So that bug happens with terraria v1.3.0.3 player saves?Was the file saved in one of the versions released on June 30 - July 2? Nameless items have thrown off the inventory tab file saving process in those few versions.
Also, uploaded an update. Changes:
- Added 3 categories (regeneration potions, effect potions, grappling hooks).
- Added "light pets" to Pets category.
- Split "style" field into easier-to-understand "gender" and "cloth style" fields.
ah thank you so much easier.Oh right I found out after I commen5ed
[DOUBLEPOST=1436105150,1436104992][/DOUBLEPOST]Glad this uses files and does not hack my character
[DOUBLEPOST=1436105329][/DOUBLEPOST]
Its in documents>my games>terraria>players does that help
[DOUBLEPOST=1436105371][/DOUBLEPOST]Not steam file
It was occuring on tab save in those few versions of Terrasavr because for empty slots I had it write an "empty item" (id#0 / name ""), but the new items with no name would overwrite this item (as I did not have much code for treating items with duplicate names), thus replacing each empty slot with the nameless item that had the highest ID.So that bug happens with terraria v1.3.0.3 player saves?
Added alphabetical sort:Nice update! Now, is it possible to add a sorting feature to the inventory/safe/bank tabs? At least based on their IDs.
You can set the stack to whatever you want on any item, but the game will force it back into "valid bounds" on load. When middle-clicking to max out stacks it will use the maximum value as provided by the game.Found a bug: When you stack anything above 500, it goes to a lower number. Annoying when you are trying to get 999 stacks.
There are several. Which one? Though, to be fair, every single of them is between slightly to horribly outdated even in terms of UI.@YellowAfterlife
Could you update that Imgur gif?
Hmm... I probably should add those. Are there any non-"star" items crafted or related to them at all? A category with just luminite ore, luminite bar, and luminite dye would feel quite... empty.hardmode bars isnt showing luminite bars? and i have refreshed the page to make sure
One thing that is a little bit annoying is that when you right-click to Get an amount of that item you stack up all the items from the search into your inventory :/
Do you mean when you right-click a category in the right side? Yes, that indeed currently dumps all the things from the chosen category into the active inventory tab. It was meant to be strictly shift+click (for those exact situations when you want the whole tab in your inventory, and fast) but I forgot that I've made the right-click act like a shift-click months ago. Should probably change that to some other combination or something. If there's any more context where it triggers, do tell.oh, yeah i just recently hit that (bug?) too. i don't think thats supposed to happen. you were right clicking in the library window rather than moving it to your character first right?
and its only sometimes, like i couldn't replicate it on purpose when i tried to move the entire dye window to my bank
Hmm... I probably should add those. Are there any non-"star" items crafted or related to them at all? A category with just luminite ore, luminite bar, and luminite dye would feel quite... empty.
Do you mean when you right-click a category in the right side? Yes, that indeed currently dumps all the things from the chosen category into the active inventory tab. It was meant to be strictly shift+click (for those exact situations when you want the whole tab in your inventory, and fast) but I forgot that I've made the right-click act like a shift-click months ago. Should probably change that to some other combination or something. If there's any more context where it triggers, do tell.
Oookay. So the thing was that I was too hasty to add the aforementioned "right click category to copy it" feature and had inserted the check and actions right into the function that updates the categories list. And that was called not just on mouse events, but also on focus change of the search field (to finalize result list, just in case). So it would set the variable indicating that the shift-button is now down (aforementioned remapping), dispatch the mouse click event... and also trigger copying of the first category in the search results. Now fixed.sorry, should probably explain in more detail, see if you can replicate.
it was in the brown part where you select the individual items to drag
had been holding down to pick up a stack of 99 for a bit, finished with that group and went to the search area, typed "dye" or something, went back to pulling things one by one and instead the whole thing jumped. thought it must be a feature because left click also stacks and tried to do it intentionally, couldn't. went back to what i was doing and it happened again a bit later.
both times were right after i had used the search function and was right clicking in the library's window intending to drag a single item into my inventory....now that i think of it they both may have been on the top row? maybe i missed and hit the purple background but that doesn't seem to do it now that i tried that
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edit- just replicated it(not quite the same as the first time but close) twice pretty easily. here was the steps
go to the tool http://yal.cc/r/terrasavr/
click inventory
click library
type for example "do" into the search area(don't hit enter or anything, the textbox stays highlighted with cursor blinking)
right click on the whistle(or some other item)
everything jumps to inventory and you're holding the dog whistle you just picked up
...so looks like if i don't clear that i had last clicked the search area it acts like thats where i clicked?