TheRealDougBowser
Official Terrarian
So we all know how every world is generated with either Copper or Tin, Iron or Lead, etc. This is great. It adds variance to different playthroughs and makes worlds feel more unique. There's only one problem with this system that I think is pretty easy to fix. The newer version of each ore is flatout better than the older one, causing a slight sense of disappointment whenever you end up with any of the lesser ones. Let's fix this.
The change I want to propose is different for Hardmode and Prehardmode ores, but pretty simple nonetheless. Firstly, for the Prehardmode ores, I would like to propose that the defenses of the variants of armor are swapped. Swap the defenses of Gold and Platinum armor, Silver and Tungsten armor, and so on so forth. I feel like this would keep the different ores separate while still balancing them some and lessening the blow whenever you don't end up with Platinum instead of Gold. Also Tungsten Bullets.
Next, for the Hardmode ores, instead of swapping any stats, I think it would be best to downright buff the old armors. They don't hold a candle to the newer ones and you're pretty much guaranteed to use them if you aren't playing Summoner. The way I'd go about this is by either giving the older armors abilities that rival the ones of the newer armors or by making the old armors focus a lot more on raw stats. I also think it would be cool if the old ore weapons focused more on raw attack while the new ore weapons are quite a bit quicker. The new ore Pickaxes/Drills would be nerfed to match that of the older ones. No more skipping Mythril please.
To close out, I know this is a pretty small issue, but that's why I'm only suggesting a small adjustment to fix it. If anyone has any thoughts, suggestions, or criticisms, please feel free to respond. Thanks for reading!
The change I want to propose is different for Hardmode and Prehardmode ores, but pretty simple nonetheless. Firstly, for the Prehardmode ores, I would like to propose that the defenses of the variants of armor are swapped. Swap the defenses of Gold and Platinum armor, Silver and Tungsten armor, and so on so forth. I feel like this would keep the different ores separate while still balancing them some and lessening the blow whenever you don't end up with Platinum instead of Gold. Also Tungsten Bullets.
Next, for the Hardmode ores, instead of swapping any stats, I think it would be best to downright buff the old armors. They don't hold a candle to the newer ones and you're pretty much guaranteed to use them if you aren't playing Summoner. The way I'd go about this is by either giving the older armors abilities that rival the ones of the newer armors or by making the old armors focus a lot more on raw stats. I also think it would be cool if the old ore weapons focused more on raw attack while the new ore weapons are quite a bit quicker. The new ore Pickaxes/Drills would be nerfed to match that of the older ones. No more skipping Mythril please.
To close out, I know this is a pretty small issue, but that's why I'm only suggesting a small adjustment to fix it. If anyone has any thoughts, suggestions, or criticisms, please feel free to respond. Thanks for reading!
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