Game Mechanics A list of suggestions that I think would be pretty nice if they were implemented. (Part 2)

arthurdaniel91

Terrarian
I've made a post with a pretty sizeable list of suggestions but I couldn't fit them all into the same post without making it be unreasonably huge, so here is part 2 of my suggestions list. Note that I'm not 100% updated on what's confirmed or not to be in 1.4.5, so if some of these suggestions have already been announced or are already in the game, let me know.

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+ For Journey mode, add a sort of "bestiary" style UI that shows all the items that you haven't unlocked to duplicate. It would be unlocked after defeating Moon Lord, and as a completionist by heart I would absolutely go for a 100% completion of it.

+ Have some sort of way to automatically re-use buffs that you select in your inventory when they run out after using them for the first time. Would make my fishing sessions way more tolerable without having to refresh my fishing and crate potions every so often, as well as making afk farms more "afk-able".

+ Have all the bottomless buckets be interchangeable between their sponge counterparts (e.g.: Bottomless Lava Bucket <> Lava Absorbant Sponge). Would also be great if they was a "Ultra Bottomless Bucket" obtained by combining all of the bottomless buckets similar to the Ultra Absorbant Sponge, where you would be able to cycle through the liquids by right-clicking or via a Grand Design style UI. (I included these suggestions in my last post, but I wanted to expand more on it)

+ Make the Enchanted Sword be able to be dropped from any crate, not just golden or titanium crates. The rarity can increase the lower the crate's tier is, similar to the Enchanted Sundial.

+ Make it so that the Green Solution doesn't convert mushroom biomes into jungle biomes, as it's pretty inconvenient when you are going for a 100% pure world and having to transform a bunch of the mushroom biomes into jungle biomes in the process. We could have a Jungle Solution instead, just like how there already is a Desert, Snow and Forest Solution.

+ More ways to measure blocks. For most purposes the Ruler works just fine, but when making a big project it gets pretty tiring to measure by having to mark down lengths with torches or when double-checking to make sure something is the correct size. Just being able to mark two blocks and having it display the proper measurements between the two selected blocks would already be a huge time saver.

+ Add more achievements, there are many feats that most definitely deserve an achievement for doing them, like obtaining the Rod of Discord, killing every boss in the game within a single world, etc...

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For now these are all the suggestions I have in mind, and I think they are pretty reasonable to have in the game so I hope atleast one of them gets some love from Re-logic. If I ever think about more ideas maybe I'll make a 3rd (and final) post, but for now this is what I got.
 
+ Have some sort of way to automatically re-use buffs that you select in your inventory when they run out after using them for the first time. Would make my fishing sessions way more tolerable without having to refresh my fishing and crate potions every so often, as well as making afk farms more "afk-able".
Not sure how I feel about this one, like yeah you can do this manually but it still seems OP in a sense to let it automatically rebuff all your potions. There is already an autoclicker type accessory being added if you need to buff while AFK for whatever reason.

+ More ways to measure blocks. For most purposes the Ruler works just fine, but when making a big project it gets pretty tiring to measure by having to mark down lengths with torches or when double-checking to make sure something is the correct size. Just being able to mark two blocks and having it display the proper measurements between the two selected blocks would already be a huge time saver.
Kwad Racer Drone already fulfills this, wouldn't mind a way to obtain it earlier
 
Not sure how I feel about this one, like yeah you can do this manually but it still seems OP in a sense to let it automatically rebuff all your potions.
How would this be overpowered at all? It's saving you one singular button press. I personally have about 8-10 potion buffs permanently active and while this would be quite nice to have, all it takes is just pressing QuickBuff yo reactivate them. I don't see how that one keypress being removed could be overpowered whatsoever.
 
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Not sure how I feel about this one, like yeah you can do this manually but it still seems OP in a sense to let it automatically rebuff all your potions. There is already an autoclicker type accessory being added if you need to buff while AFK for whatever reason.
You realize you can just use an autohotkey program to do this already right? Just set it to your buff key.
Or if you’re too lazy to even install one of those just tape the buff key down and it’ll buffer the input and do the same thing lol.
 
+ For Journey mode, add a sort of "bestiary" style UI that shows all the items that you haven't unlocked to duplicate. It would be unlocked after defeating Moon Lord, and as a completionist by heart I would absolutely go for a 100% completion of it.
There was a post a while back that suggested showing the full item list, but with items you don't have grayed out or replaced with question marks. I think that would be a good way to accomplish this.
+ Have some sort of way to automatically re-use buffs that you select in your inventory when they run out after using them for the first time. Would make my fishing sessions way more tolerable without having to refresh my fishing and crate potions every so often, as well as making afk farms more "afk-able".
Ehhh... I don't know. It wouldn't be broken or overpowered, but it would be very lazy. Is it really that hard to just hit the B button every now and then?
+ Have all the bottomless buckets be interchangeable between their sponge counterparts (e.g.: Bottomless Lava Bucket <> Lava Absorbant Sponge). Would also be great if they was a "Ultra Bottomless Bucket" obtained by combining all of the bottomless buckets similar to the Ultra Absorbant Sponge, where you would be able to cycle through the liquids by right-clicking or via a Grand Design style UI. (I included these suggestions in my last post, but I wanted to expand more on it)
First idea: yes. Second idea: I'm still against it, for reasons I've stated multiple times before.
+ Make the Enchanted Sword be able to be dropped from any crate, not just golden or titanium crates. The rarity can increase the lower the crate's tier is, similar to the Enchanted Sundial.
Why? It's supposed to be a rare item.
+ Make it so that the Green Solution doesn't convert mushroom biomes into jungle biomes, as it's pretty inconvenient when you are going for a 100% pure world and having to transform a bunch of the mushroom biomes into jungle biomes in the process. We could have a Jungle Solution instead, just like how there already is a Desert, Snow and Forest Solution.
Sure. I have a weird feeling that I've fought against this idea in the past, but I can't for the life of me remember why I would do so.
+ More ways to measure blocks. For most purposes the Ruler works just fine, but when making a big project it gets pretty tiring to measure by having to mark down lengths with torches or when double-checking to make sure something is the correct size. Just being able to mark two blocks and having it display the proper measurements between the two selected blocks would already be a huge time saver.
How would you want this to function? What item would do it? And why not just mark it manually and write down what you need to know?
+ Add more achievements, there are many feats that most definitely deserve an achievement for doing them, like obtaining the Rod of Discord, killing every boss in the game within a single world, etc...
They are already doing this.
 
You realize you can just use an autohotkey program to do this already right? Just set it to your buff key.
Or if you’re too lazy to even install one of those just tape the buff key down and it’ll buffer the input and do the same thing lol.
Yes, OP is definitely the wrong word to use. I'm still not a fan of it
 
Ehhh... I don't know. It wouldn't be broken or overpowered, but it would be very lazy. Is it really that hard to just hit the B button every now and then?
I mean, they are adding an item that allows you to auto-swing, which is essentially making it easier to hold left-click.

First idea: yes. Second idea: I'm still against it, for reasons I've stated multiple times before.
If the reason you are against it is the Grand Design UI part, then that's why I included the right-click part to switch between the liquids, which I assume is easier to program than the Grand Design UI I initially suggested, I only included it in this post again just for convenience.

Why? It's supposed to be a rare item.
And so is the Enchanted Sundial, and that item can be obtained from any crate (except biome specific ones), so why not the Enchanted Sword? I suppose it's due to the fact it's part of the Zenith crafting tree, but still.

How would you want this to function? What item would do it?
It could be an additional feature to the Mechanical or normal Ruler where you select two blocks and it would do the appropriate measurements between them. Just like how the Ruler measures the distance in tiles from the player to the cursor, it would measure the distance in tiles between the two selected blocks while the UI stays in place.

And why not just mark it manually and write down what you need to know?
It's very easy to lose track of numbers, or make incorrect measurements that can make quite the difference in some cases. This could serve both as QoL and a fail safe.

They are already doing this.
Which achievements are already confirmed?
 
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