arthurdaniel91
Terrarian
I've made a post with a pretty sizeable list of suggestions but I couldn't fit them all into the same post without making it be unreasonably huge, so here is part 2 of my suggestions list. Note that I'm not 100% updated on what's confirmed or not to be in 1.4.5, so if some of these suggestions have already been announced or are already in the game, let me know.
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+ For Journey mode, add a sort of "bestiary" style UI that shows all the items that you haven't unlocked to duplicate. It would be unlocked after defeating Moon Lord, and as a completionist by heart I would absolutely go for a 100% completion of it.
+ Have some sort of way to automatically re-use buffs that you select in your inventory when they run out after using them for the first time. Would make my fishing sessions way more tolerable without having to refresh my fishing and crate potions every so often, as well as making afk farms more "afk-able".
+ Have all the bottomless buckets be interchangeable between their sponge counterparts (e.g.: Bottomless Lava Bucket <> Lava Absorbant Sponge). Would also be great if they was a "Ultra Bottomless Bucket" obtained by combining all of the bottomless buckets similar to the Ultra Absorbant Sponge, where you would be able to cycle through the liquids by right-clicking or via a Grand Design style UI. (I included these suggestions in my last post, but I wanted to expand more on it)
+ Make the Enchanted Sword be able to be dropped from any crate, not just golden or titanium crates. The rarity can increase the lower the crate's tier is, similar to the Enchanted Sundial.
+ Make it so that the Green Solution doesn't convert mushroom biomes into jungle biomes, as it's pretty inconvenient when you are going for a 100% pure world and having to transform a bunch of the mushroom biomes into jungle biomes in the process. We could have a Jungle Solution instead, just like how there already is a Desert, Snow and Forest Solution.
+ More ways to measure blocks. For most purposes the Ruler works just fine, but when making a big project it gets pretty tiring to measure by having to mark down lengths with torches or when double-checking to make sure something is the correct size. Just being able to mark two blocks and having it display the proper measurements between the two selected blocks would already be a huge time saver.
+ Add more achievements, there are many feats that most definitely deserve an achievement for doing them, like obtaining the Rod of Discord, killing every boss in the game within a single world, etc...
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For now these are all the suggestions I have in mind, and I think they are pretty reasonable to have in the game so I hope atleast one of them gets some love from Re-logic. If I ever think about more ideas maybe I'll make a 3rd (and final) post, but for now this is what I got.
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+ For Journey mode, add a sort of "bestiary" style UI that shows all the items that you haven't unlocked to duplicate. It would be unlocked after defeating Moon Lord, and as a completionist by heart I would absolutely go for a 100% completion of it.
+ Have some sort of way to automatically re-use buffs that you select in your inventory when they run out after using them for the first time. Would make my fishing sessions way more tolerable without having to refresh my fishing and crate potions every so often, as well as making afk farms more "afk-able".
+ Have all the bottomless buckets be interchangeable between their sponge counterparts (e.g.: Bottomless Lava Bucket <> Lava Absorbant Sponge). Would also be great if they was a "Ultra Bottomless Bucket" obtained by combining all of the bottomless buckets similar to the Ultra Absorbant Sponge, where you would be able to cycle through the liquids by right-clicking or via a Grand Design style UI. (I included these suggestions in my last post, but I wanted to expand more on it)
+ Make the Enchanted Sword be able to be dropped from any crate, not just golden or titanium crates. The rarity can increase the lower the crate's tier is, similar to the Enchanted Sundial.
+ Make it so that the Green Solution doesn't convert mushroom biomes into jungle biomes, as it's pretty inconvenient when you are going for a 100% pure world and having to transform a bunch of the mushroom biomes into jungle biomes in the process. We could have a Jungle Solution instead, just like how there already is a Desert, Snow and Forest Solution.
+ More ways to measure blocks. For most purposes the Ruler works just fine, but when making a big project it gets pretty tiring to measure by having to mark down lengths with torches or when double-checking to make sure something is the correct size. Just being able to mark two blocks and having it display the proper measurements between the two selected blocks would already be a huge time saver.
+ Add more achievements, there are many feats that most definitely deserve an achievement for doing them, like obtaining the Rod of Discord, killing every boss in the game within a single world, etc...
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For now these are all the suggestions I have in mind, and I think they are pretty reasonable to have in the game so I hope atleast one of them gets some love from Re-logic. If I ever think about more ideas maybe I'll make a 3rd (and final) post, but for now this is what I got.