Person McPersonFace
Terrarian
Is it an intended and legitimate way to play when you hop worlds to take items from them to then return to your main world with the bounty?
Should I make a temporary throwaway world because I didn't get an Aglet or a Radar from any surface chest in mine? Or should I grit my teeth, pull up my big boy pants and go fishing? There must've been a reason they added a way to earn all these incredibly important items without hopping worlds after all. What about the Enchanted Sword with it's hyper-abysmal drop rate from crates? Or better yet, what about important/essential items that can't be acquired from fishing and sometimes don't even spawn in your entire world (Sharpening Station, for example)? Or, even better, what about using Crimson and Corruption items together? There must be a reason every world with normal generation gets only one.
I mean, sure, it's mechanically possible to do that, but so is beating Normal Mode Moonlord and then putting endgame gear in a chest at the start of a Master Mode playthrough, but I'm pretty sure that's not what the developers had in mind when they designed the new dificulties.
And this is a hard dilemma for me now because I started a new secondary playthrough on a new secondary world, where I already randomly got a Sharpening Station that I really wanted on my main melee playthrough and couldn't get, and even an Enchanted Sword from a shrine (obvious why I would want it on a melee playthrough). I earned those items fair and square, but I didn't earn them within a world I was supposed to be in.
I kinda wish it was an important enough topic that I could ask Red himself about his vision and the view of this particular dilemma because it gnaws on my sanity and I want to finally put my mind at ease about those items.
Should I make a temporary throwaway world because I didn't get an Aglet or a Radar from any surface chest in mine? Or should I grit my teeth, pull up my big boy pants and go fishing? There must've been a reason they added a way to earn all these incredibly important items without hopping worlds after all. What about the Enchanted Sword with it's hyper-abysmal drop rate from crates? Or better yet, what about important/essential items that can't be acquired from fishing and sometimes don't even spawn in your entire world (Sharpening Station, for example)? Or, even better, what about using Crimson and Corruption items together? There must be a reason every world with normal generation gets only one.
I mean, sure, it's mechanically possible to do that, but so is beating Normal Mode Moonlord and then putting endgame gear in a chest at the start of a Master Mode playthrough, but I'm pretty sure that's not what the developers had in mind when they designed the new dificulties.
And this is a hard dilemma for me now because I started a new secondary playthrough on a new secondary world, where I already randomly got a Sharpening Station that I really wanted on my main melee playthrough and couldn't get, and even an Enchanted Sword from a shrine (obvious why I would want it on a melee playthrough). I earned those items fair and square, but I didn't earn them within a world I was supposed to be in.
I kinda wish it was an important enough topic that I could ask Red himself about his vision and the view of this particular dilemma because it gnaws on my sanity and I want to finally put my mind at ease about those items.