JereTheJuggler
Spazmatism
Chest Content Sensors
A sensor that is basically the same in operation as the ones currently in the game, but they use wires to connect two chests together and activate once the chests inventories are the same. There could be variations for having the same items in the same slots and just having the same items in any slots.
Applications for non slot-specific sensors
Item Pressure Plates
Dropped items have hitboxes and interact with the ground, just like everything else that works with pressure plates, so why not? It would also be useful for making puzzles in custom maps because they would add more possibilities to the conveyor belts when paired with them, whereas right now there's not much of a reason to have them simply bring you items, which just leaves speeding you up and slowing you down as potential uses.
Item Dispensers
Would be 1 block items that are intangible (like the sensors) that can be connected to a chest with wires. When it receives a pulse it takes an item out of the chest and puts it into the world at it's location. Could have variations for how they handle items in stacks, so that they either take out a whole stack or just 1 item at a time.
More Weighted Pressure Plates
Would be much appreciated if there were varieties that worked with mobs and NPCs
Inventory Stealers
Would work like the Player Above Sensor, except it would be connected to a chest(s) with wires and players within its boundaries would have their items put inside it/them. Could have the following variations.
Item Vacuums
Another intangible 1 block item. Would suck in dropped items within a certain radius and put them in chests that it finds along wires, stacking items first and randomly distributing (or possibly just dumping them in chests in the order it finds them, so shorter distance = higher priority) whatever it can't stack. If it can't find any chest that has room, the item still gets pulled towards it, but doesn't enter it and remains a dropped item. It also could be toggled on/off if it receives a pulse.
One really cool thing you could do with this if the chest content sensors and the dispenser are also added is make a sort of toll booth. You have a chest that you put what you want to be the payment inside, and check that against the input chest. If that matches, a dispenser puts the item as payment into the world and then a vacuum sucks up the item for payment and puts it into a chest owned by the operator. This would be pretty cool for use on a server because then you could charge people to be able to see your other awesome wiring creations .
A sensor that is basically the same in operation as the ones currently in the game, but they use wires to connect two chests together and activate once the chests inventories are the same. There could be variations for having the same items in the same slots and just having the same items in any slots.
Applications for non slot-specific sensors
- they could be used to make sure a player cannot progress unless they get rid of a certain item that the map maker no longer wants them to have
- they could be used for a map where the goal is to collect a bunch of various items that aren't large gems
- they could be used to make logic puzzles using chests. "Hallowed Headgear is to the left of Terra Blade and above Copper Shortsword"
Item Pressure Plates
Dropped items have hitboxes and interact with the ground, just like everything else that works with pressure plates, so why not? It would also be useful for making puzzles in custom maps because they would add more possibilities to the conveyor belts when paired with them, whereas right now there's not much of a reason to have them simply bring you items, which just leaves speeding you up and slowing you down as potential uses.
Item Dispensers
Would be 1 block items that are intangible (like the sensors) that can be connected to a chest with wires. When it receives a pulse it takes an item out of the chest and puts it into the world at it's location. Could have variations for how they handle items in stacks, so that they either take out a whole stack or just 1 item at a time.
More Weighted Pressure Plates
Would be much appreciated if there were varieties that worked with mobs and NPCs
Inventory Stealers
Would work like the Player Above Sensor, except it would be connected to a chest(s) with wires and players within its boundaries would have their items put inside it/them. Could have the following variations.
- One that takes absolutely everything and puts in into all chests connected (looking first for chests that already have the items in them to stack and then distributing all other items randomly)
- One that only takes items already present in the chest(s) connected to it (basically a forced quick stack to nearby chests that ignores favorite items)
- One that takes all non-favorited items. Same as first but just not taking favorited items. This one would be useful even during normal playthoughs.
- One that takes all non-favorited items that are already present (exactly a forced quick stack to nearby chest)
Item Vacuums
Another intangible 1 block item. Would suck in dropped items within a certain radius and put them in chests that it finds along wires, stacking items first and randomly distributing (or possibly just dumping them in chests in the order it finds them, so shorter distance = higher priority) whatever it can't stack. If it can't find any chest that has room, the item still gets pulled towards it, but doesn't enter it and remains a dropped item. It also could be toggled on/off if it receives a pulse.
One really cool thing you could do with this if the chest content sensors and the dispenser are also added is make a sort of toll booth. You have a chest that you put what you want to be the payment inside, and check that against the input chest. If that matches, a dispenser puts the item as payment into the world and then a vacuum sucks up the item for payment and puts it into a chest owned by the operator. This would be pretty cool for use on a server because then you could charge people to be able to see your other awesome wiring creations .
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