My cousins and I recently bought Terraria for Switch 2 days back and have already poured countless hours into the game. However, we ran across 2 game breaking bugs that are instantly making us regret our purchase, which was already a steep price for another copy of Terraria.
We started on an expert, large world and the beginning of the game was fine. No crashes, smooth multiplayer experiences - but that was soon to end.
When we made a hellavator, we found that if you made it above spawn and you went down it, after reaching a certain chunk, the game would crash for anyone that wasn't the host. We were able to dig around this chunk and play around it and thought that was the end of our problems. We soon found out that there were more of these bugged chunks that prevented us from moving at all to the left or right without crashing. So we had to create a new world entirely even with a new host, and once again, after creating the hellavator, non-host players would crash immediately upon reaching hell in the same spot. We once again moved around the glitched chunk and built the platform far to the left of hell to avoid the bugged chunk and then proceeded to throw a Guide Voodoo Doll into the lava to summon the WoF. The guide was slain and nothing else happened - the WoF did not spawn. We thought it was a mere bug and thus we went back up to the surface and then I decided to relog to see if that would fix the bug. Then when I tried to host again, I kept getting a "failed to create session" error after the "loading world data" progress reached 100%. I restarted the game and my switch multiple times and received the same error. The game was originally docked, but I tried it in both docked and undocked afterwards and neither resulted in a solution. When you try to load the world in singleplayer, the world gets to 100% and then the game basically bricks itself, only should the title screen and any button you press cycles you through tips - restarting the game is the only way to exit. This is rather ridiculous that this port would even be released with bugs that would seem this common, and for 30$ and countless hours which have apparently been wasted.
We started on an expert, large world and the beginning of the game was fine. No crashes, smooth multiplayer experiences - but that was soon to end.
When we made a hellavator, we found that if you made it above spawn and you went down it, after reaching a certain chunk, the game would crash for anyone that wasn't the host. We were able to dig around this chunk and play around it and thought that was the end of our problems. We soon found out that there were more of these bugged chunks that prevented us from moving at all to the left or right without crashing. So we had to create a new world entirely even with a new host, and once again, after creating the hellavator, non-host players would crash immediately upon reaching hell in the same spot. We once again moved around the glitched chunk and built the platform far to the left of hell to avoid the bugged chunk and then proceeded to throw a Guide Voodoo Doll into the lava to summon the WoF. The guide was slain and nothing else happened - the WoF did not spawn. We thought it was a mere bug and thus we went back up to the surface and then I decided to relog to see if that would fix the bug. Then when I tried to host again, I kept getting a "failed to create session" error after the "loading world data" progress reached 100%. I restarted the game and my switch multiple times and received the same error. The game was originally docked, but I tried it in both docked and undocked afterwards and neither resulted in a solution. When you try to load the world in singleplayer, the world gets to 100% and then the game basically bricks itself, only should the title screen and any button you press cycles you through tips - restarting the game is the only way to exit. This is rather ridiculous that this port would even be released with bugs that would seem this common, and for 30$ and countless hours which have apparently been wasted.