Rexsilion26
Terrarian
- CONTEXT -
I've always wondered what a game needs to be perfect.
The truth is, we can't make a game perfect for everyone, because everyone has different preferences.
-
Some people like RPGs, others like FPS, others like Survival, and so on.
But perhaps we shouldn't try to create a perfect game for everyone, but rather a game that is perfect within its category and for its respective target audience.
Kind of obvious to be honest.
-
Anyway, here are 4 things that will make Terraria Perfect!
I've always wondered what a game needs to be perfect.
The truth is, we can't make a game perfect for everyone, because everyone has different preferences.
-
Some people like RPGs, others like FPS, others like Survival, and so on.
But perhaps we shouldn't try to create a perfect game for everyone, but rather a game that is perfect within its category and for its respective target audience.
Kind of obvious to be honest.
-
Anyway, here are 4 things that will make Terraria Perfect!
~ 1 - CHOOSE STARTING CLASS ~
This is something the community has been asking for for years, and I honestly don't know why it hasn't been added yet.
-
It would be interesting, and this is just my idea, that,
just as the Zennit is crafted with the Short Copper Sword we start with, we could craft a definitive weapon for the other classes with their starting weapon.
____________________
__________
~ 2 - ALTERNATIVES TO GRINDING ~
Spending hours trying to get a Rod of Discord or Slime Staff can bring great happiness when you get it for the first time,
but repeating this in every playthrough can be very boring and annoying.
-
I suggest adding alternative ways that are equally difficult but less RNG-dependent.
-
For example, being able to craft the Slime Staff with Gelatin Crystal and Hallowed Bar.
This way the player will need to be in HardMode and have defeated at least one Mechanical Boss.
____________________
__________
~ 3 - LESS WAITING ~
Having to wait is an overused resource in Terraria.
Just look at the list of everything you need to wait in Terraria:
This is something the community has been asking for for years, and I honestly don't know why it hasn't been added yet.
-
It would be interesting, and this is just my idea, that,
just as the Zennit is crafted with the Short Copper Sword we start with, we could craft a definitive weapon for the other classes with their starting weapon.
____________________
__________
~ 2 - ALTERNATIVES TO GRINDING ~
Spending hours trying to get a Rod of Discord or Slime Staff can bring great happiness when you get it for the first time,
but repeating this in every playthrough can be very boring and annoying.
-
I suggest adding alternative ways that are equally difficult but less RNG-dependent.
-
For example, being able to craft the Slime Staff with Gelatin Crystal and Hallowed Bar.
This way the player will need to be in HardMode and have defeated at least one Mechanical Boss.
____________________
__________
~ 3 - LESS WAITING ~
Having to wait is an overused resource in Terraria.
Just look at the list of everything you need to wait in Terraria:
- Wait for an NPC to arrive;
- Wait for a certain time of day to fight a boss;
- Wait for the day to pass to do a fishing quest;
- Wait for enemies to spawn;
- Wait for things like plants, Gelatin Crystal, Plantera Bulb, to appear;
- Wait for events to occur.
Some things are okay to wait for, but others are not.
____________________
__________
~ 4 - REASON TO KEEP PLAYING AFTER MOON LORD ~
Although we can build and obtain the items we still don't have, many may question the purpose of doing all that.
-
Why should I keep trying to make the world more beautiful if that world is empty?
Why should I get better equipment if there is no enemy to stand against me?
-
Of course, adding stronger enemies after Moon Lord is stupid, as he is the final boss and should mean the end of the journey.
But what if we could use these characters with advanced equipment for something else?
-
I suggest a "Challenge Mode".
-
You know how when you defeat the Moon Lord in a world, that world gets marked with a crown?
It would be interesting if the players were also marked and only those players could enter the "Challenge" worlds.
-
These worlds should pose a challenge for players with Post-Moon Lord gear.
I imagine it would be a world where you fight endlessly with powerfull and unique bosses until you die.
When you die, your character is deleted and your score is shown.
The score record will also be shown in the world criation menu.
-
This would give players a reason to continue searching for items to become stronger even after they have defeated Moon Lord in their worlds.
____________________
__________
~ 4 - REASON TO KEEP PLAYING AFTER MOON LORD ~
Although we can build and obtain the items we still don't have, many may question the purpose of doing all that.
-
Why should I keep trying to make the world more beautiful if that world is empty?
Why should I get better equipment if there is no enemy to stand against me?
-
Of course, adding stronger enemies after Moon Lord is stupid, as he is the final boss and should mean the end of the journey.
But what if we could use these characters with advanced equipment for something else?
-
I suggest a "Challenge Mode".
-
You know how when you defeat the Moon Lord in a world, that world gets marked with a crown?
It would be interesting if the players were also marked and only those players could enter the "Challenge" worlds.
-
These worlds should pose a challenge for players with Post-Moon Lord gear.
I imagine it would be a world where you fight endlessly with powerfull and unique bosses until you die.
When you die, your character is deleted and your score is shown.
The score record will also be shown in the world criation menu.
-
This would give players a reason to continue searching for items to become stronger even after they have defeated Moon Lord in their worlds.
Well, that's all, I hope you enjoyed it.
Leave a comment.
Leave a comment.