Dreadful man
Cultist
With the advent of the 1.3 update, my mind has been blowing with ideas for new suggestions. Some are to counter the ugly new additions like the skeleton merchant, which stops every underground farm within no time, while others are just something that could be in the game. Here is a small collection of suggestions related to mechanics:
Directional Entrances:
Entity Detectors:
Ranged Entity Detectors:
Selective Doors:
Item Teleporters:
Item Collectors:
Wire Converters:
Notes:
A Bit of Thanks:
Directional Entrances:
Single, placable blocks. Allows you to enter only from one side. Right clicking will change the direction of entry. Replacement of ghost wall glitch. Sold by mechanic.
From Left:
From Right:
From Right:
Entity Detectors:
Placable blocks which give a pulse when the entity it detects passes in front of it. Detects three types of entities: NPCs and players; Enemies; and Critters. Each one is made separately. Right clicking will toggle them on and off. Will help those making underground farms who can set up some detectors for the skeleton merchant to get rid of him. Or entity detected doors (Ooh, futuristic!). Recipe:
1 glass + 10 nanites + 1 wire = 1 Entity Detector
(Green for NPCs; Red for Enemies; Blue for Critters)
1 glass + 10 nanites + 1 wire = 1 Entity Detector
(Green for NPCs; Red for Enemies; Blue for Critters)
Ranged Entity Detectors:
These have the same functionality of entity detectors but with a longer range. It shoots a laser, which has range of 24 tiles, from one side and when the entity it detects passes through the laser it gives a pulse. Direction of the laser is set when placed and cannot be changed later. Recipe:
1 Entity Detector + 5 lens = 1 Ranged Entity Detector
1 Entity Detector + 5 lens = 1 Ranged Entity Detector
Selective Doors:
Opens only for a specific type of entity (Players, NPCs, Monsters, Critters, etc.), when it is in a range of 1 block away from the door. Each type of entity has their own door which can be crafted from the different types of entity detectors. They can be right clicked to stop detection after which they will detect and open for anything. Yup, even for critters. They will go inside rather than opening on any one side when opened. Recipe:
3 Iron/Lead bars + 1 Entity Detector (R, G, B) = 1 Selective door(R, G, B)
(Green for NPCs; Red for Enemies; Blue for Critters)
3 Iron/Lead bars + 1 Entity Detector (R, G, B) = 1 Selective door(R, G, B)
(Green for NPCs; Red for Enemies; Blue for Critters)
Item Teleporters:
Like the standard teleporter but is a combination of pressure plates and teleporter which sends an item from one teleporter to another the moment an item lands on it. Sold by cyborg.
Item Collectors:
You might have heard about this thing before and it is already in Minecraft, known by the name of hoppers. As the name suggests item collectors are storage devices which stores an item the moment it falls on the collector. Sold by cyborg.
Wire Converters:
Blocks which can convert one wire type into another. Say there is a blue wire which needs to be converted into red, then both wires will be placed such that they touch each other at a junction and on that junction a wire converter is placed. Now both red and blue wire will join together and function as a single wire. Sold by cyborg.
Notes:
- An item teleporter can be connected to a chest to teleport all the stuff from it and back. Same thing can be done with item collectors and other chests.
- An entity detector can be connected to normal doors too, giving them the functionality of selective doors.
- Ghost Wall Glitch: "Eh, ghost what?" you might be asking. If you don't know what the heck it is, here is a bit of description and applications:
The ghost wall glitch, or GWG in short, was accidentally discovered by a player (I have no idea who he/she is.) which allows you to pass through solid blocks using actuated sloped blocks. It allows 'entrance' only from that side of the wall which has actuated sloped blocks.
GWG has many applications like as doors and entrances, to send mobs and critters into lava traps and such in AFK farms and mechanisms, to filter mobs, to send mobs into contraptions to run them like in skeleton engines, and finally in hoiktronics.
Note: GWG probably doesn't work for friendly NPCs. They just turn away before they each the wall.
GWG has many applications like as doors and entrances, to send mobs and critters into lava traps and such in AFK farms and mechanisms, to filter mobs, to send mobs into contraptions to run them like in skeleton engines, and finally in hoiktronics.
Note: GWG probably doesn't work for friendly NPCs. They just turn away before they each the wall.
A Bit of Thanks:
- First things first! So, many thanks to the people at Re-Logic for making this cool game, without which this suggestion wouldn't have been made.
- @MadCat My first supporter and gave ideas for some sprites.
- @J.Kizt Gave some suggestions which changed some major things.
- People who like this suggestion and all others who are not mad at me for any reason!
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