Fixed the little problem where Assist guardians couldn't keep the mobs spawns up.
Added two accessories that can be found as reward from bounty quests.
The mod will no longer give you the wrong guardian id, when trying to rename it.
Guardians will now comment when you talk to them while they use the toilet.
Fixed one of the Merchant's dialogues about Bree, refferencing Blue.
Fixed wing placement on certain guardians, when they don't have a set wing position and have their scale changed.
Guardians will now teleport with the player, when the player uses a magic mirror.
This also fixes the bug where teleporting wouldn't work when mounted on the guardian.
Added an option which makes so npcs gain 5% more health for each assist guardian you have.
Only works on single player.
Added some branches to not recruited guardian npcs, they will be triggered if the one they are interacting with, has already the guardian recruited.
Sadly, It doesn't recognizes if the guardian is currently summoned.
You will no longer progress on inactive requests.
Did a few changes and fixes to Bounty Quests.
Bounty quests will no longer hang, saying that bounty quest has ended over and over, when you didn't talked to Sardine yet.
If you have a sign, but didn't talked yet to Sardine about Bounty quests, he'll place a message telling you that he has to talk to you about it.
Changed how the bounty monster spawning system works. Includding the fact that dungeon bounty targets will now only spawn INSIDE THE DUNGEON.
Daedalus Stormbow somewhat is fixed.
The angle it aims at isn't, but who cares?
Fixed a bug where Sardine could not be the one who tells you about the bounty target being killed.
You will be allowed to summon a guardian to follow you, if you don't have enough friendship level, but get a travelling quest.
The guardian will be dismissed after the quest ends, or fail.
The mod will no longer tells the name of which step from Bree's recruitment scene is playing.
Your character will now get off the mount, when put on the ground by Alex.
Guardians that appear during your adventure, but you have already on your team, will not only acknowledge that with different dialogues, but will also turn into town npc upon either interaction, or after their dialogue with the player.
On the GuardianBase setup, can now add scripts for what will happen if the guardian gets hurt by player, npcs, guardians and projectiles (beside It only has scripts for when the guardian is hurt by npcs and projectiles right now).
Mabel arrives!
Bree gained a chair sitting animation.
Guardians can now break blocks using tools.