Everybody
Terrarian
I have an idea for 3 new endgame bows each with special effects. Sort of like the Tsunami, Chlorophyte Shot-Bow and the Pulse Bow.
Mechanical Bow:
42 Damage
5 Knockback
8 Velocity
20 Use Time
Arrows turn into Fright, Sight or Might Arrows.
Might:
18 Damage
2 Velocity
4 Knockback
Shoots 2 arrows which are behind the initial arrow (Does not consume Ammo)
Sight:
15 Damage
3 Velocity
2 Knockback
The Arrow gains +2% Damage and +3% Velocity for every 0.25 seconds it travels
Fright:
12 Damage
5 Velocity
1 Knockback
The Arrow bounces to other enemies when it hits an enemy (Hits 5 times)
Crafting:
Molten Fury
20 Hallowed Bars
10 Souls of Might
10 Souls of Sight
10 Souls of Fright
Zephyr Bow:
47 Damage
3 Knockback
6 Velocity
22 Use Time
Arrows turn into mini tornadoes which "Carry" anything it hits with it for a limited time (Effects still happen)
Crafting:
Molten Fury
10 Hallowed Bars
5 D.E.N.S.E. Clouds (1 Cloud + 5 Hallowed Bars)
Lihzahrd Bow:
52 Damage
5 Knockback
8 Velocity
25 Use Time
Shoots lasers unaffected by gravity, which has a 10% chance to set the enemy On Fire!
(Drop offa Golem)
NEW ARROWS:
Poison Arrow:
7 Damage
3 Knockback
3 Velocity
20% Chance to inflict Poison
Crafting:
50 Arrows
3 Stingers
High Velocity Arrow:
9 Damage
2 Knockback
7 Velocity
HIGH VELOCITY
Crafting:
50 Arrows
2 Cogs
Nanite Arrow:
8 Damage
4 Knockback
4 Velocity
Inflicts Confused
Crafting:
50 Arrows
2 Nanites
Yeh, that's it.
Mechanical Bow:
42 Damage
5 Knockback
8 Velocity
20 Use Time
Arrows turn into Fright, Sight or Might Arrows.
Might:
18 Damage
2 Velocity
4 Knockback
Shoots 2 arrows which are behind the initial arrow (Does not consume Ammo)
Sight:
15 Damage
3 Velocity
2 Knockback
The Arrow gains +2% Damage and +3% Velocity for every 0.25 seconds it travels
Fright:
12 Damage
5 Velocity
1 Knockback
The Arrow bounces to other enemies when it hits an enemy (Hits 5 times)
Crafting:
Molten Fury
20 Hallowed Bars
10 Souls of Might
10 Souls of Sight
10 Souls of Fright
Zephyr Bow:
47 Damage
3 Knockback
6 Velocity
22 Use Time
Arrows turn into mini tornadoes which "Carry" anything it hits with it for a limited time (Effects still happen)
Crafting:
Molten Fury
10 Hallowed Bars
5 D.E.N.S.E. Clouds (1 Cloud + 5 Hallowed Bars)
Lihzahrd Bow:
52 Damage
5 Knockback
8 Velocity
25 Use Time
Shoots lasers unaffected by gravity, which has a 10% chance to set the enemy On Fire!
(Drop offa Golem)
NEW ARROWS:
Poison Arrow:
7 Damage
3 Knockback
3 Velocity
20% Chance to inflict Poison
Crafting:
50 Arrows
3 Stingers
High Velocity Arrow:
9 Damage
2 Knockback
7 Velocity
HIGH VELOCITY
Crafting:
50 Arrows
2 Cogs
Nanite Arrow:
8 Damage
4 Knockback
4 Velocity
Inflicts Confused
Crafting:
50 Arrows
2 Nanites
Yeh, that's it.