TheMemeLord
Terrarian
Update: I found a fix, i looked at the crash logs and it turns out access to some of my terraria files were denied, i unchecked "read only" for the modloader folder and it worked!
One thing I found nice about this mod is that it accepts any kind of wing, not just the vanilla ones. If I use the calamity mod and I make Seraph Tracers, since they're boots that count as wings, I can have boots in my wing slotI know this mod is called Wing-Slot, but I wanted to ask if you could add a boot-slot
I mean, they were asking for a new, extra boot slot, and that wouldn't do anything about that.how about this:
Terrasavr, web-based Terraria profile editor
then look up "
in: " Yoraiz0r's Spell "
[doublepost=1558369852,1558369741][/doublepost]why not look up
"Yoraiz0r's Spell"
in:
Terrasavr, web-based Terraria profile editor
[doublepost=1558369915][/doublepost]sorry for writing it Twice....
@Generic Mastermind Ant This is a vanilla thing, not something caused by the wing slot.
As said, it's a Vanilla thing.idk if it's already known, but I seem to have found a bug: when wings are equipped in the wing slot, you still take fall damage riding a mount. You don't take fall damage when off a mount though.
Of course! For future reference, I included this note in my first post:Hey, would it be possible to use your code in some mod I'm making, while fully crediting you ? If you're unsure and want to discuss it in more detail, feel free to PM me.
So basically, any source code that you can read is source code you can use! I'd also love to see what you make with it.You may use any part of the source code in your own mods as long as attribution is given when the code used is substantial (ex: entire files, entire methods, entire classes).
Of course! For future reference, I included this note in my first post:
So basically, any source code that you can read is source code you can use! I'd also love to see what you make with it.
Can you care to explain the steps you took to "figure it out"? I am looking in the recipe browser and I cannot find the recipe.So multi lure has accessories as part of the mod now? I have been trying to find them but it appears they do not exist. am I doing something wrong or something? I downloaded multi lure directly from the mod loader.
Edit: I figured it out but so far from the first time using the fishing lines i used the adamantite one and it worked but I took it off and removed it from my inventory and I still had an extra 99 lures. I had to turn the hotkeys back to true to bring it back down. I will test it some more and let you know if it was just me or if it's a genuine bug.
Edit 2: It is a bug. after taking off the accessory it remains active. most of the accessories take the same materials to make, the silver/tungsten, cobalt/palladium, adamantite/titanium, and the copper/tin all use silver or tungsten bars to make. the iron/lead and mythril both use their respective bars though. hope this helps