Orchamut
The Destroyer
I added Nesanica to the list so you may deploy her into either group whenever you want, though you can tell me at any point if you want to add one of the others too.Because I'm insane, I'm going to offer 4 characters. You simply pick the one you want me to use.
Name: Nesanica
Species: Dragon...?
Gender: We are not sacrificing someone to find out.
Appearance: A strange draconic figure, violet in color. All manner of runes are carved into the neck, and the body itself is seemingly made of an entirely different material than the head, despite both being scale-like.
Items/Equipment: None.
Abilities: Dulled Existence: Nesanica being observed is enough to dull one's perception of reality, resulting in symptoms not unlike sleep-deprivation.
Call to Dreams: With a yawn, Nesanica belts out a powerful pulse of sleep magic. It does not seem to have control over this.
Rest of Darkness: Anyone who falls asleep under Nesanica's influence suffers horrific nightmares.
Shattered Veil: Should Nesanica ever be awoken, they enter an unrelenting rampage, becoming nigh unstoppable. Fortunately, they rarely do, and rarely for long.
Weaknesses: Nesanica is always in a deep slumber. Despite this, they are capable of movement and action.
Text Color: 1ABC9CName: Levri
Gender: Male...?
Species: Was human, once...
Appearance: A corpse given life. The eyes sunken and black, hair greasy and matted down along the skull. Several various cuts and other injuries dot their face that no longer heals. They wear the tattered remains of an old black jacket, with an equally damaged navy-green shirt and beige pants. On their right wrist is a band of some kind, a simple wooden bauble depicting a viper on it.
Personality (Optional): Despite being undead... they are still themself. Still wanting to make people happy do they get through the hell of today. Still trying his hardest to help.
Equipment: What he had was given away long ago.
Abilities: As befitting a zombie, his body has stopped all natural processes typically associated with life. In addition, he no longer feels pain (or at least, a heavily reduced amount), and can push his body to limits without care for damage that might cause. He can, of course, infect another with his bite, but he'll never do that.
Strengths: Can laugh at anything that messes with biological functions, since he doesn't have any anymore.
Weaknesses: He's still a corpse, so naturally he's not hard to put down. To any outside perspective, he still looks and sounds like a zombie, so communication for him is... difficult. More refined motor control is no longer possible, at least, without extreme effort. Still feels the zombie urge to consume other people, despite how much he doesn't want to.
Extra: Whenever he says something I'll still write what he's actually saying, but to everyone else it's typical zombie noises.
Text Color: 94b21cName: Unknown
Nickname/Alias: The Knights (collective), Big Knight, Little Knight, Littler Knight (individual)
Gender: Male?
Species: Human?
Appearance:
A trio of Knights, all dressed in traditional knight armor. Each have a insignia of a large green eye on the inside of their left hand, and a circle cracking into multiple pieces on their back. The Knights themselves are all of various Heights, with Littler Knight being the tallest, and Big Knight being the shortest.
Personality: you know the traditional knight stereotypical personality that gets parodied to hell and back nowadays? Crank that up to 11 and then some.
Equipment/Tools: Each of the Knights wields a different weapon. Big Knight carries a claymore (which is bigger than him), Little Knight wields a trident, and Littler Knight has a combination of a chainsaw and a battleaxe.
Abilities/Magic: Each of the Knights has one trait.
Big Knight: Can temporarily become even bigger than Littler Knight. His claymore grows to match.
Little Knight: Can help lessen the strain on the other Knight's abilities, letting them use theirs longer.
Littler Knight: Can temporarily make his opponent smaller than Big Knight. Is passively stronger against people shorter than him, scaling with the difference.
Strengths: Immense sense of camaraderie, so they'll never turn on each other. Their powersets, while goofy, compliment each other well, and they have learned some devastating combo moves. Have all seemingly been enchanted to some level, as they can take far more punishment then what should be possible.
Weaknesses: If one Knight falls, the other 2 do as well. Not very liked by people due to their personalities, and they seem to be cursed to get constantly put in situations that feel ripped out of cartoons
Height: 4'0 (Big Knight), 5'5 (Little Knight), 6'8 (Littler Knight), 9'1 (Big Knight using size altering)
Text Colour: 123456First Name or Nickname: Harler
Gender: ...Yes
Age: Unknown
Personality: Very possessive of their stuff. Definitely has kleptomania and will fight God over a shiny rock.
Species: Monster (Ghost)
Speech Font/color: Courier New
Appearance: A large collection of flowers and vines, in a similar appearance to the Swamp Monster from Avatar the Last Airbender. Scattered amongst the flora is what most would consider garbage; empty cases, broken pencils, things like that. Where the head should be, a Roman Comedy mask is there, one large crack running through the middle.
Magic: When within their body, plant-based magic and healing magic. When outside of it, lightning magic.
Skills/Abilities: Due to not being fused with their body, can leave it in case of emergency (good luck making them though), very good at stealing things (don't ask), and despite their... odd choices in collection, can actually give good estimates on things value.
Strengths/Weaknesses: While outside their body, is immune to any and all physical attack; likewise, hitting them with magic absolutely ruins them.
Kleptomania is not a good trait to have. I don't think more needs to be said.
While within their body, comically slow. Fortunately, they can just grab you with vines at pull you close.
Does not seem to understand the concept of lying.