other mod instead.
Heh implemented.

I have no idea what happened to the other two versions, but oh well... There it is.

Enjoy :3
 
TerraGuardians Mod Hotfix Launched.

Added a setting to force teleporting instead of pulling by rope, companions that are stuck, or force pulled.
Added a measure to avoid potential crashing when drawing companion faces when in game menu. (caused by other mods)

Enjoy :3
 
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