Game Mechanics 120/144hz and other refresh rates support and technical optimizations in next updates

Io_Raymond

Skeletron
Game needs other refresh rate support above 60hz and true vsync off option. In any case Terraria is perfect but not from the technical side. It also needs multicore support (make the game use more cpu cores, at least 4). As I know Terraria is a 32bit app, so it needs to became 64bit to use more ram and became more gpu intensive. It will bring much more performance and allow to us play very congested maps that cant be played smoothly because of bad optimization even with good hardware.
 
Why do you need higher refresh rate? A tick (the basic time unit in the game) is 1/60 second, and can't be changed without breaking pretty much everything. Every calculation with regards to weapon and movement speed, invulnerability frames and so on rely on this constant. Changing monitor refresh rate to something that can't be evenely divided by 60 will just cause tearing (as I'm sure you have noticed).

Multicore/64-bit support. Do you realise how old Terraria is? On May 16 Terraria will be 9 years old, though technically it's older than that. It relies on the XNA framework, which is over 10 years old now (the last update was released in 2010). XNA was first released in 2004, so Terraria is basically relying on 16 year old technology. This is way before there were multicore/64-bit support. Adding that to Terraria would require a complete rewrite of the game. Do you really think a small indie developer like Re-Logic can handle that, while simultaniously developing a new game?
 
It is really jarring but the limitations can't be helped. It sort of works at higher rates except the cursor for some reason is locked at 60.
 
Why do you need higher refresh rate? A tick (the basic time unit in the game) is 1/60 second, and can't be changed without breaking pretty much everything. Every calculation with regards to weapon and movement speed, invulnerability frames and so on rely on this constant. Changing monitor refresh rate to something that can't be evenely divided by 60 will just cause tearing (as I'm sure you have noticed).

Multicore/64-bit support. Do you realise how old Terraria is? On May 16 Terraria will be 9 years old, though technically it's older than that. It relies on the XNA framework, which is over 10 years old now (the last update was released in 2010). XNA was first released in 2004, so Terraria is basically relying on 16 year old technology. This is way before there were multicore/64-bit support. Adding that to Terraria would require a complete rewrite of the game. Do you really think a small indie developer like Re-Logic can handle that, while simultaniously developing a new game?
Dude.... shut the hell up lmao.
And to be clear, you're so far wrong. One small example out of many, tmodloader has a fork that runs the game in 64bit to allow full access to ram and resources, and it didn't rewrite anything. Learn your stuff before commenting.
 
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Dude.... shut the hell up lmao.

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