RainbowPotato 🌳🪓
Official Terrarian
General Information:
This is an event that spawns many tornadoes on the terrarian world. These tornadoes are similar to weaker sharknadoes, except that they don’t shoot out sharks or any projectile and the tornadoes can have random sizes and shapes. The event lasts one in game day, and once every last tornado has dissipated , and the player hasn’t died, they get a reward. Tornadoes can last any amount of time within 45 seconds to 2 minutes and 15 seconds. This event has special tornado variants at certain locations, and certain locations can’t spawn them at all. This event is also summoned at will, and the tornadoes do not destroy tiles. These tornadoes move at 5-15mph (to not be OP), and can be up to 300 blocks tall and 200 blocks wide, or be as little as 15 blocks tall and 5 blocks wide. Width is not tied to height. While the tornado is picking up the player, the player can not move and can not be hurt other than by bosses.
Requirements to occur:
One “Weather Jar” must be consumed to start the event. The Weather jar requires 5 Soul of Might, 5 Soul of Fright, 1 cloud, and 1 bottle at a mythril anvil. Alternatively, if the player does not want to use up clouds, they can craft with 5 Soul of Might, 5 Soul of Fright, 1 Bottle during a monsoon at a mythril anvil.
The player most be post mech, for the event to occur.
If the player leaves the surface, the event ends without a reward.
Enemies/Spawned Entities:
Purity: Spawns a regular tornado. Deals 200 damage on contact, can not damage the player again until no longer touching the player and contacting the player. Throws the player after continuously touching the player for 5 seconds a distance of anywhere from 10 to 1000 blocks away, and the player reaches their destination always in 2 seconds.
Ocean: Spawns a sharknado actually, but only on water.
Desert: Spawns a dustnado, that Deals 50 damage on contact, acts like the purity other than throwing the player only up to 100 blocks away and the player reaches their destination in 3 seconds.
Hallow: A pink, supercharged version of the regular tornado. Deals 350 damage on contact, acts like purity other than after 3 seconds it throughs the player anywhere from 50 to 2000 blocks away within 2 seconds. Has lightning effects circling around it.
Evil Biome: like the hallow, but the color of the respective evil biome.
Jungle: A weaker version of the purity tornado. Deals 100 damage on contact, and only throws the player 100-500 blocks away.
Rewards:
Whip: A tornadic whip, dealing 50 damage per strike and summoning a mini tornado after striking an enemy. The mini-tornado deals anywhere between 5 and 15 damage, and has a knockback value of 15. The mini-tornado fades away after 3 seconds, and has infinite pierce, moving at 3.333 blocks/ second. Their size is anywhere from 1-3 blocks tall and wide.
Tome: A tornadic tome, summoning 5-10 mini tornadoes that act like the mini tornadoes listed for the whip (The mini-tornado deals anywhere between 5 and 15 damage, and has a knockback value of 15. The mini-tornado fades away after 3 seconds, and has infinite pierce, moving at 3.333 blocks/ second. Their size is anywhere from 1-3 blocks tall and wide.) . These face random directions.
Sword. A tornadic, short ranged sword. Deals 60 damage per strike, and after striking an enemy, it transforms into a mini tornado (The mini-tornado deals anywhere between 5 and 15 damage, and has a knockback value of 15. The mini-tornado fades away after 3 seconds, and has infinite pierce, moving at 3.333 blocks/ second. Their size is anywhere from 1-3 blocks tall and wide.) . The sword can still be swung afterword, and the tornado will not disappear.
Gun. A tornadic gun. Shoots micro tornadoes as fast as a handgun, Autofire on. These micro-tornado deals anywhere between 15 and 30 damage, and has a knockback value of 16. The mini-tornado fades away after 4 seconds, and has infinite pierce, moving at 4 blocks/ second. Their size 1 block tall and wide. Uses any bullet, dealing as much damage as that bullet.
Please note these are probably OP/UP. If you have any suggestions to fix them, or would like to elaborate, or would like to just criticize, feel free too.
This is an event that spawns many tornadoes on the terrarian world. These tornadoes are similar to weaker sharknadoes, except that they don’t shoot out sharks or any projectile and the tornadoes can have random sizes and shapes. The event lasts one in game day, and once every last tornado has dissipated , and the player hasn’t died, they get a reward. Tornadoes can last any amount of time within 45 seconds to 2 minutes and 15 seconds. This event has special tornado variants at certain locations, and certain locations can’t spawn them at all. This event is also summoned at will, and the tornadoes do not destroy tiles. These tornadoes move at 5-15mph (to not be OP), and can be up to 300 blocks tall and 200 blocks wide, or be as little as 15 blocks tall and 5 blocks wide. Width is not tied to height. While the tornado is picking up the player, the player can not move and can not be hurt other than by bosses.
Requirements to occur:
One “Weather Jar” must be consumed to start the event. The Weather jar requires 5 Soul of Might, 5 Soul of Fright, 1 cloud, and 1 bottle at a mythril anvil. Alternatively, if the player does not want to use up clouds, they can craft with 5 Soul of Might, 5 Soul of Fright, 1 Bottle during a monsoon at a mythril anvil.
The player most be post mech, for the event to occur.
If the player leaves the surface, the event ends without a reward.
Enemies/Spawned Entities:
Purity: Spawns a regular tornado. Deals 200 damage on contact, can not damage the player again until no longer touching the player and contacting the player. Throws the player after continuously touching the player for 5 seconds a distance of anywhere from 10 to 1000 blocks away, and the player reaches their destination always in 2 seconds.
Ocean: Spawns a sharknado actually, but only on water.
Desert: Spawns a dustnado, that Deals 50 damage on contact, acts like the purity other than throwing the player only up to 100 blocks away and the player reaches their destination in 3 seconds.
Hallow: A pink, supercharged version of the regular tornado. Deals 350 damage on contact, acts like purity other than after 3 seconds it throughs the player anywhere from 50 to 2000 blocks away within 2 seconds. Has lightning effects circling around it.
Evil Biome: like the hallow, but the color of the respective evil biome.
Jungle: A weaker version of the purity tornado. Deals 100 damage on contact, and only throws the player 100-500 blocks away.
Rewards:
Whip: A tornadic whip, dealing 50 damage per strike and summoning a mini tornado after striking an enemy. The mini-tornado deals anywhere between 5 and 15 damage, and has a knockback value of 15. The mini-tornado fades away after 3 seconds, and has infinite pierce, moving at 3.333 blocks/ second. Their size is anywhere from 1-3 blocks tall and wide.
Tome: A tornadic tome, summoning 5-10 mini tornadoes that act like the mini tornadoes listed for the whip (The mini-tornado deals anywhere between 5 and 15 damage, and has a knockback value of 15. The mini-tornado fades away after 3 seconds, and has infinite pierce, moving at 3.333 blocks/ second. Their size is anywhere from 1-3 blocks tall and wide.) . These face random directions.
Sword. A tornadic, short ranged sword. Deals 60 damage per strike, and after striking an enemy, it transforms into a mini tornado (The mini-tornado deals anywhere between 5 and 15 damage, and has a knockback value of 15. The mini-tornado fades away after 3 seconds, and has infinite pierce, moving at 3.333 blocks/ second. Their size is anywhere from 1-3 blocks tall and wide.) . The sword can still be swung afterword, and the tornado will not disappear.
Gun. A tornadic gun. Shoots micro tornadoes as fast as a handgun, Autofire on. These micro-tornado deals anywhere between 15 and 30 damage, and has a knockback value of 16. The mini-tornado fades away after 4 seconds, and has infinite pierce, moving at 4 blocks/ second. Their size 1 block tall and wide. Uses any bullet, dealing as much damage as that bullet.
Please note these are probably OP/UP. If you have any suggestions to fix them, or would like to elaborate, or would like to just criticize, feel free too.
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