3DS 3DS KNOWN ISSUES

Status
Not open for further replies.
I don't think that this is necessarily a bug, but why is terraria for 3DS a mirror of Terraria mobile? That's stupid, vita has the same price tag yet it's the console version.

Also, the spear is really buggy, and when entering/exiting the desert, the music bugs.
 
Any news or updates on why saving might be taking so long at different times
 
Any news or updates on why saving might be taking so long at different times
When the game saves it has test some things and sometimes that test fails causing it redo the test. The next patch May double the amount of time it takes to save.
 
Is the traveling merchant in the 3ds version? If not, are there any plans to add him in the next update?
 
I don't think that this is necessarily a bug, but why is terraria for 3DS a mirror of Terraria mobile? That's stupid, vita has the same price tag yet it's the console version.
Considering the only actual bad thing about Mobile is the controls, which is a moot point since the 3DS version actually has great controls, I see no reason this is a negative thing.
 
Considering the only actual bad thing about Mobile is the controls, which is a moot point since the 3DS version actually has great controls, I see no reason this is a negative thing.
I personally LOVE that its a mobile port, as such we get almost all the pets mobile users get. bigger pet collection for collectors and what not, plus the new items for the 3ds version that will likely come when they release the main bugfix update and fix all the problems. though personally i would have liked to see a three stage majora fight, one using similar ai to the eye of cthulhu, second having ai comparable to skeletron, and third having AI comparable to Skeletron prime. or the moon lord. But thats just me.
 
I personally LOVE that its a mobile port, as such we get almost all the pets mobile users get. bigger pet collection for collectors and what not, plus the new items for the 3ds version that will likely come when they release the main bugfix update and fix all the problems.
Exactly, the Mobile port is well done. For both the 3DS and most smartphones, the job of getting a game like Terraria to be able to run reliably on weaker systems is already an impressive feat in and of itself, and when the developers doing that also add some extra treats here and there to make up for any shortcomings due to system limitations, that's in no way a bad thing.
 
been trying to get the Zapinator...no luck yet lol.

by the way...seeing as dyes weren't possible in this version how do I make the Hero's clothes?
 
been trying to get the Zapinator...no luck yet lol.

by the way...seeing as dyes weren't possible in this version how do I make the Hero's clothes?
dyes may not be possible but you can still make the thread required to make the outfit. that doesn't require dye as that is created with jungle grass seeds.
 
Just a general reminder, this thread is only for reporting bugs and disfunction with the game.
 
beverage reminder? lol. but ok I'll try.

I've found that I rarely ever see the swamp thing during Solar Eclipses. not sure if it's a bug or not.
 
I personally LOVE that its a mobile port, as such we get almost all the pets mobile users get. bigger pet collection for collectors and what not, plus the new items for the 3ds version that will likely come when they release the main bugfix update and fix all the problems. though personally i would have liked to see a three stage majora fight, one using similar ai to the eye of cthulhu, second having ai comparable to skeletron, and third having AI comparable to Skeletron prime. or the moon lord. But thats just me.
But shouldn't we get the console experience since we paid more money? Is it worth the 13$ extra dollars for a different controller?
 
But shouldn't we get the console experience since we paid more money? Is it worth the 13$ extra dollars for a different controller?
Mobile is the same as Console, with a few extra exclusives. Mobile should technically cost more, but it doesn't since Mobile games in general cost less money.
 
beverage reminder? lol. but ok I'll try.

I've found that I rarely ever see the swamp thing during Solar Eclipses. not sure if it's a bug or not.
It is a bug. You can see them spawning and then despawning on the map.
 
When the game saves it has test some things and sometimes that test fails causing it redo the test. The next patch May double the amount of time it takes to save.
Thats a long test it takes from 5seconds to 10min. 4-5 min on average
 
Currently my game force closes and then my 3ds says it needs to restart. No other game has caused this, hope the fix is included in the patch.
 
When the game saves it has test some things and sometimes that test fails causing it redo the test. The next patch May double the amount of time it takes to save.

Where the heck did you get this from?

The game does some tests during the initial world generation, not when it is saving the game. And I don't remember anyone saying that it would take longer to save in the new patch either. If anything, they are trying to reduce the save times aren't they?

Quoting what was said about the world gen:
"One quick note about the initial world gen:

On rare occasions, you might notice this takes twice as long as normal. This is because once the world is generated, the game runs a few tests on it. On odd occasions, these tests are failed and the game dumps that world and starts again. So this is a different issue to the long save times some of you are seeing."
 
Where the heck did you get this from?

The game does some tests during the initial world generation, not when it is saving the game. And I don't remember anyone saying that it would take longer to save in the new patch either. If anything, they are trying to reduce the save times aren't they?

Quoting what was said about the world gen:
"One quick note about the initial world gen:

On rare occasions, you might notice this takes twice as long as normal. This is because once the world is generated, the game runs a few tests on it. On odd occasions, these tests are failed and the game dumps that world and starts again. So this is a different issue to the long save times some of you are seeing."
Oh. Must have missunderstood what developers said :p
 
Oh. Must have missunderstood what developers said :p

Haha, that's alright. I thought that either you had misunderstood what was said or that I had missed some very important information somewhere. Still hoping that the long saves can be fixed one day. Just a shame that we couldn't really work out when or why the long saves happened, it was all too random.
 
Obsidian Water Walking Boots?
I have Water Walking Boots and an Obsidian Skull in my inventory, yet the crafting capability of making the Obsidian Water Walking Boots is not appearing as i stand next to the Tinkerer's Workshop. While standing there with my Obisidian Skull in inventory, I do get the recipe for Obsidian Horseshoe (for the Lucky Horeshoe I am currently wearing) but the Obsidian Water Walking Boots are not showing up. This item was 1.2 base release according to the Wiki, so I am confused about it not being craftable.

Oh, and having a platform sloped into a ramp prevents you from dropping down through it.

Other than this one issue, I've not really come across any major issues in the game, although I'd suggest changing the button for trashing an item to touch-screen only, and using X to put items away much like how in the chest screen is to take items out.

EDIT: Huh, seems the recipe for Obsidian Water Walking Boots got unlocked after I made Hellstone Bars.
 
Last edited:
Status
Not open for further replies.
Back
Top Bottom