noobsqoou⛏️
Duke Fishron
I need to be clear: this is NOT an effort to “bring back the throwing class”. This is simply an effort to give thrown weapons a bit of •umph• as the player advances by allowing those consumable weapons to benefit from existing mechanics.
- Have melee speed bonuses (armor, accessories, modifiers, etc.) increase fire rate and projectile velocity.
- Have the Feral Claws (and tinkers) increase fire rate and projectile velocity by 12% and grant autothrow.
- Have the Titan Glove (and tinkers) increase knockback by 100%.
- Have the Mechanical Glove (and tinkers) increase thrown ranged damage by 12%.
- Make it so the Magma Stone (and tinkers, except Molten Quiver) imbues projectiles with Hellfire.
- If it does not already work this way, make all consumable throwing weapons classify as “specialist” ranged type weapons, allowing them to benefit from the Shroomite Helmet’s bonuses.