Other A third set of Hardmode ores.

I know this is a big ask, but cmon, it's been more than a decade since Palladium, Orichalcum & Titanium were added to Terraria.
I want a third set of ores.
Rhenium for tier 1, Pyrite for tier 2, and Inconel for tier 3.
Whilst Cobalt, Mythril, and Adamantite have pure offensive set bonuses, and Palladium, Orichalcum and Titanium have special strange set bonuses, these three would be on the tankier side, providing helpful immunities/bonuses.
Their armors have about 5 more defense than the other 2 ore trios (not including set bonuses) but have lower attack bonuses, and their weapons deal good damage but are slower than the other 2 ore trios.
Rhenium set bonus: You are immune to almost all hazards (Cobwebs don't slow you, spikes don't hurt you, and traps such as darts, boulders, and explosives have their damage reduced by 75%)
Pyrite set bonus: You are immune to all things fire (Lava, cursed flames debuff, etc. Could be great if you struggle with spazmatism and is phenomenal for mining deep underground)
Inconel set bonus (Melee): Enemy melee attacks deal 25% less damage to you
Inconel set bonus (Ranged): Enemy ranged attacks deal 15% less damage to you
Inconel set bonus (Mage): +10% Damage reduction
Rhenium is really useful if you're clumsy
Pyrite is phenomenal for mining and great for bosses such as spazmatism
And you can't go wrong with inconel as it's just straight up tankiness
 
Pyrite is really weird here, at this point you probably have an answer to lava after all you've been through in late pre-hm (lava charm, lava shark, obsidian skin potions, etc) and so a full armor set for it isn't very helpful. This really just leaves cursed flame immunity which feels wrong.
Rhenium is weird for a similar reason in that you get it a long time after it'd have been more useful (early pre-hardmode and dungeon), but too long before it'd be more useful (post-plantera dungeon and temple) but I do think an armor set that does that is a good idea though.
My favorite is probably inconel just because having constant damage reduction% is always nice.
 
I mainly gave Pyrite the lava & fire immunities as it's meant to help you mine tier 3 Hardmode ores as they spawn frequently in lava level caverns.
Rhenium was given the bonus to have it be helpful for general cave exploration.
Inconcel I gave the reduction as well, all other armors have their own thing to them why not have one where you can't go wrong
If you have better tank armor set ideas for Rhenium & Pyrite, then please, tell me.
 
Pyrite is literally fools gold you know
Regardless, I guess this is coll, but it's already painful enough needing to pick between 2
(And worse in modded because I can have both)

Adamantite is always better and being forced to have a tank build because of RNG is a terrible thing.
 
you do know you can just soft reset
thats why in every world I have the CMA trio
 
you can WHAT
before smashing altars, turn off auto save, then save & exit to save any progress you made earlier, and then rejoin.
Then go back to the altars and smash them
if they don't give you the ores you want then you can just exit without saving and then rejoin
if you smash the altars again you get a different set of ores usually
 
Yeah, Pyrite is weird. Cursed Inferno is only from three specific enemies, Frostburn is only from one, and Hellfire, Frostbite, and Shadowflame can't be inflicted by any enemies, making it only useful in two biomes (Corruption and Snow) and one boss fight. At that point, why not just give this bonus to Molten Armor, where the set bonus is already immunity to being set on fire, and give Pyrite a new one?

Pyrite is literally fools gold you know
Regardless, I guess this is coll, but it's already painful enough needing to pick between 2
(And worse in modded because I can have both)

Adamantite is always better and being forced to have a tank build because of RNG is a terrible thing.
Reminding you that you can shimmer the alternate ores into their original counterparts. The same thing would probably be available here, being able to shimmer these ores into their 1.2 equivalents, then into their 1.1 ones.
 
I'll work on the set bonuses for Rhenium & Pyrite to make them feel worth it.
 
I think some ores that actually can be forged would be cool.
IRL, pyrite is just a funky colored rock. Sure, mythril etc isn't real, but at least it's a fantasy ore.
Perhaps something like Magnesium, Osmium, and Vanadium?
Osmium would be better than Inconel, at least you can actually mine it from the ground in real life.
 
support just for Inconel alone, peak material right there
though i do agree that it's weird that it's mined and things like magnesium or osmium would be a better choice (and, my personal suggestion, molybdenum — irl it's strong, has a very high melting point, and it has low heat expansion, all very good qualities; iirc it was used in the suspension of the Koenigsegg Regera, so if it can withstand the forces of 1500hp, 2000Nm, and 410 km/h top speed, then it could definitely work both with and without game logic)
 
Not a bad idea, but it feels a bit unnecessary. Doesn't really add anything to the game.
 
Not a bad idea, but it feels a bit unnecessary. Doesn't really add anything to the game.
Sure it does. It adds 15 new armor pieces, 9 new weapons, 12 tools, 5 furniture blocks, 6-9 building blocks, and 3-6 walls.
 
I think some ores that actually can be forged would be cool.
IRL, pyrite is just a funky colored rock. Sure, mythril etc isn't real, but at least it's a fantasy ore.
Perhaps something like Magnesium, Osmium, and Vanadium?
Osmium would be better than Inconel, at least you can actually mine it from the ground in real life.
Hmm...
I originally did want to have Magnesium be the name for Rhenium, but I chose otherwise as Rhenium sounded cooler.
I'm wanna replace Rhenium with Osmium, though, as Osmium is a really dense metal and because I thought of a really cool new set bonus idea called Density.
support just for Inconel alone, peak material right there
though i do agree that it's weird that it's mined and things like magnesium or osmium would be a better choice (and, my personal suggestion, molybdenum — irl it's strong, has a very high melting point, and it has low heat expansion, all very good qualities; iirc it was used in the suspension of the Koenigsegg Regera, so if it can withstand the forces of 1500hp, 2000Nm, and 410 km/h top speed, then it could definitely work both with and without game logic)
I'll rename Pyrite to Molybdenum.
Osmium, Molybdenum, Inconel.
I really like the name of Inconel.
So, last night, I thought of a new set bonus for Osmium (Tier 1 rename) & Molybdenum (Tier 2 rename)
Osmium set bonus: "Density".
When wearing Osmium armor, the slower you're going, the more defense you have.
When not moving at all, you have +30 defense.
BUT, for each mph, that's -1 defense, capping out at -30 so it only affects the set bonus, meaning at 30 mph you've essentially got no set bonus.
The bonus is useless if you're trying to dodge, but if you're trying to facetank it's really good. That's 67 defense with melee helm which isn't seen until turtle armor, and you can get this pre mech. Of course, this is balanced by the fact you get it taken away if you move. If this is too OP, tell me and i'll lower the bonus.
When getting hit whilst wearing Osmium and not moving, instead of the normal hurt sound, it plays a MUCH quieter version of the "tink" you hear when hitting the destroyer/other mech boss not including phase one twins. If you're moving, it's a bit louder.
Molybdenum set bonus: "Mastery"
If you get hit by an attack, if you don't get hit by any other attack, then next time you get hit by that attack, it'll deal only one damage (not including EoL & DG attacks), and a cloud of smoke and fire will appear around you, but that is merely vanity. You also have no hurt sound for that attack.
If you get hit by two different identical enemies (such as 2 skeletons) with the same attack, it still works.
Here's a better explanation:
If I get hit by Skeletron Prime's saw, and don't get hit, then next time I get hit by the saw, the saw does one damage. But if I get hit by the saw again, it does normal damage.
If I get hit by Skeletron Prime's saw, but then get hit by his vice, then next time I get hit by the saw, the saw does normal damage.
If a Red devil hits me with his trident, and I then kill that Red devil before it can hit me again, then as long as I don't get hit by any other attack, the next time I get hit by a Red devil trident, it does one damage.
It's really good for fighting bosses who have like one attack you can never dodge.
It resets on death, so if that Trident killed me, then when I respawn, and I get hit by another trident, it does normal damage.
 
Sure it does. It adds 15 new armor pieces, 9 new weapons, 12 tools, 5 furniture blocks, 6-9 building blocks, and 3-6 walls.
Armor in this tier is just filler. It's a lot of work for just filler.

Sadly, I see no real reason to support this.
 
Armor in this tier is just filler. It's a lot of work for just filler.

Sadly, I see no real reason to support this.
"Sadly" suggests you want to support it, but can't justify saying so for some reason. If you want ðis in Terraria because you þink it would make ðe game better in any way, ðat sounds to me like a reason to support it. If you don't want it, i guess you're sad about having to express a negative opinion of someone's idea.
 
"Sadly" suggests you want to support it, but can't justify saying so for some reason.
It's mostly because Cobalt is a friend of mine, so naturally I want to support him. I just don't like the suggestion
 
Sure it does. It adds 15 new armor pieces, 9 new weapons, 12 tools, 5 furniture blocks, 6-9 building blocks, and 3-6 walls.
That's not what I meant. I meant it's just random extra content with no purpose. It would have to enhance or fix an aspect of the game to justify this being added.
 
I rather focus early-HM attention to unique armors instead of "Adamantite/Hallowed/Chlorophyte for most of the classes at each tier and there is no reason to do otherwise." There's more uniform armors not counting headpieces as different than unique armors at this tier, and although it's not a major issue (tbh the only major issue with the game I can think of is Mage being a wreck sometimes) I think I'd rather that than bloating the current ores.
 
Back
Top Bottom