3DS 3DS KNOWN ISSUES

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I don't have an issue, but I do have a question. Is there any chance of the 3ds version getting yoyos?
Not likely. Yo-yos are in 1.3 and 3ds is 1.2 with later update stuff like duke fishron in it. Plus yo-yos wouldn't be as effective in 3ds due to lack of courser. If you locked on to an enemy it may be good but can't do the very well if you're being swarmed by enemies.
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I mean the pc gets all the cool stuff. Especially the yoyos
That's because the pc version is the mother of the 3ds version and its still in its infancy.
 
Well is the 3ds version a stand alone or is it just considered the mini console version? Will there be any 3ds exclusive items?
 
Well is the 3ds version a stand alone or is it just considered the mini console version? Will there be any 3ds exclusive items?
It's actually more of a Mobile port than a Console version, only reason it would be considered stand alone is it would be updated separately to other versions, it would be likely the last to get new content.
 
Since launch, we have become aware of various issues in the Nintendo 3DS version of Terraria. We appreciate your patience as we attempt to reproduce and fix these issues, but in the meantime this post will call out progress and workarounds in an attempt to keep your experience as frustration-free as possible.

We are working towards getting a chunk of the worst offenders fixed so that we can put out an update. The patch submission process on console doesn’t lend itself to putting out a quickfire barrage of ‘hotfixes’ like on PC, so we want the first update to clear up as many of the worst offenders as possible before we release it. We cannot yet give a date for the update, but will announce it as soon as we have it.

Duke Fishron does not spawn ✓
The Duke is in there, but he’s staying hidden at the moment. We’ve found and fixed the issue that was preventing him appearing, so please be assured this is coming and try to be patient. No combination of bait will get him to appear yet, so please don’t waste any more time trying.

Angler text appears only in English ✓
Again, we’ve found the issue and fixed this and it’ll be in the update. If you need localised Angler text in the meantime, we can put a post together telling you what you need to know. Although if you can read this, you’re probably not having any issues anyway.

Duplicate NPCs ✓
A few of you have reported this, and we’re still trying to track down the problem. If you have duplicate NPCs appearing we apologise. It doesn’t break anything besides looking a bit weird, so please bear with us on that one. If you’re feeling cruel, you can leave the dupes to the zombies.

That Pedguin crash on the debut livestream ✓
Not going to lie to you, this was the absolute worst thing that could have happened. The good news is that we’ve isolated the issue. In the meantime, please DO NOT move anything that has a specialist inventory slot (coins, arrows, ammo) into the main inventory. If you want to safely stow it away, move it DIRECTLY from the specialist slots to a chest. That should work okay, but won’t hurt to do a save game before attempting this interaction.

Health hearts behaving weirdly ✓
We’ve seen a few reports of this, and we’re working on it. The good news is the issues are purely cosmetic, and the underlying health stats are working. A save and reload often rights it, but we’re working on a proper fix.

The fishing rods all show 1% power ✓
Similar to the above, this is a visual error only. The text is wrong, but the underlying stats are correct. This is fixed and waiting for the update.

Mana goes into negative numbers
As above, a glitch in the text only.

The range on spears/tridents etc extends with every repeated use ✓
Yep, this is really happening. Enjoy it while it lasts (or not...) because this is GONE in the first update. Apologies, and hope it’s not unbalancing your multiplayer games.

Enemies still spawn in NPC towns
We’re not seeing anything odd here yet, but we’re still looking. Fences and walls should stop enemies appearing, and if you’re seeing otherwise please let us know the details. And check there’s not a gap in the background that enemies could be exploiting...

Hard Mode enemies spawning in Mushroom Biome ✓
I’ve heard Mushi Ladybug, Fungi Bulb and Anomura Fungus mentioned, but I’ve only seen these on the surface which is normal. Is anyone seeing these underground? Is anyone seeing anything else weird in Mushroom that shouldn’t be there? Please let us know, if so.

Crash resuming after the 3DS has been in sleep mode
We’ve not reproduced this one yet, still looking. If you see this let us know, any info could help us track it. So far only one report of this, but we take crashes very seriously.

Crash in multiplayer with 3 or 4 players after 15 mins ✓
We don’t yet see this one either, but if you have it then please let us know the details so we can narrow down the search. So far only one report of this, but we take crashes very seriously.

Problems with in-game music
We’re aware of a few issues here, and are looking into them. If you camera peek with the C-stick into another Biome, that music will trigger. Biome recognition currently works off what the camera can see rather than where the player character is placed. We’re attempting to make this work better.

NOTE: This is not an exhaustive list, and we’ll update as we go. We have focused on what we perceive to be the biggest problems, and these are our focus for the time being. More minor glitches are further down the list, but we are looking into them.

EDIT 1: I'm monitoring this thread daily, but won't have the time to respond to everyone. I can't give an exact ETA on the patch, but we are aiming to have something out at the end of January. There's no way to shortcut that unfortunately: there is a fixed period of time that Nintendo need to test and approve the update, and there's the small matter of Christmas that shuts everything down for a week. As soon as I have a date I will update you, but it's likely that I'll only know a week from release.

Host items not being saved after quitting a Local Play session ✓
We're looking into this one. Interested to hear more reports on this one, and in what circumstances you're seeing this. In fact, if you've seen an issue that's already reported in the thread, it's always going to help us to know your circumstances as well. Apologies that some of you are having issues with this - it's very high on our fix list.

FOR THOSE HAVING THIS ISSUE:
Can you check you're able to save and retain items before the host terminates the session? If you're doing a save and continue, you shouldn't lose anything. Please let me know if you're finding this is not the case.

For the update we'll force the game to save when the Host terminates, but please try the workaround above in the meantime.

EDIT 2: OTHER ISSUES WE ARE CURRENTLY ATTENDING TO

Bosses despawn because they move off map ✓

Flower Pow tanks the framerate ✓

Zapinator name glitch ✓

Insects very rare ✓

Tombstone crash ✓

Ulysses Butterfly crash ✓

Golem head gets stuck

Boss sound effects broken

Hi, I think the butterfly crashing glitch happenes with all butterflies in a jar such as the Zebra Swallowtail Butterfly in a jar. If you try to place it it kicks the player out and says a error has occurred please restart the system or something like that.

Anyone please follow up if any butterflies in a jar that are placed do NOT crash the game because all butterflies ive placed have.
 
Another couple of bugs I found, mimics sometimes drop light discs. And shadow hammers have been dropping 3 hellforges or 3 golden chandeliers.

Oh and also about my other post, the Itemname 5075. My wife beat plantera and also got the same item.

The flower pow makes the game lag so bad I cannot use it. It makes the screen go black.

The mimics are supposd to drop light discs.
 
Been doing some testing with pirate and solar envisions, my theory is correct.

In 1st world everything works great day/night which is due to the layer the starting world generated.
In 2nd world the day cycle is broken. Maybe due to be much higher world generated. I dug down to the zero mark made a trap and everything worked as is should.

3 item update.
1. = 1.2.4 boss loot.
2. = 1.2.4 building mats, ie rainbow torches, slime, ect.
3. = not an item but, would love marsion madness invasion with it's loot table, gotta love the aliens! And those paintings!!
 
Been doing some testing with pirate and solar envisions, my theory is correct.

In 1st world everything works great day/night which is due to the layer the starting world generated.
In 2nd world the day cycle is broken. Maybe due to be much higher world generated. I dug down to the zero mark made a trap and everything worked as is should.

3 item update.
1. = 1.2.4 boss loot.
2. = 1.2.4 building mats, ie rainbow torches, slime, ect.
3. = not an item but, would love marsion madness invasion with it's loot table, gotta love the aliens! And those paintings!!
1. Boss loot is more than one item
2. Same thing for 1
3. That's a 1.3 event. They said only 1.2.4.
 
I have a bug I spawned the wof and I died when i went back it was gone (as expected) but the debuff horrified was still there I didn't die leaving again though. Also it appears in my second world too. I am planing to kill it soon but I don't know if that will get rid of it.
 
I'm hungry for Platinum XD[/QUOTE]
Try doing pumpkin moon. Each pumpkin moon gives you a little over a platinum if you do right.
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I tried the result came in same. Hope Mods can add this on their list, I'm hungry for Platinum XD
Try doing pumpkin moon. Each pumpkin moon gives you a little over a platinum if you do right.
 
"As you likely have figured out, Terraria: Otherworld did not make its planned 2015 launch. Simply put, the game is not ready yet - as we laid out in the beginning, we will only launch a game when we feel it meets our standards as a finished product."

I guess this philosophy doesn't apply to Codeglue... :p
 
"As you likely have figured out, Terraria: Otherworld did not make its planned 2015 launch. Simply put, the game is not ready yet - as we laid out in the beginning, we will only launch a game when we feel it meets our standards as a finished product."

I guess this philosophy doesn't apply to Codeglue... :p
Well that was rude
 
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