My idea is to spice up spear progression by adding a post-cultist spear that spawns somewhere between 4-7 projectiles that home onto enemies upon striking an enemy (homing is randomized so it may not always hit the same enemy unless it is the only enemy), dealing a percentage of the spear's base damage and upon the projectile's contact it could apply either hellfire, or if you nerfed the projectile damage by a lot, then stackable daybreak(up to 200dmg per tick of the debuff). The spear could be crafted with the chlorophyte partisan, hellstone, an eye of golem, and solar fragments, or can be made with the daybreak, hellstone, eye of golem, solar tablet fragments. The reason why it is post-cultist and not golem is because of debuff balancing and so that the north pole doesn't get outruled immediately, it also fits the theme with the weapon more being molten like. The added benefit is that it technically is a true melee weapon meaning that if the damage were kept high then it could be a high risk, high reward type weapon. The weapon being a true melee endgame weapon does mean yes, you can just get endurance pots, and beetle armor and facetank the enemy, the counter to this problem would most likely be, A. Upon using the weapon for X amount of time reduces defense, option B. When used it increases the damage of enemies by X%, or option C. The weapon negates X% of DR for a certain amount of time after using the weapon, so that even if your not using the weapon you still have the reduction for some time, that way you can't just spam when your at a comfy amount of DR and defense and swap between something like terrablade, or daybreak. I came up with this because spears feel underpowered due to their lack of AOE and capabilities beyond destroyer cheese, this spear solves that issue. Just a reminder as well, the daybreak and SoC are NOT classified as spears, nor do they behave like them, giving this weapon a solid placement in spear progression.