Sprites A Bunch of Shimmer Ideas

Lmao so many more consumable permanent items. I asked Red to make like a badge system so we can keep track of all the consumable permanent items we have used. He thought it was a good idea but I don't think it has been done yet tho.
Some way to keep track of permenant upgrades would be great (especially if 10 more were added:p)! If you told Red about your idea I bet it will be added in the next update if the team has the time and it fits into the scope of the update.
 
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The Dungeon Guardian spawn and the anti-graves are my favorite ideas out of these. I have been playing Calamity recently and those graves really start to get everywhere.
 
I remember seeing this post, and not being able to comment, because I had no idea exactly what a Shimmer was just yet. 😏 🤷‍♂️

Now that I'm somewhat familiar with the "mechanic" (there's still things I don't know), these seem like very brilliant ideas! They're well-thought-out enough for the Devs to make the obvious, necessary balance changes and tweaks. I'd love to see the Shimmer become even more mysterious than it already is now!

Also, I only know about the Shimmer in some sense, because I was super curious about what might've been changed with the Life Fruit item in the updates and got spoiled to how to make the "upgrade", heh!
 
Maybe there could be shimmer in a bottle. You could get it from shimmering a water bottle. It gives you the shimmer phasing debuff. Also you could just make it so that you cant phase through lizharad bricks until after golem.
 
Ever since 1.4.4 was released I’ve had a lot of ideas related to Shimmer. It’s such an interesting addition to the game and I feel like the liquids transmutation property has a lot of untapped potential. So here's a bunch of concepts for items and transmutations that I think would fit into the game.


Shimmer Exclusive Item Transmutations
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First Fractal
190 Melee Damage
14% Critical Strike Chance
Average Speed
Strong Knockback
‘Oh what could have been…’

Transmuted from the Zenith


This sword would have the exact same stats and attack pattern as the Zenith while being a nod to what could have been Terraria’s ultimate sword. The only difference from the Zenith would be the swords in the attack animation, which would be replaced with pure rainbow light(similar to the Empress of Light’s weapons). The First Fractal would also transmute back into the Zenith's components, technically allowing players to still decraft the Zenith.

The sprite above for the First Fractal is a recolor I made to make the sword match the other Shimmer items and look less like the Terrablade.

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Bottled Eternal Flame
Consumable
Permanently makes all light pets glow at max brightness

Transmuted from a Faeling in a Bottle Post-Moonlord


This permeant upgrade would allow players to choose a Light Pet based on its appearance after beating the game. The light level for all light pets would be the same as the Wisp, Suspicious Looking Eye, and Fairy Princess.


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Astral Chain
Consumable
Permanently gives all hooks max reach and velocity

Transmuted from a basic Grappling Hook Post-Moonlord


This permeant upgrade would allow players to choose a grappling hook based on its appearance after beating the game. When used this item would make all hooks extend 38 tiles and have max velocity. The upgrade would not affect how many hooks can be shot out at once or change any special effects.


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Spellbound Saddle
Consumable
Permanently grants flying mounts infinite flight and gives all mounts a speed boost

Transmuted from any Zoologist Horse Saddle Post-Moonlord


This permeant upgrade would give players more freedom to choose a mount based on its appearance after beating the game. The speed buff would be a percentage increase to avoid messing with a mount's animation.


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Prism Ring
Consumable
Permanently lowers shop prices by 10%

Transmuted from a Diamond Ring


At first glance, this upgrade may seem overpowered but keep in mind the Diamond Ring is a very rare Traveling Merchant item that costs 2 Platinum. It would be used as an investment for players who know they will be buying items or reforging a lot.


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Bag of Winds
Consumable
Permentally increase movement speed

Transmuted from an Anklet of the Wind


When consumed this upgrade would permanently increase the player's movement speed by 3-5%, a small but helpful boost.


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Dream Diver's Helmet
Consumable
Permentally extend underwater breathing time

Transmuted from a Diving Helmet


When consumed this upgrade would permanently grant the player an extra minute of breathing time.


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Orion's Toolbelt
Consumable
Permentally increase block placement range

Transmuted from a Toolbelt


When consumed this upgrade would permanently increase the player's placement range by 1.


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Celestial Work Bench
Consumable
Permanently allows you to craft from a Workbench, Advanced Furnace, Advanced Anvil, Sawmill, Loom, and Heavy Work Bench from anywhere

Transmuted from an Ancient Manipulator


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Gilded Death Certificate
Consumable
Unlocks an ability toggle to the left of the inventory
When enabled tombstones will not drop upon death
‘Hurry back! We’ve been dying to have you…’

Transmuted from any Gold Tombstone


This upgrade would be convenient for late Pre-Hardmode players who are tired of cleaning up graves, builders who don’t want their builds messed up, or during PVP when the last thing you want is a graveyard biome.


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Illuminating Map
Consumable
A map that will permanently help you see every corner of the world
‘The greatest secrets are always hidden in the most unlikely places'

Transmuted from a Mysterious Map (one of my other item concepts) or a Compass Post-Moonlord


When revealing the map this item would only dimly reveal the unexplored parts so you can see where you’ve been while also showing the entire world. I recognize that even with this caveat an item that reveals the entire world may be too overpowered but I thought I would suggest it anyway and put the idea out there.


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Shimmer Bullet
8 Ranged Damage
14% Critical Strike Chance
Extremely Weak Knockback
Ammo
Phases through blocks

Transmuted from Musket Balls and/or Empty Bullets


This ammo would have the unique property of being able to pass through blocks one time and like Shimmer Arrows would have a small rainbow explosion upon impact. After passing through blocks the bullet would do half damage.


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Shimmering Grenade
Consumable
A small explosion that will cause nearby players to begin Shimmer Phasing
‘Instantaneously insubstantial!’

Transmuted from Grenades Post-Golem


This item would be perfect for trolling in multiplayer or might have some niche uses in the late game. The Post-Golem requirement is to prevent easy access to the alter room within the Jungle Temple.


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Shimmer Bomb
Consumable
A small explosion that will spread Shimmer

Transmuted from Dry Bombs Post-Moonlord or crafted from a Dry Bomb and Luminite Bar


This item would allow players to move Shimmer Post-Moonlord or bring Shimmer to a Pre-1.4.4 world without grinding for a Bottomless Water Bucket.


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Shimmer Rocket
45 Ranged Damage
12% Critical Strike Chance
Weak Knockback
Ammo
Spreads Shimmer on impact

Transmuted from Dry Rockets Post-Moonlord or crafted from a Dry Rocket and Luminite Bar


Just like Shimmer Bombs, this item would allow players to move Shimmer Post-Moonlord or bring Shimmer to a Pre-1.4.4 world without grinding for a Bottomless Water Bucket.


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Shimmer Dye
‘See how it glistens’

Transmuted from Silver Dye during a Full or Waning Gibbous Moon


This dye would apply a glowing lavender effect very similar to the appearance of Shimmer.


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Chromatic Dye
‘Pure rainbow energy’

Transmuted from Silver Dye during a Third Quarter or Waning Crescent Moon


This dye would match the rainbow effect of the Chromatic Cloak.


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Aether Dye
‘What do stars do?’

Transmuted from Silver Dye during a New or Waxing Crescent Moon


This dye would mimic the rainbow star background of the Aether.


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Pearlescent Dye
‘Ooo, colors!’

Transmuted from Silver Dye during a First Quarter or Waxing Gibbous Moon


This dye would apply a pearlescent sheen.


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Rainbow Quartz
Equipable
Summons a pet Gem Jelly
'An aquatic creature of pure rainbow light'

Transmuted from a Geode


The summoned Gem Jelly would randomly match one of the 7 gem types.


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Magic Shimmer Dropper
Can be placed

Transmuted from an Empty Dropper


Just like the other Magic Droppers this item would be used to place glowing Shimmer drops in the world. This item could also introduce falling Shimmer droplets to the Aether during world generation, adding even more ambiance to the biome.


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Shimmerfall Block
Can be placed
Material

Transmuted from Waterfall Block


This block would have the same animation as the other Liquidfall Blocks and would naturally glow in the dark like Shimmer. It would also be craftable into Shimmerfall Walls.


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Inverted Block
Can be placed
Material
Disappears with Echo Sight

Transmuted from Echo Block


This block would be visible under normal circumstances but then disappear when wearing Echo Goggles or when near an Echo Chamber, making it the inverse of Echo Blocks. This would block allow builders to use the same texture as Echo Blocks in their builds and when combined with the next item idea could lead to some interesting possibilities.


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Inverted Coating
Renders coated objects invisible with Echo Sight
Can be combined with any other paint or coating except for Echo Coating
‘Gone in a flash.’

Transmuted from Echo Coating


Just like its block counterpart, this coating would disappear when wearing Echo Goggles or when near an Echo Chamber. For obvious reasons, you would not be able to combine it with Echo Coating. This coating could be used in tandem with Echo Coating to create moving builds and incredible adventure maps.


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Prismatic Water Fountain
Can be placed
‘RGB gaming water!’

Transmuted from a Pure Water Fountain


When activated this Water Fountain would cause water nearby to glow and cycle through the colors of the rainbow in sequence with other rainbow items (like Rainbow Bricks and Helium Moss). Water streams that flow over Rainbow Bricks glow and cycle through the rainbow so why not let entire pools of water do the same?


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Pearlescent Perch
Material

Transmuted from any Hallow Fish (Chaos Fish, Princess Fish, or Prismite)


This fish would be used to craft Chromatic Potions.


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Chromatic Potion
Consumable
Provides immunity to Shimmer Phasing and causes you to emit rainbow light
10 min duration

Crafted with a Water Bottle, Pearlescent Perch, and 3 Crystal Shards


This potion would give the player a buff called Chromatic Aura that would grant the same immunity to Shimmer Phasing as the Chromatic Cloak for 10 mins and cause the player to glow with a bright rainbow light. This potion would have some utility in preventing Shimmer Phasing without the Prismatic Cloak but is also meant to be an aesthetic Potion like the Love and Stink Potions.



Other Shimmer Transmutations
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Aether Torch <—> Normal Torch
Since all Torches turn into Aether torches when thrown in Shimmer there’s no way to get back the normal torches created through crafting or biome torch conversion. Having Aether Torches turn back into Normal Torches would help remedy this problem.

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Amber —> Diamond
All Gems except for Amber transmute into the Gem a tier below. Amber is normally a tier just below Diamond but having Diamond transmute into Amber would remove the gems exclusivity to the Extractinator. To avoid this problem Amber would transmute into Diamond.

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Cobalt —> Hellstone —> Meteorite —> Platinum
Currently, Hellstone is the only non-renewable metal. Meteorite is also hard to get without letting meteors destroy the surface of your world. Including both Hellstone and Meteorite ore into the sequence of ore transmutations would help remedy these problems.

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Yellow Willow Sapling <—> Sakura Sapling
A simple convenient transmutation that makes sense.

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Red Dynasty Shingles <—> Blue Dynasty Shingles
Another convenient transmutation that just makes sense.

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Snow <—> Ice
Ice currently transmutes into Snow but it would be convenient if it also went the other way. This would also make Ice renewable since you can get Snow from the Frost Legion.

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Golden Key —> Gold Chest
A renewable way to get Golden Chests.

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Biome Chests <—> Biome Keys
Biome Keys are obviously very hard to come by. Letting Biome Chests transmute back into Keys would prevent any accidents with a very rare item.

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Tsunami in a Bottle —> Cloud in a Bottle
The Balloon Pufferfish transmutes into a Shiny Red Balloon so it only makes sense for the Tsunami in a Bottle to transmute into a Cloud in a Bottle. It would also make the Cloud in a Bottle renewable.

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Climbing Claws <—> Shoe Spikes
Both of these accessories behave the exact same way and are both used to craft Tiger Climbing Claws. Having them transmute back and forth would make sense and be convenient for getting the Master Ninja Gear.

Tabi.png
Black_Belt.png

Tabi <—> Black Belt
Both of these accessories drop from Bone Lees with the exact same drop chance and are used to craft the Master Ninja Gear.

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Biome Mimic Hook —> Random Different Biome Mimic Drop
When farming biome mimics getting a hook can be really annoying. Letting Biome Mimic Hooks transmute into a random different drop from their respective Mimics would give players a second chance at getting the item they want.

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Putrid Scent <—> Flesh Knuckles
Most Evil Biome equivalents can be easily obtained in Hardmode by creating an artificial Corruption/Crimson. However alternate Evil Biome Mimics can be hard to farm no matter what since you can’t use a Key of Night to spawn them. Also unlike the other drops these two accessories are very different and are used in recipes for different classes. Having the option to transmute Putrid Scent and Flesh Knuckles back and forth would help solve this issue.

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Aetherium Block —> Shimmer
Shimmer is a very limited resource before the Moon Lord is defeated. If throwing Aetherium Block back into the Shimmer refilled the pool any mistakes could be easily fixed.


Aetherian Entities
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Finally two trolly easter egg ideas I had that have to do with the Voodoo Dolls.


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Shimmered Guide Doll
When thrown into Shimmer the Guide Voodoo Doll would transform into what appears to be a Doll of the Shimmered Guide. However, you wouldn’t be able to pick up the Shimmered Doll. Instead, it would rise above the Shimmer pool, the Otherworldly Night Track would begin to play, and the Doll would start making the Lunatic Cultist laughing sound repeatedly. Then any players nearby would be frozen, not be able to see anything except the Aether background, would rapidly begin to take damage, and then right before dying would be teleported to spawn (to avoid any items falling into the Shimmer). The death message would be, “(Player Name) couldn’t comprehend what they saw…”

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Shimmered Clothier Doll
When thrown into Shimmer the Clothier Voodoo Doll would transform into what appears to be a Doll of the Shimmered Clothier. This doll would also rise above the Shimmer and make the Lunatic Cultist laughing sound. But instead of directly killing the player this entity would summon a Dungeon Guardian and then disappear in a puff of rainbow sparks. A funny joke and a way to obtain a Skeleton Key Post-Skeletron.

Both of these events would not work for Hardcore Characters to avoid an unfair death.



A big thanks to everyone who has shown support for these ideas and thank you for reading!:dryadsmile:
Great ideas and sprites! I think Shimmer dye should also do the rainbow outline that shimmer has.
 
i didnt know black belt and tabi had the same drop chance. I had gotten 3 belts while grinding for tabi. I thought the black belt was more common than tabi but I was just unlucky
 
Aether Torch <—> Normal Torch
Since all Torches turn into Aether torches when thrown in Shimmer there’s no way to get back the normal torches created through crafting or biome torch conversion. Having Aether Torches turn back into Normal Torches would help remedy this problem.
sadly, this part in particular is sad to read for me. I've been kind of late to joining the whole shimmer mechanic and using it, but I was sad to find out we can't get back ingredients by throwing biome torches... I don't exactly understand why. I know with Torch God it means free material if you place and re-mine torches, but like, that's exactly what I want honestly. Reproducible blocks. At least for Ice Torches specifically since Sandgun's Sand Replication already exists.

I would prefer if all torches don't instantly turn into Aether Torch, but instead, turn into Normal Torch + some ingredients rounded down, but then also: Let Normal Torch turn into Aether Torch and vice versa. Sadly, the reality right now IS that all other torches turn into Aether Torch regardless. (I think this doesn't allow progression skips, but I haven't thought much about it. Maybe dungeon? but my torches are still normal when trying to go as far deep as I can pre-skeletron and I die to guardian before any Dungeon Torches)

Your suggestion itself for Aether Torch to turn into Normal Torch is nice by itself though. I just hope other torches won't be affected by this messy ordeal.

I love all the other shimmer transmutations here. very nice. though I wouldn't convert my Ambers into diamond or whatever, but it's understandable I guess to want more usage out of the Gem / Ore shimmering.

If I could suggest something, then I would love something that Permanently gives players a 4th Loadout, but OP seems like a pretty great person for making sprite art and concept on all these things so far, so I'll just throw this idea out there and wait:happy:


Edit: oh god this thread is great. Tsunami in a bottle to Cloud in a Bottle (for renewability and since fishing-loving players can almost make Bundle of Balloons consistently rn), and renewable Ice block from Snow shimmering to make it work both ways? that's exactly why I started coming to this forum just today!

I guess this means my own threads should just be locked, but I suggested basically this (Tsunami -> Cloud) and this (Ice Block Renew methods) just a few hours ago. OP is ahead of me and honestly, fair game! I really should have used the search feature..
 
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What do you think of adding clay somewhere in the transmutation tree along with dirt and stone so that it's renewable as well?
 
Additional Shimmer Idea: Bomb fish -> equal amounts of normal Bombs & Bass? :D
I am a fisherman by nature, but I have too many bomb fish to really care about them since it's easy for me to just buy those bombs and use gel for the same functionality. I prefer being able to convert those into Scarab Bombs with Sturdy Fossil! And since Scarab Bomb 100% requires normal, non-sticky bombs, Bomb Fish is very much useless in the desire to want more Scarab bombs
 
I would prefer if all torches don't instantly turn into Aether Torch, but instead, turn into Normal Torch + some ingredients rounded down, but then also: Let Normal Torch turn into Aether Torch and vice versa. Sadly, the reality right now IS that all other torches turn into Aether Torch regardless. (I think this doesn't allow progression skips, but I haven't thought much about it. Maybe dungeon? but my torches are still normal when trying to go as far deep as I can pre-skeletron and I die to guardian before any Dungeon Torches)
Bone torches can be bought from the skeleton merchant, giving access to bones without defeating Skeletron. Jungle torches could potentially give slightly easier access to jungle spores, too. Personally I don't care if resourceful players can sequence break, but I can see why they would want to prevent that. I don't really like the way they went about it though. Aether torches are honestly kind of :red:, and there are already purple/pink/corrupt/hallowed torches to fill the pink-ish torch role, making it both wasteful and redundant. If I could dream they'd make it so that aether torches turn into white torches when dipped in shimmer, as white torches are the brightest ones and don't give off colored light. The latter to help prevent the tinted light that reduces visibility in some biomes (dark red light in the dark red crimson). That's not happening considering they need diamonds to craft, but I can wish.
 
Bone torches can be bought from the skeleton merchant, giving access to bones without defeating Skeletron. Jungle torches could potentially give slightly easier access to jungle spores, too. Personally I don't care if resourceful players can sequence break, but I can see why they would want to prevent that. I don't really like the way they went about it though.
well yeah fair, but like, they have made some item shimmers have restrictions (Bottomless Shimmer Bucket, Terraformer, Rod of Harmony), so maybe those can also be restricted to having beaten Skeletron / Queen Bee as proof of already accessing those biomes.

I just want renewable ice blocks to be honest. That's all. Anything else I can farm for, but Ice is still finite right now since Frost Legion only drops snow.

Maybe they could add more blocks to fishing crate loot pools just like cloud blocks...

I agree that Aether Torches feel useless though. at least if they provided extra 0.1 luck stacking on top of other torches I would like it.
 
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