A Distinctly Etherian Update: Terraria and Dungeon Defenders II Crossover Coming Soon!

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In its own way, its no more unnatural than any update in Terraria history. Those in charge formed an idea, imagined it in the Terraria world, and pursued the course which would allow that idea to happen. Just this time, it involved collaborating with another company.

Which isn't so unusual . . . Terraria has crossover content with several games, including Edge of Space (which features Skeletron Prime as a boss!), Pixel Piracy (which has Terraria content, and content of its own which is now in Terraria), as well as the more minor approved content references to Minecraft and Portal in Terraria. Not even a year ago, we collaborated with the developers of Chivalry to do a cross-over art contest. There is often a lot of camaraderie between indie developers, and Terraria has a pretty significant history of making and receiving these gestures of good will with other companies. This just happens to be the most significant in scope, but its certainly not the first of its kind. :)
 
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I entered and I want:cool:
 
My guess on difficulty is that it would be depending on your progression, just like the Blood Moon or the Sandstorm, which get harder after the Wall of Flesh.
Though I can't tell if it will simply be two-tiered (like the Blood Moon and the Sandstorm) or have even more tiers (never seen before), and what those tiers are.

Maybe pre-Wall of Flesh and post-Wall of Flesh. Maybe post-Wall of Flesh and post-Golem. Maybe post-Wall of Flesh and post-Mechanical Bosses. Maybe post-Wall of Flesh and post-Plantera. Maybe pre-Wall of Flesh, post-Wall of Flesh, and post-Golem. Maybe pre-Wall of Flesh, post-Wall of Flesh, and post-Mechanical Bosses. Maybe pre-Wall of Flesh, post-Wall of Flesh, and post-Plantera. Maybe pre-Wall of Flesh, post-Wall of Flesh, post-Mechanical Bosses, and post-Golem. Or maybe pre-Wall of Flesh, post-Wall of Flesh, post-Mechanical Bosses, post-Plantera, and post-Golem.

That's a lot of possibilities ! :redspin: :redspin: :redspin: :red2:
 
Can't wait! I'm so looking forward to the new weapons and turrets.
How will this fit into the game difficulty-wise though?

I want to know this as well, I want to experience it at the tier/tiers intended. Don't wanna breeze through it with ease from being overgeared, but also don't wanna be roflstomped because I'm undergeared. Also curious as to it adding worldgen, which would be the difference between starting a world now (haven't played in FOREVER, starting anew would be best), or starting a world after it drops.
 
Really cool stuff! Can't wait to try it out. :D

A question that really bothers me though. Why would one use turrets if you can also deal with them in your own?
What's the balance between the turret and player? I understand that the lihzahrd traps were useful during a frost moon or autofarming. But if I'm endgame (or near endgame). I don't think I see the use of preferring Turrets too.

Maybe I might be wrong and might it be balanced and well done in some point. But I'm rather not preferring a "higher tier than the previous top tier" balance.

....or maybe it's not an endgame event at all. Who knows.

Anyways. I'm really looking forward this. And it's already out in two weeks as well! :)

(As for the "i don't like this and I'll stop updating" people; I see this event and content as optional as the pumpkin and frost moon events. If you don't like them. Don't fight em. I don't see they would be neccesary to fight for me)
In Dungeon defenders the big monsters have little to no knocback. And all the monsters have alot of health. So when you go close and deal damage it can be dangerous because they deal alot of damage but you also deal alot of damage. The towers range from support towers/ranged/blocking towers blocking towers are the most useful, but you cant really play it without making towers because there should spawn so many monsters that you can handle all of them before they reach the gem in the middle.

Trust me they have for sure found away to make turrets a must have to beat this. :D
 
My guess on difficulty is that it would be depending on your progression, just like the Blood Moon or the Sandstorm, which get harder after the Wall of Flesh.
Though I can't tell if it will simply be two-tiered (like the Blood Moon and the Sandstorm) or have even more tiers (never seen before), and what those tiers are.

Maybe pre-Wall of Flesh and post-Wall of Flesh. Maybe post-Wall of Flesh and post-Golem. Maybe post-Wall of Flesh and post-Mechanical Bosses. Maybe post-Wall of Flesh and post-Plantera. Maybe pre-Wall of Flesh, post-Wall of Flesh, and post-Golem. Maybe pre-Wall of Flesh, post-Wall of Flesh, and post-Mechanical Bosses. Maybe pre-Wall of Flesh, post-Wall of Flesh, and post-Plantera. Maybe pre-Wall of Flesh, post-Wall of Flesh, post-Mechanical Bosses, and post-Golem. Or maybe pre-Wall of Flesh, post-Wall of Flesh, post-Mechanical Bosses, post-Plantera, and post-Golem.

That's a lot of possibilities ! :redspin: :redspin: :redspin: :red2:
Maybe!
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I'm... actually pretty excited for this. My question is though, since this is being classified as an "event," how long will it last? Is there going to be another game mode, or is it a yearly event like the seasonal ones?
 
I'm... actually pretty excited for this. My question is though, since this is being classified as an "event," how long will it last? Is there going to be another game mode, or is it a yearly event like the seasonal ones?
I highly doubt it'd be another game mode. They don't want to make an entirely different game. I bet it's similar to the other non-seasonal events.
 
Greetings, Terrarians!

A few weeks ago, we shared the outline of a mysterious shape to you all - a revelation which has led to much speculation, as we have come to love and expect from our dedicated community! As revealed via PC Gamer yesterday, this mysterious object is indeed what some of you guessed: a Portal between Terraria and Etheria! A rip in the fabric of space and time itself has pulled enemies, weapons, and more from Etheria into Terraria...and sent our beloved Dryad on a dangerous excursion to save Etheria from some uniquely Terrarian foes!



This will be no ordinary event, as the Etherians have brought all new game mechanics - for both you and your foes alike - to bear as they endlessly seek to destroy all that is in their path. This will challenge Terrarians to devise new strategic approaches if they hope to succeed in thwarting these bloodthirsty invaders.
For Dungeon Defenders 2 players, an equally powerful menace will invade their peaceful realm. Foes familiar to Terrarians seek to corrupt all that they touch, and only through a mix of smart strategy and honed skills will heroes be able to keep the land pure! Fortunately, the Portal also brought with it a new hero - an ancient guardian of nature and purity itself: The Dryad! Check out the news post on dungeondefenders.com for a complete list of the content coming to Dungeon Defenders 2!​
We will have more to share in the coming weeks - but it will not be too long before Terrarians and Etherians alike are enjoying all of this exciting content. To learn a bit more in the meantime, check out the brief FAQ below.
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Terraria & Dungeon Defenders 2 Crossover Event FAQ - Spoilers below, if you would rather just wait to find out when the update comes out!

Etheria Invades Terraria

  • Terraria fans will see a brand new DD2-themed event – complete with authentic enemies and loot – added to the game. We are planning to make this not only accessible to new players, but also engaging for long-time veterans. The goal here is a truly authentic blended experience that brings Etheria into the world of Terraria.
  • DD2-themed event with brand new tower-defense style mechanics developed specifically for this crossover collaboration will challenge players in new ways.
    • The Old Ones’ monstrous horde of evil minions are on the march, crushing everything in their path – can the player fend off their advances?
    • New defenses designed with this event in mind will be at the player’s call!
  • Plus brand new weapons/vanity and more…particularly for those foolhardy enough to challenge the fiend leading the Old Ones’ march on Terraria!


Terraria Invades Etheria

  • New Map & Incursion inspired by Terraria
  • New Terrarian enemies...and a new boss...invade Etheria!
  • New Hero Character - The Dryad (including a new way to try her out for free)! Take on the new challenges in DD2 with this ancient defender of nature, whom has learned to control the very forces that she has fought against for centuries to aid in the struggle!
  • Terrarian Weapons
  • Terrarian Themed Heroes Marketplace
The teams have been in close contact on this project since its inception – ensuring an engaging and authentic experience that is sure to make both fanbases happy!

  • It all starts with each team being fans of the other team’s game and work in general. That is the heart and soul of this collaboration – a chance for us to introduce some really cool things into these games that is inspired by another game that we greatly enjoy.
  • It all began with informal chats after some extended DD2 play sessions by the Re-Logic team. We got to thinking about how cool this might be, the teams got to talking, and it really took off from there. The chance to bring two talented teams together is too cool to pass up!
  • For Terraria, this also gives the Re-Logic team a chance to experiment and play around a bit with Tower Defense style gameplay with our core fanbase – the feedback from which will be hugely valuable as we continue to shape and polish Terraria: Otherworld.

Our goal and plan is to have both of these updates (for DD2 and Terraria) out to everyone on November 15th!

  • Terraria players will see this come through in the same manner as past content updates. This will be version 1.3.4. As with all Terraria updates, this will be free to owners of the game. As for how players will find and initiate the content in-game, we will leave that as a mystery for now.
  • Dungeon Defenders 2 players will unlock the new content in a variety of ways, depending on the content in question. This will be in line with how previous content has been rolled out (Either purchased or unlocked via gameplay). However, the Trendy team has included a chance to get an early preview/taste of what is available for newer players as well.
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Along with the amazing core crossover content courtesy of @Yoraiz0r, @Lazure, @Crowno, and the rest of the team, this update (1.3.4) will also contain the cool water visuals work that @Skiphs has been showing off.

More details will be shared as we near and reach launch. We hope that you are as excited as we are for this crossover - it is not very often at all that two Indie studios get together and collaborate on something this large across two games. We would like to sincerely thank the entire team at Trendy Entertainment for their partnership thus far...and now we will all dig deep and work to push this update to the finish line!!!
let me tel u some things as a DD player:

in Dungeon Defender, the objetive is defend magical cristals from the hordes who enter the map to only atack the crystal . the cristals are used to seal a ancients demons, only know as "the old ones"
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as u can see in this image... there is the crystal!!! ( rigth side of the screen , the purple one) also a mage tower and a ballista tower ( all this are from Dungeon defender) so i can assume the crystal is goin to be the Trigger to the event !

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in this other image : we can see the BARTENDER ( left bottom) he is the main NPJ in Dungeon Defender, selling equip, and buying ur stuff. is from his tavern u start each mission in the game
[doublepost=1478434730,1478434644][/doublepost]Will this Event be post monolord?
 
[doublepost=1478434730,1478434644][/doublepost]Will this Event be post monolord?
I don't know about the monolord, but it is more than likely (you can consider this basically confirmed) that it will not be "post" the Moonlord, as with any upcoming future content for that matter. The Moonlord is literally the end game, and will stay as such (confirmed many times by the developers).
The latest you can expect this event to be in terms of game progression is post-Golem like the Lunar Events or the Martian Madness.
 
I hope the turrets are usable outside of the event... A base setup that can defend itself properly would be amazing!

Absolutely, we modders can bring so much to the table. Miniturrets from Ratchet and Clank, anyone. ;-)
Maybe Debuff Aura Turrets would be cool.
I hope there will be a good framework to add AI to tiles ;-)

All I can say is... Please?
 
Could the turrets be used to create mob farms? I suppose so but it would depend on how much damage they do and how accurately they fire compared to pre-existing Lihzahrd traps. It might also depend on the availability of these turrets, whether there is a max number of towers and such.
From the looks of the turrets, they most likely resemble towers from DD2, possibly a fire splash damage one and an arrow firing one. Hopefully, they'll implement some other defences in but until then, we won't know how effective they'll be.
 
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