I would like the addition of a "pause" button in some future update. The autopause setting can be inconvenient at times and it would be a great help to be able to pause/unpause at any time. My suggestion is to have a control which toggles between pause and play mode when in the inventory. This would make the autopause setting much more useful, since the player would be able to pause the game instantly when the need arises (such as rearranging the hotbar or being AFK) while also being able to unpause the game to use items directly from the inventory (which I find immensely useful when building or taking buff potions.) Both have their own ups and downs, but being able to have the best of both seems to be the best option. Here's the simple version: If you have the autopause setting turned on, then you can't use items that are inside your inventory without moving them to your hotbar first. But if you turn it off, then you lose the advantages of being able to pause the game. A pause button would solve this problem by allowing you to switch while playing vs. having to dig through your settings menu while you're probably at risk of getting mauled. Pausing Servers Another use for the pause button would be to have a "universal pause" feature in multiplayer which the host of a server can use to pause everything on the serer simultaneously. The power to pause would rest solely in the hands of the host of the server. Since instant pausing for everyone on a server might be inopportune for some players at times, a 15 second delay can be included before the pause to notify everyone who happens to be playing. (That amount of time can also be used by the game to sync everyone's games so that they actually pause at the same time, but that's for the developers to work out.) During that time, everyone on the server could be allowed to "veto" the pause via a vote. Every player could would have the opportunity to vote once for him/her self, and if that limit reaches a certain percentage, (around 60% perhaps?) then the pause is canceled, and gameplay continues.