Baconfry
Terrarian
One thing that annoys me about the Ammo Reservation potion is that the materials required to make it are often more annoying to farm than the ammunition it's supposed to conserve, and in the end it only saves you a handful of bullets. Usually buff potions are meant to be used during high-stress situations like boss battles and invasions, but ammo reservation does not aid you in combat whatsoever. (Rangers are not meant to run out of ammo in the middle of a battle.)
If the Ammo Reservation buff were to instead allow unlimited ammo use for its duration, it would obviously be much more tempting to use. And when you consider that rangers aren't supposed to run out of ammo, and that ammo conservation doesn't actually increase combat effectiveness, this is actually not overpowered, if you define "overpowered" as "granting access to boss kills/enabling survival in situations where it would be impossible otherwise".
I understand that this is no small change, and your first thought may have been "this is really overpowered". But I hope I was able to convince you otherwise, and since I did publish the thread, you can see that I genuinely think it's a balanced idea. If the need arises, I'm open to making adjustments, such as:
I've created a poll so you can vote among a few set options, but if you can leave a more detailed reply below, I'd appreciate it greatly. Thanks for reading, and I look forward to reading your replies!
If the Ammo Reservation buff were to instead allow unlimited ammo use for its duration, it would obviously be much more tempting to use. And when you consider that rangers aren't supposed to run out of ammo, and that ammo conservation doesn't actually increase combat effectiveness, this is actually not overpowered, if you define "overpowered" as "granting access to boss kills/enabling survival in situations where it would be impossible otherwise".
- This would work with Fallen Stars. This would make the Star Cannon very powerful, but it still competes for resources with the Space Gun, which is arguably the best pre-hardmode weapon in Terraria. I don't really value the process of farming ammunition for the Star Cannon, so if this change is needed before the Star Cannon will see use among most players, so be it.
- This would not work with the Coin Gun, because that would obviously make the Coin Gun slightly more overpowered than the Daedalus Stormbow.
- I'm on the fence as to whether it should work with the Clentaminator, but leaning towards "no". Clentamination is an enormous money sink and it seems like it was intended to be limited by the player's budget.
I understand that this is no small change, and your first thought may have been "this is really overpowered". But I hope I was able to convince you otherwise, and since I did publish the thread, you can see that I genuinely think it's a balanced idea. If the need arises, I'm open to making adjustments, such as:
-nerfing the Star Cannon
-reducing the duration of the buff
-making it add an additive 50% ammo reduction instead, so only weapons like the Megashark and Chain Gun have 100% ammo conservation
-changing the potion's crafting recipe
But unless a lot of people say otherwise, I don't think anything like that is necessary. If a weapon is overpowered, it'll be overpowered whether it consumes ammo or not.-reducing the duration of the buff
-making it add an additive 50% ammo reduction instead, so only weapons like the Megashark and Chain Gun have 100% ammo conservation
-changing the potion's crafting recipe
I've created a poll so you can vote among a few set options, but if you can leave a more detailed reply below, I'd appreciate it greatly. Thanks for reading, and I look forward to reading your replies!