DRKV
Wall of Flesh
In 1.3, if you placed a teal pressure plate right in-front of an upwards firing dart trap, the teal plate would get activated, then the projectile would be immediately destroyed. This let you create "gaps" in the game's projectile array, which made it possible to detect the creation of projectiles (a technique I refered to as "projectile interferometry"). This was possible, because upward firing dart traps spawned darts at just the right location, slightly below the edge of the dart trap tile. (More info here: PC - [Question] Weird Mechanics of Dart Traps and Teal Pressure Plates)
In 1.4 the positioning of these darts was "fixed". Upward firing traps now place darts 2 pixels higher, which makes all of this impossible, as far as I can tell.
EDIT: Alright, after some consideration, it seems like setting up an interferometer is still possible, it's just massively inconvenient, and very hard to do reliably...
(Left: 1.4, Right: 1.3)
Sorry about making a post with such little content, I was just sad and had to vent somewhere.
Consider this a replacement for the thread where I would have posted my cool sand/coin/nothing combo lock, that is completely broken now.
RIP
In 1.4 the positioning of these darts was "fixed". Upward firing traps now place darts 2 pixels higher, which makes all of this impossible, as far as I can tell.
EDIT: Alright, after some consideration, it seems like setting up an interferometer is still possible, it's just massively inconvenient, and very hard to do reliably...
(Left: 1.4, Right: 1.3)
Sorry about making a post with such little content, I was just sad and had to vent somewhere.
Consider this a replacement for the thread where I would have posted my cool sand/coin/nothing combo lock, that is completely broken now.
RIP
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