Mythical Golden Bunny
Empress of Light
So it's confirmed Master Mode is pretty much stat increases. I'm preeetty find with that since I like Expert mode myself. Although, at the moment it seems like Master Mode is planned to add to the defensive stats of mobs as well as offensive ones. While that does sort of make it harder in a sense, it could also bloat the gameplay up in a bit. After all things do take longer to defeat but that doesn't add as much challenge as it does prolong fights against individual smaller mobs.
How about instead of say, a 3* increase (from normal mode) to both damage and defense in Master Mode, there's a 4*-5* increase to damage and Expert Mode defensive values are left unchanged? I personally feel like this solution would add even more extra zest for those die-hard players but it wouldn't necessarily take as long if you'd be able to do it in the first place. Though perhaps as a compromise, the bosses and minibosses get the initial 3* Master Mode decrease since the endurance factor is much more important than say, your average Purple Slime or Skeleton.
So yeah. I hope I managed to bring out my thoughts in a manner that's easy to read and easy to understand and all that.
How about instead of say, a 3* increase (from normal mode) to both damage and defense in Master Mode, there's a 4*-5* increase to damage and Expert Mode defensive values are left unchanged? I personally feel like this solution would add even more extra zest for those die-hard players but it wouldn't necessarily take as long if you'd be able to do it in the first place. Though perhaps as a compromise, the bosses and minibosses get the initial 3* Master Mode decrease since the endurance factor is much more important than say, your average Purple Slime or Skeleton.
So yeah. I hope I managed to bring out my thoughts in a manner that's easy to read and easy to understand and all that.