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Adventure A Terraria Adventure: The Legend of Zelda - Two Worlds

Sapharan

Golem
This map is brilliant. I'm enjoying playing it. And it feels very nostalgic, because of very clever idea with two worlds. Every secret, puzzle and dungeon is awesome. even bossfights are unique. Guys, this is one of the best maps i ever played. I hope to see more of those clever maps :)
 

Techtonis

Steampunker
This map is probably the best piece work that I have ever seen in Terraria!:D

However, the main issue that I had was that at the start I didn't have anything to tell me where to go or what I was supposed to do.

Other than that, this is a fantastic map with unique mechanics that I have not seen in any other map! I enjoyed it the whole way through, which makes me exited for your future work in 1.3!

Keep up the good work! :joy:

By the way, I absolutely LOVED the King Slime battle! The use of traps and mimics was very clever!
 

Clara

Terrarian
I can't find the enchanted sword :confused:
There's a deep well just right of the spawn, go through it and through the forest to find the sword. You should have the 3 key accessories and 3 temple keys before getting the sword though.
 

Khaisz

Terrarian
I think I either broke something here or something was just missing, but I had to go to another map I had to get a stoneblock to even beable to continue here, I even watched pedguins video to see if maybe I was supposed to do something else first but nope, There was just a random silt block missing for no reason next to where the arrow is http://i.imgur.com/sACCPzS.png

Great map so far, Love it.
 

Kieda

Terrarian
Is this where it's supposed to be?
Yes. You did get the enchanted sword from there, right?

I think I either broke something here or something was just missing, but I had to go to another map I had to get a stoneblock to even beable to continue here, I even watched pedguins video to see if maybe I was supposed to do something else first but nope, There was just a random silt block missing for no reason next to where the arrow is http://i.imgur.com/sACCPzS.png

Great map so far, Love it.
The silt block should be the one that falls all the way from the top. Are you sure you didn't just miss it?
 

Khaisz

Terrarian
The silt block should be the one that falls all the way from the top. Are you sure you didn't just miss it?
Yeah, I took that one, I spent maybe 15 mins just jumping around in there trying to figure out what to do and trying to abuse spiderwebs but nothing..
 

Clara

Terrarian
Yeah, I took that one, I spent maybe 15 mins just jumping around in there trying to figure out what to do and trying to abuse spiderwebs but nothing..
It isn't unheard of for sand/silt to disappear when falling down, I feel you might of just been very unlucky getting a very rare bug. It is something unique to you, we haven't seen or heard anyone else getting this problem.

Unfortunately that is a small problem building maps in Terraria, there are bugs out of our control, there are several other game breaking things in this map if you are extremely unlucky/lucky or do some crazy things.
 

Clara

Terrarian
the sword isn't there. Am i doing something wrong? :confused:
Did it look like that screenshot before you got there, with the deactivated gray brick, if so then I have no clue at all how that happened and have had no other reports about it being like that. There should be the enchanted sword sprite, which breaks when you step on the pressure plate deactivating the brick, which then gives you the item.

If it did originally have the enchanted sword sprite, you should of gotten it when you stepped on the pressure plate, check your inventory if you haven't. Otherwise I have no idea what could of gone wrong sorry To continue playing you'll have to get an enchanted sword from another world/server/player editor.
 

Khaisz

Terrarian
It isn't unheard of for sand/silt to disappear when falling down, I feel you might of just been very unlucky getting a very rare bug. It is something unique to you, we haven't seen or heard anyone else getting this problem.

Unfortunately that is a small problem building maps in Terraria, there are bugs out of our control, there are several other game breaking things in this map if you are extremely unlucky/lucky or do some crazy things.
I see, Guess I was just unlucky then; Good thing I have maps I can borrow stuff from incase I ever get stuck.
I also brought a wrench at the same time so I could admire all the wireing the map has. :p

Edit:
Well I just have the best of luck, I die to wall of flesh when it's at 8 health and now it wont respawn next time I throw in a guide doll and the guide dies, Not even restarting the map helped. :/
Also, is there some way to reach the NPCs or do I have to get shroomite digging claws and dig my way there?
 
Last edited:

Clara

Terrarian
I see, Guess I was just unlucky then; Good thing I have maps I can borrow stuff from incase I ever get stuck.
I also brought a wrench at the same time so I could admire all the wireing the map has. :p

Edit:
Well I just have the best of luck, I die to wall of flesh when it's at 8 health and now it wont respawn next time I throw in a guide doll and the guide dies, Not even restarting the map helped. :/
Also, is there some way to reach the NPCs or do I have to get shroomite digging claws and dig my way there?
Sorry didn't notice your edit before. Here's the reply:

If you don't kill it then you need to wait for it to reach the end of the map and for a new guide to respawn, which is quite annoying. Waiting for 10 minutes should be more than enough time, there should be nothing else stopping the WoF from spawning again.

You can not get to the NPC's without cheating so you can't buy anything from them. If we have any NPCs the player can reach the Travelling Merchant can spawn nearby selling items that can break the map.


One of the Eaters of Souls I killed dropped an Ancient Shadow Helmet. Am I allowed to use it?
Certainly, there is no rule against it.
 

tru0067

Terrarian
Absolutely amazing map. I really enjoyed it. The usage of all the different items was superb!!!

If you're considering making another Zelda themed map, consider Skyward Sword. You could use the umbrella as the sail cloth to reach the surface. You could also divide the surface into the three different areas, with different openings in the clouds to get there (you could even have the sword room with jungle keys to hit levers in order to open the pathways). The personality and diversity of the three areas would work really well. A bow/blow pipe (bow and sling-shot from SS)(you could even include the dart gun thingy as the sling shot's upgrade) could be used to break cobwebs to solve puzzles. You could use a grapple as the claw shot. You could even have the bug-net (not that it would have an actual use in the game). I think that the Zelda franchise fits really well for Terraria adventure maps and you've done a great job. I also think the ability to upgrade items in skyward sword would fit really nicely into terraria (upgrade bow with better bows, upgrade climbing claws to tiger climbing gear etc.). You could even have the magic missile as the beetle. You could also consider having life fruit as "heart pieces" (as it would take four to add up to one heart container (20 health)) and then heart containers as... well... heart containers (and have them accessible after you defeat a boss). I even think the final dungeon (sky keep (I think)) would work really well, as the different themed rooms would be awesome. This map was really amazing and I look forward to your next one! Some other items that you could use could be the tabi (the one that lets you dash to the side), the vile thorn (break cobwebs through walls) the flamelash as it wouldn't work in water and then have the magic missile/rainbow rod (which do work in water).

Hope you like my ideas, and maybe even use a few of them. I know you'll do a great job. Your level is just indescribable.

I hope you continue to make maps with only a small amount of items so that each item really gets fleshed out fully.

I really loved your usage of items in varied ways. I think that that is something that you should keep, as it really is just beautiful. You managed to make amazing puzzles without resorting to using the somewhat cliche usage of jumping accessories.

Thanks for making this absolutely impeccable map. Really, really enjoyed myself.
 

Kieda

Terrarian
Absolutely amazing map. I really enjoyed it. The usage of all the different items was superb!!!

If you're considering making another Zelda themed map, consider Skyward Sword. You could use the umbrella as the sail cloth to reach the surface. You could also divide the surface into the three different areas, with different openings in the clouds to get there (you could even have the sword room with jungle keys to hit levers in order to open the pathways). The personality and diversity of the three areas would work really well. A bow/blow pipe (bow and sling-shot from SS)(you could even include the dart gun thingy as the sling shot's upgrade) could be used to break cobwebs to solve puzzles. You could use a grapple as the claw shot. You could even have the bug-net (not that it would have an actual use in the game). I think that the Zelda franchise fits really well for Terraria adventure maps and you've done a great job. I also think the ability to upgrade items in skyward sword would fit really nicely into terraria (upgrade bow with better bows, upgrade climbing claws to tiger climbing gear etc.). You could even have the magic missile as the beetle. You could also consider having life fruit as "heart pieces" (as it would take four to add up to one heart container (20 health)) and then heart containers as... well... heart containers (and have them accessible after you defeat a boss). I even think the final dungeon (sky keep (I think)) would work really well, as the different themed rooms would be awesome. This map was really amazing and I look forward to your next one! Some other items that you could use could be the tabi (the one that lets you dash to the side), the vile thorn (break cobwebs through walls) the flamelash as it wouldn't work in water and then have the magic missile/rainbow rod (which do work in water).

Hope you like my ideas, and maybe even use a few of them. I know you'll do a great job. Your level is just indescribable.

I hope you continue to make maps with only a small amount of items so that each item really gets fleshed out fully.

I really loved your usage of items in varied ways. I think that that is something that you should keep, as it really is just beautiful. You managed to make amazing puzzles without resorting to using the somewhat cliche usage of jumping accessories.

Thanks for making this absolutely impeccable map. Really, really enjoyed myself.
Thanks!
We are already working on a new map which is not a Zelda map, and I don't think anyone of us is too interested of making another Zelda themed map. We are about halfway through done with our next map, so it's too late to make any big drastic changes to it, but the umbrella idea definitely sounds interesting. We will most definitely have some discussion about that (maybe for 1.3 map?). Our next map is going to use a bit more items than this one, but that just gives us more tools to make challenges with.

If you are interested of our next map, we made a topic of it here http://forums.terraria.org/index.php?threads/a-new-map-by-the-makers-of-the-legend-of-zelda-two-worlds.15244/. It has some early screenshots :)
 

tru0067

Terrarian
Thanks!
We are already working on a new map which is not a Zelda map, and I don't think anyone of us is too interested of making another Zelda themed map. We are about halfway through done with our next map, so it's too late to make any big drastic changes to it, but the umbrella idea definitely sounds interesting. We will most definitely have some discussion about that (maybe for 1.3 map?). Our next map is going to use a bit more items than this one, but that just gives us more tools to make challenges with.

If you are interested of our next map, we made a topic of it here http://forums.terraria.org/index.php?threads/a-new-map-by-the-makers-of-the-legend-of-zelda-two-worlds.15244/. It has some early screenshots :)
I look forward to it! It looks really good.

On a side note I had some more zelda-themed ideas: flying carpet as hover boots and a switch/lever/wire cutters etc. as the lens of truth to tell which lever will open the way forward and which will activate the traps to kill you.
 

IronTsunami

Skeletron
One suggestion to the rules, and I think about this often when it comes to adventure-type maps. I feel as though the character should keep their pickaxe, but only for picking up and trashing chests after they loot it. In some maps, like this one, you go back and forth and kind of lose track of which chests you have and haven't looted yet.
 

Clara

Terrarian
One suggestion to the rules, and I think about this often when it comes to adventure-type maps. I feel as though the character should keep their pickaxe, but only for picking up and trashing chests after they loot it. In some maps, like this one, you go back and forth and kind of lose track of which chests you have and haven't looted yet.
We really want to avoid adding rules players have to enforce on them selves, as a lot of players won't follow them or will bend them. Ideally it would be good to have some direct indication of what chests you have visited but it is not a big problem, any noteworthy chest would be behind a challenge which would be memorable enough. A rule change allowing players to mine chests comes with many risks and problems and would not be worth it.

Thank you very much for your suggestion though, it is definitely something I'll discuss with the other two map makers as we work on our new ones.
 
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