qwerty3.14
Terrarian
The cool whip's range is a limitation, not every twin attack is the phase 1 spaz fireball spam, and it's especially bad in spaz's second phase.First and mainly, you will not land every shot with Shadowflame Knife in an actual playthrough where you are busy dodging attacks, not even close. Shadowflame knife is a small projectile that moves at medium speed, Cool Whip is a whip that overs a wide area and is easier to hit moving targets with (It can even reach Spazmatism during its 1st phase cursed flame spam).
I actually didn't know this, I usually use my mouse wheel to switch weapons. This seems to work on any weapon that doesn't have auto reuse by default.Secondly, with non-whip weapons like Shadowflame Knife, you cannot switch to your whips while still having the mouse button held down. This adds an extra layer of annoyance.
Don't forget Cool whip needs souls of light, souls of night, and a hardmode anvil shadowflame knife doesn't need any of those.Not to mention you have to go out of your way to get Shadowflame Knife from Goblin Summoner, meanwhile not only are Blizzards somewhat common unless you're unlucky, but Cool Whip is essentially a 100% drop rate from Ice Golem (Frost Core). You might even get wings from it as well.
Let's see...I'm certain it's worse against Destroyer as well.
Shadowflame knife bounces twice so that's 3x damage against the destroyer.
Cool whip's first hit does 100% damage, + 70% second hit + 49% third hit + 34% fourth hit 24% fifth hit, anything after that will probably get nulified by destroyer's defense.
So that's 1 + 0.7 + + 0.49 + 0.34 + 0.24 = 2.77x the damage against destroyer.
Oh and of course sharpened is really good here, Unlike tags sharpened will work regardless of what segment your blades decide to hit.
Take the rage potion out of my build from above and shadowflame knife is still doing more dps than cool whip.I also prefer saving my time rather than fishing for Rage potions as a Summoner.
Why feral claws? Because feral claws don't do anything for your blades and shadowflame knife already has autoswing. You can just as easily remove the warrior emblem on the shadowflame knife build.I also don't see why I'd switch out autoswing on whips for Warrior Emblem? Even if you meant another accessory, if I DON'T use Shadowflame Knife, I can use another accessory instead of Warrior Emblem. I'll stick to Cool Whip.
Not sure why you'd need the feral claws if you're only swinging with the sidearms once before switching. If you still refuse to give up the feral claws and the rage potions shadowflame knife still does more damage although not by much.