NdANtAngEuRS
Terrarian
Thanks! I'm getting there - taking a bit longer than expected to add 1.3 NPCs due to a few unforeseen technical difficulties.
All good, all good. As a side note Bitesize Wars looks absolutely fabulous!
Thanks! I'm getting there - taking a bit longer than expected to add 1.3 NPCs due to a few unforeseen technical difficulties.
I'm considering my options at the moment. There is no flash version so it's not possible to just give the user all program' files without them having to set up and configure a local web server for it.Any chance you could make an offline version? The pc I play terraria on doesn't have internet and something like this would be really useful.
Thanks!All good, all good. As a side note Bitesize Wars looks absolutely fabulous!
Ouch. That's the consequence of trying to fill out information faster by copypasting some of it. Will fix.This is pretty amazing, you obviously have put a lot of time into this and I can respect that.
Just noticed something though
The frost moon is Christmas-themed
Another thing, you say gold critters are worth 50 gold but they are actually only 10 gold
The design is heavily work-in-progress and so far mostly shaped based on user feedback - for example, different themes were added in under a hour because people on IRC asked why there's only a ultra-light one (and I have not previously given it much thought because of using f.lux).May I have one suggestion about the design of the site? You're currently only using the middle part of my screen. I have a normal screen I guess (1920x1080), you should be using some of the left and right too you know. If you want I can help you with that. I like the fact that you put 3 different themes, that's cool. Also good that the default theme is darker, they work easier on your eyes, especially later on the day. I'd like to help with design (clarity), I think there's lots of room for improvement there.
The design is heavily work-in-progress and so far mostly shaped based on user feedback - for example, different themes were added in under a hour because people on IRC asked why there's only a ultra-light one (and I have not previously given it much thought because of using f.lux).
Current design is mostly geared towards opening the program in a separate small window alongside the game, in the Steam' overlay, or on a mobile device. I'll see about adding an option to have the application area wider by least. Perhaps I can show a sidebar if the window is wide enough, but I have not settled on the contents for that just yet.
Yeah, the drop lists were largely from the original (largely text-only) version and I haven't touched them much (aside of filling out actual data). I have revamped them a little now to look similar to how sold item lists do:For example the Queen Bee page.
Just take this into consideration, as a user of Terranion I noticed this.
There's a lot of text going on. If you truly wish to make this work while playing Terraria with this alongside you need to clean up the clarity.
For example:
There's several hings going on here! First of all: lack of consistency. Do you notice on all of them you first mention a droprate? Well you don't with the Bee Wax. It obviously has a 100% droprate.. But it is not listed.. It might seem unnecessary, but I would change it to:
- 1/20 chance of dropping Honeyed Goggles on death.
- 1/3 chance of dropping Bee Hat, Bee Shirt, or Bee Pants on death.
- 3/4 chance of dropping 10-29 Beenade on death.
- Drops 16-26 Bee Wax on death.
Second: It's OK to use mathematics fractures, but most people are more familiar with percentages, myself included. It's not that I can't understand mathematics fractures, but I can establish links easier when looking at percentages. If you really insist on using fractures you can, but I'd advice you to change it to '1/3 (33.33%) chance' ... '3/4 (75%) chance'
- 100% chance of dropping 16-26 Bee Wax on death.
or just change it to percentages only.
Third: too much text. Try to compare your page to the Terraria Wiki for Queen Bee. Notice how they have a neat little list of drops with their droprates? There's no need to say 'on death' and 'chance of dropping'.. If someone is looking for drops I'm pretty sure they know it will drop on death, if a monster has a specific mechanic to drop items before death that would obviously be stated.... But for pretty much all monsters; they drop loot when they die.
The drops are something you could display in a sidebar, for a desktop at least.
Just my two cents. Try to keep text out as much as you can. For some sites you want a lot of text, but some things need little text to work.
I know about Cordova, have also developed applications with node-webkit (nowadays nwjs) before.Cool program, makes looking up weapon stas and mob drops easier than loading the gamepedia wiki.
You mentioned that you might want to make an offline version? Try and have a look at Cordova. It allows you to convert websites to executables.
I haven't worked on Terranion for a while now, largely due to picking up contract work.Terranion is fantastic, thanks for the great work YellowAfterlife
How's the offline version going? Looks like all the data is in those js files, shouldn't be too hard to make it work offline?
Also, will you consider open-sourcing it on github so others can help with bug fixes, data updates, etc.?