Weapons & Equip A new spear to enhance the likelihood of people trying new weapons in endgame

Should a new spear be added to polish off the sub-class?

  • Yes, it does need a new spear

    Votes: 7 100.0%
  • No, the spear sub-class is fine as is

    Votes: 0 0.0%

  • Total voters
    7

Voltayiax

Terrarian
My idea is to spice up spear progression by adding a post-cultist spear that spawns somewhere between 4-7 projectiles that home onto enemies upon striking an enemy (homing is randomized so it may not always hit the same enemy unless it is the only enemy), dealing a percentage of the spear's base damage and upon the projectile's contact it could apply either hellfire, or if you nerfed the projectile damage by a lot, then stackable daybreak(up to 200dmg per tick of the debuff). The spear could be crafted with the chlorophyte partisan, hellstone, an eye of golem, and solar fragments, or can be made with the daybreak, hellstone, eye of golem, solar tablet fragments. The reason why it is post-cultist and not golem is because of debuff balancing and so that the north pole doesn't get outruled immediately, it also fits the theme with the weapon more being molten like. The added benefit is that it technically is a true melee weapon meaning that if the damage were kept high then it could be a high risk, high reward type weapon. The weapon being a true melee endgame weapon does mean yes, you can just get endurance pots, and beetle armor and facetank the enemy, the counter to this problem would most likely be, A. Upon using the weapon for X amount of time reduces defense, option B. When used it increases the damage of enemies by X%, or option C. The weapon negates X% of DR for a certain amount of time after using the weapon, so that even if your not using the weapon you still have the reduction for some time, that way you can't just spam when your at a comfy amount of DR and defense and swap between something like terrablade, or daybreak. I came up with this because spears feel underpowered due to their lack of AOE and capabilities beyond destroyer cheese, this spear solves that issue. Just a reminder as well, the daybreak and SoC are NOT classified as spears, nor do they behave like them, giving this weapon a solid placement in spear progression.
 
So, an endgame official spear that is is a Daybreak identity thief? Weird.
 
It doesn't need to be made with the daybreak, since there are probably many ways people could think of to make this, my point was that their should be an endgame spear to polish off the spear sub-class and add a spear that has a little AOE capability, and that it was an interesting idea to add to the table. Also please keep in mind that daybreak does not act like a spear in anyway, nor is it even considered a spear most the time.
 
Last edited:
Always confuses me how people don't treat the daybreak as a spear. It functions more like a spear than the north pole, which is the endgame weapon many people go for when doing spear only runs. It's a javelin you toss, sure you've got an infinite stock of them but that's what you can do with spears. More spear-like than jabbing forward and having deadly snowflakes fall in an arc from where you stabbed.
 
While I do agree with this, I personally think that by the time that you reach endgame weapons like the terrablade aren't exactly close to being melee so the north pole shouldn't feel much different, the point trying to be made with this theoretical weapon is that it could make the endgame melee maybe feel a little more like melee rather than ranged or mage, especially given the fact that no melee player needs 45% DR from beetle armor and about 80 - 90 defense if their weapon is just gonna shoot a projectile anyways from far away and deal close to if not equal DPS to class that only provides a fraction of that defense with no DR. Also the daybreak is one of three weapons that look like spears, but according to their comparison and use case actions aren't similar at all, which are javelins, SoC, and of course daybreak, showing that in all reality it doesn't matter if you do or don't consider north pole to be like a spear and compare the two given that neither are like spears at all. Long story short, this weapon is meant to be an option that isn't either under-powered or boring for those who want a melee experience beyond the horseman's blade, rather than locking you into long range projectiles for a viable weapon.
 
I don't understand this suggestion. You want a spear for the endgame, and the one you've come up with spawns many homing projectiles? Yet you say it's a "true Melee" option, and that the Daybreak and Scourge of the Corruptor don't count? Wouldn't a spear that spawns many homing projectiles when you swing it just be a projectile weapon?
 
I don't understand this suggestion. You want a spear for the endgame, and the one you've come up with spawns many homing projectiles? Yet you say it's a "true Melee" option, and that the Daybreak and Scourge of the Corruptor don't count? Wouldn't a spear that spawns many homing projectiles when you swing it just be a projectile weapon?
Yes I do think that an endgame spear would feel nice as the sub class is close but not actually finished, as far projectiles go you are half right, when using the weapon the projectiles would only spawn on the spear contact with an enemy, similar to the horsemans blade and bee keeper. When come to the daybreak and SoC, I personally do not consider them to be spears given that throughout the entire game a spear is shown to be a weapon that pokes out of the player in short range and fast use, whereas daybreak and SoC are thrown. Granted they do look like a spear, but they're javelins, something that is very different from a spear both in real life and video games. Plus this weapon is just a fun idea to toss into the roster, it's not meant to make sense to every person that sees this post.
 
Yet you say it's a "true Melee" option
Also a lot of the community (at least the side I see often) considers weapons that only spawn projectiles on true melee hits as true melee weapon given that you need to be close at all time to even spawn a projectile in the first place, the reason why you always need to be close is because most projectiles like such usually don't have piercing or AOE capabilities (the projectiles themselves, not the weapon)
 
Why not a Echo Spear? Not sure how it would be obtained, but it is basically the default spear item attached to its end half a dozen or so times. Using it would be not unlike the Solar Eruption with how it damages, but it would jab in and out like a spear. I say Echo since that can be a synonym for repeat, but maybe another word would work.
 
Why not a Echo Spear? Not sure how it would be obtained, but it is basically the default spear item attached to its end half a dozen or so times. Using it would be not unlike the Solar Eruption with how it damages, but it would jab in and out like a spear. I say Echo since that can be a synonym for repeat, but maybe another word would work.
So correct me if I'm wrong, but you're suggesting a spear that has the range of the solar eruption, but acts like a normal spear?
 
So correct me if I'm wrong, but you're suggesting a spear that has the range of the solar eruption, but acts like a normal spear?
Kind of. You ever seen a computer glitch where it looks like the same image is replicated end to end? The spear looks like that and the entire thing slides through your hands. Every time a spearhead hits the target it deals damage. For range, I actually imagine it would be much greater o just compared the way it deals damage to be similar to the eruption.
 
Sound creative but the repeated tip thing mixed with it being a spear is kinda contradictory
 
While I do think another spear would be cool, I’m not a big fan of your recommendation. As already mentioned, it seems just like a copy of the Daybreak. In addition, it seems to just be another Solar weapon but with an odd crafting tree. Not to mention the effects. I think that Gungnir should be given an upgrade instead. And no, not Tobongiri.
 
While I do think another spear would be cool, I’m not a big fan of your recommendation. As already mentioned, it seems just like a copy of the Daybreak. In addition, it seems to just be another Solar weapon but with an odd crafting tree. Not to mention the effects. I think that Gungnir should be given an upgrade instead. And no, not Tobongiri.
The weapon is based off of the daybreak however this weapon is meant to just fill the gap for an endgame spear, not replace the daybreak or copy it, since the gap between the sub-class's end is as close as it is, and it also meant to give another option for moonlord adding more variety beyond the terrablade, influx waver, and solar weapons for those who may not be experienced enough to deal with the lack of dps and also still have a close to uf not more interesting weapon. As far as the crafting tree goes I do agree that the gungnir would be better and the crafting tree I came up with wasn't meant to be a final incorporation, it was simply a draft of the potential things for the weapon.
 
Back
Top Bottom