1wolffan
Terrarian
I always seem to miss the "Give me cool suggestions" threads, feeds, and such from Red'nCrew. So this time I'm just going to type something out, and hope it just gets noticed. People who have seen some of my posts before will recognize the ideas, and some of the wording.
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This first idea is one that I've been thinking on for a while now, and have tried to share it a few times. I think there should be a hardmode equivalent of Meteor Armor made from Martian Conduit instead. When I first thought of it, I thought "same set bonus, but from a mid-hardmode armor". But after hearing a few people weigh in on that on Reddit, I now think it should just be a set bonus that 'only' "significantly reduces mana-cost for space guns"; rather than nulling it completely like the original armor set, because that's OP. I feel like Martian Invasion would be around the same part of hardmode progression, as a Meteor Fall would be in pre-hardmode. That way, a mid-hardmode defense rating would make sense if it was made from Martian Conduit. Of course, if we're giving space guns a little boost here, maybe a few more energy guns could be considered "space guns" as well:
I've always wondered why we don't have a hardmode version of Mining Armor, or Fishing Gear. Both of them are only really useful in pre-hardmode. I do have a Legendary character in hardmode, and the mining gear with a bunch of "Violent" accessories makes him chew through terrain like nothing else (edit: I was mistaken that melee speed helps with mining, but I'm not going to hide the mistake)... But as soon as he just gets breathed on by literally any hardmode enemy, he's dead. Roughly the same problem with fishing gear too; he still needs the gear to prevent broken lines, and to fish quickly when I need potion supplies or crates.... But as soon as any enemy bumps into him, he's gone too. Fortunately, the set bonus does reduce spawns, but not by enough. So there kind of needs to be some stronger gear for hardmode for both of these situations.
At least with fishing, it could be really easy. Instead of giving you an entire gear-set (which is an option, if you really want), you could just have the angler eventually give a fishing pole that is better than the Golden Rod after enough quests are done in hardmode... or shimmer a Golden Rod while in hardmode, or craft it up with one of the hardmode ores, or craft together a Golden Rod and a Hotline with souls of light and night and some crystals, or just have Duke Fishron drop it if you want to make it much harder to get. This next part is a little hard to explain, so try to sort out what I'm trying to say and what I mean, instead of dwelling on the exact wording I'm using for it. This fishing pole would have about the same fishing power as a Golden Rod + [about half of what the fishing gear set provides], be able to fish in lava, and its lines will never break. I think a full set of armor plus tackle bag and bobber comes to around 35 fishing power, which could be too OP to add in, if it also stacks with the original gear.
Mining Gear on the other hand, is a little harder for me to come up with good ideas on how to get. I do have is a couple silly set-names that make me smile -
I thought about the pigron guys for rarity, but they don't strike me as something that mines, nor is it really all that rare if you know where to look. Vikings are too common. Mimics and Biome mimics already have pretty good loot tables and don't need much more. Rune Wizards come to mind too, but they already drop magic stuff. I suppose you could add the "mine xx% faster" to the archeologist's vanity set and turn it into an armor set with basic hardmode defense instead for thematic match, but Doctor Bones isn't even hardmode only (besides where's the light that would be on his head come into play?). Maybe you could add mining gear to one of the hardmode dungeon residents, but that's a bit further into hardmode than I'm thinking of. If you were willing to add a Viking Miner, or a sentient Pickaxe similar to the Holy Sword and Cursed Axe, that would solve both theme and rarity; but that's already a bit more involved than you're probably looking for right now. The other solution I can think of, is just having the original undead miner, drop stuff that is good in hardmode, once the world is IN hardmode; don't have to worry about an upgraded pick after that point, just the armor.
EDIT: Someone figured out a good solution in the replies... Rock Golem. It's rare enough that you won't have him everywhere, but common enough you can go looking for him if you want to. Thematically fits because we could imagine that it just beats up the guys who would be doing mining/tunneling work. And finally, after the really cool golem-head planter, it doesn't have any material loot (like the ice golem's frost cores and feathers)
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And finally, a silly little add-in that I feel a lot of people would have fun with...
An RC car version of the Drone, that you can get before hardmode. That's it, just a silly little RC car that you can tool around on the ground with, and jump a bit... maybe a set height of a few blocks or off of slanted blocks, maybe a percentage of the base jumping-height of players, MAYBE (big maybe, I know) it can detect mine-rails and use those as roads (but that might be too complicated to code up quickly). I love the drones but you can't get them until well into hard mode; however I could see a similar mechanic used on a little RC car. Couldn't you totally see the Mechanic or the Tinkerer selling something like that?
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This first idea is one that I've been thinking on for a while now, and have tried to share it a few times. I think there should be a hardmode equivalent of Meteor Armor made from Martian Conduit instead. When I first thought of it, I thought "same set bonus, but from a mid-hardmode armor". But after hearing a few people weigh in on that on Reddit, I now think it should just be a set bonus that 'only' "significantly reduces mana-cost for space guns"; rather than nulling it completely like the original armor set, because that's OP. I feel like Martian Invasion would be around the same part of hardmode progression, as a Meteor Fall would be in pre-hardmode. That way, a mid-hardmode defense rating would make sense if it was made from Martian Conduit. Of course, if we're giving space guns a little boost here, maybe a few more energy guns could be considered "space guns" as well:
- Laser Rifle
- Laser Machine Gun
- Heat Ray
- and Charged Blaster Cannon (OP yes, but not unlike other Moon Lord Weapons)
- There could be some others I've missed (or new ones to add to the game) but these are the ones I thought of.
I've always wondered why we don't have a hardmode version of Mining Armor, or Fishing Gear. Both of them are only really useful in pre-hardmode. I do have a Legendary character in hardmode, and the mining gear with a bunch of "Violent" accessories makes him chew through terrain like nothing else (edit: I was mistaken that melee speed helps with mining, but I'm not going to hide the mistake)... But as soon as he just gets breathed on by literally any hardmode enemy, he's dead. Roughly the same problem with fishing gear too; he still needs the gear to prevent broken lines, and to fish quickly when I need potion supplies or crates.... But as soon as any enemy bumps into him, he's gone too. Fortunately, the set bonus does reduce spawns, but not by enough. So there kind of needs to be some stronger gear for hardmode for both of these situations.
At least with fishing, it could be really easy. Instead of giving you an entire gear-set (which is an option, if you really want), you could just have the angler eventually give a fishing pole that is better than the Golden Rod after enough quests are done in hardmode... or shimmer a Golden Rod while in hardmode, or craft it up with one of the hardmode ores, or craft together a Golden Rod and a Hotline with souls of light and night and some crystals, or just have Duke Fishron drop it if you want to make it much harder to get. This next part is a little hard to explain, so try to sort out what I'm trying to say and what I mean, instead of dwelling on the exact wording I'm using for it. This fishing pole would have about the same fishing power as a Golden Rod + [about half of what the fishing gear set provides], be able to fish in lava, and its lines will never break. I think a full set of armor plus tackle bag and bobber comes to around 35 fishing power, which could be too OP to add in, if it also stacks with the original gear.
Mining Gear on the other hand, is a little harder for me to come up with good ideas on how to get. I do have is a couple silly set-names that make me smile -
- "Construction Worker's Hi-Vis [clothes] because they wear heavy-duty protective gear", (with the bonus of this one also making sense withthe building equipment and accessories already in the game), or
- "Heavy Duty Blasting [gear]" like IRL tunnel-builders, or
- "Welder's [Armor]" because have you SEEN how armored up they can be?!
I thought about the pigron guys for rarity, but they don't strike me as something that mines, nor is it really all that rare if you know where to look. Vikings are too common. Mimics and Biome mimics already have pretty good loot tables and don't need much more. Rune Wizards come to mind too, but they already drop magic stuff. I suppose you could add the "mine xx% faster" to the archeologist's vanity set and turn it into an armor set with basic hardmode defense instead for thematic match, but Doctor Bones isn't even hardmode only (besides where's the light that would be on his head come into play?). Maybe you could add mining gear to one of the hardmode dungeon residents, but that's a bit further into hardmode than I'm thinking of. If you were willing to add a Viking Miner, or a sentient Pickaxe similar to the Holy Sword and Cursed Axe, that would solve both theme and rarity; but that's already a bit more involved than you're probably looking for right now. The other solution I can think of, is just having the original undead miner, drop stuff that is good in hardmode, once the world is IN hardmode; don't have to worry about an upgraded pick after that point, just the armor.
EDIT: Someone figured out a good solution in the replies... Rock Golem. It's rare enough that you won't have him everywhere, but common enough you can go looking for him if you want to. Thematically fits because we could imagine that it just beats up the guys who would be doing mining/tunneling work. And finally, after the really cool golem-head planter, it doesn't have any material loot (like the ice golem's frost cores and feathers)
---------
And finally, a silly little add-in that I feel a lot of people would have fun with...
An RC car version of the Drone, that you can get before hardmode. That's it, just a silly little RC car that you can tool around on the ground with, and jump a bit... maybe a set height of a few blocks or off of slanted blocks, maybe a percentage of the base jumping-height of players, MAYBE (big maybe, I know) it can detect mine-rails and use those as roads (but that might be too complicated to code up quickly). I love the drones but you can't get them until well into hard mode; however I could see a similar mechanic used on a little RC car. Couldn't you totally see the Mechanic or the Tinkerer selling something like that?
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