OOC Abyssal Grotto (OOC)

Yeah got it, let me just look back to see what's going on.
 

OC Submission​

Name: Flora Anlage

Gender: Female

Age (Optional): 18

Species: Starling— Pretty similar to humans, but they have weird glowing markings under her eyes, on her palms, soles, stomach, and back; their eyes glow as well. These and their hair color are all the color of their chosen magic, something each Starling gets to choose. Furthermore, they average to be slightly larger than an average human, maybe by about 0.05m/2.5in.

Appearance: Dressed in green with gold-hued accents. Her accents, eyes, and hair are all the same green as her text color; her clothes are slightly brighter and more saturated. Her clothes are a half-robe half- shirt that is loose-fitting and goes a few cm/in below her waist. She wears decently tight pants and dyed leather boots as well. Her skin is on the lighter side, and her hair is tucked into a ponytail with a gold-hued hairband, slightly darker than the gold found on her clothes.

Personality (Optional): Outwardly a bit egotistical about her combat prowess, but she is still caring inside. It doesn’t take long for a friend to realize this even if they’re a complete dunce.

Height (Optional): 1.75m/5’9”

Weight (Optional): 65kg/144lb

Equipment: Something resembling a human backpack with food, water, and a tent

Abilities: Starling Nature Magic—
she can grow plants she’s familiar enough with from anywhere, but it takes years to learn. Any sapient plants she can talk to, and she can grow and control nearly every plant she comes across naturally. The ones she knows by heart from the depths of her home’s Azure Forest are:

  • Snapper Plant: Average big teethy plant; it’s her personal favourite
  • Trapper Plant: It emits a sweet scent and traps those who try eating its delicious honey. Although the average person can easily outsmart it, a dumb beast or brute would be at her mercy if they dare try to eat the plant’s sweet honey.
  • Honeyrose: It gives healing magic to those around it who Flora deems “worthy.” The more people who need healing around it, the worse each individual is healed
  • Azure Vines: Particularly sturdy vines mostly used for utility
  • Venom Lily: Although weaker than the Stellar Fly Trap, it makes up for it with its superior range. In most cases, however, Flora prefers run up close and use her Fly Trap
All of these take on a azure, gold, and green colour scheme

Strengths: Good at combat; very persistent

Weaknesses: Without her plants, she is practically defenseless; she’s maybe too persistent as well

Extras (Optional): Starling Magic Types:
  • Fire: most powerful, decent utility; most popular among fighters
  • Water: most versatile; most popular overall due to it giving the most non-combat focused benefits
  • Earth: Completely average in every regard
  • Air: although in normal cases it is the worst, it is the most popular pick for more technological Starlings for its ability to move things and generate electricity
  • Nature: Popular with famers and old ladies, but still ignored by most. It is slightly worse than water in almost every regard, but has untapped potential according to some
  • Star: Primordial, the namesake of the species that helped them start their civilization; rather unpopular with common folk, but many important nobles have families full of it
  • Maybe more, but I can’t think of any right now

Backstory (Optional): Despite her parent’s opposition, she learned Nature Magic like her grandmother who named her. She wanted to prove to everyone that nature magic isn’t one of the weakest ones, fighting tight battles against the ever-popular fire. However, she became a top combatant in her country’s minor devision, passing even the strongest fire users. Once turning 18 and being granted her adventurers permit, she turned her eyes to a place rumoured to forever strand those who came. After a rather annoying amount of time— like four months after her birthday— she finally got a portal to the Abyssal Grotto. However, instead of creating a return portal behind her like it was supposed to, she appeared all by herself. She’s desperate to get home now, lost in the unfamiliar area.

Text Color: #75C75C

Theme (Optional): “Moonstruck Blossom” from Kirby Triple Deluxe
 

OC Submission​

Name: Flora Anlage

Gender: Female

Age (Optional): 18

Species: Starling— Pretty similar to humans, but they have weird glowing markings under her eyes, on her palms, soles, stomach, and back; their eyes glow as well. These and their hair color are all the color of their chosen magic, something each Starling gets to choose. Furthermore, they average to be slightly larger than an average human, maybe by about 0.05m/2.5in.

Appearance: Dressed in green with gold-hued accents. Her accents, eyes, and hair are all the same green as her text color; her clothes are slightly brighter and more saturated. Her clothes are a half-robe half- shirt that is loose-fitting and goes a few cm/in below her waist. She wears decently tight pants and dyed leather boots as well. Her skin is on the lighter side, and her hair is tucked into a ponytail with a gold-hued hairband, slightly darker than the gold found on her clothes.

Personality (Optional): Outwardly a bit egotistical about her combat prowess, but she is still caring inside. It doesn’t take long for a friend to realize this even if they’re a complete dunce.

Height (Optional): 1.75m/5’9”

Weight (Optional): 65kg/144lb

Equipment: Something resembling a human backpack with food, water, and a tent

Abilities: Starling Nature Magic—
she can grow plants she’s familiar enough with from anywhere, but it takes years to learn. Any sapient plants she can talk to, and she can grow and control nearly every plant she comes across naturally. The ones she knows by heart from the depths of her home’s Azure Forest are:

  • Snapper Plant: Average big teethy plant; it’s her personal favourite
  • Trapper Plant: It emits a sweet scent and traps those who try eating its delicious honey. Although the average person can easily outsmart it, a dumb beast or brute would be at her mercy if they dare try to eat the plant’s sweet honey.
  • Honeyrose: It gives healing magic to those around it who Flora deems “worthy.” The more people who need healing around it, the worse each individual is healed
  • Azure Vines: Particularly sturdy vines mostly used for utility
  • Venom Lily: Although weaker than the Stellar Fly Trap, it makes up for it with its superior range. In most cases, however, Flora prefers run up close and use her Fly Trap
All of these take on a azure, gold, and green colour scheme

Strengths: Good at combat; very persistent

Weaknesses: Without her plants, she is practically defenseless; she’s maybe too persistent as well

Extras (Optional): Starling Magic Types:
  • Fire: most powerful, decent utility; most popular among fighters
  • Water: most versatile; most popular overall due to it giving the most non-combat focused benefits
  • Earth: Completely average in every regard
  • Air: although in normal cases it is the worst, it is the most popular pick for more technological Starlings for its ability to move things and generate electricity
  • Nature: Popular with famers and old ladies, but still ignored by most. It is slightly worse than water in almost every regard, but has untapped potential according to some
  • Star: Primordial, the namesake of the species that helped them start their civilization; rather unpopular with common folk, but many important nobles have families full of it
  • Maybe more, but I can’t think of any right now

Backstory (Optional): Despite her parent’s opposition, she learned Nature Magic like her grandmother who named her. She wanted to prove to everyone that nature magic isn’t one of the weakest ones, fighting tight battles against the ever-popular fire. However, she became a top combatant in her country’s minor devision, passing even the strongest fire users. Once turning 18 and being granted her adventurers permit, she turned her eyes to a place rumoured to forever strand those who came. After a rather annoying amount of time— like four months after her birthday— she finally got a portal to the Abyssal Grotto. However, instead of creating a return portal behind her like it was supposed to, she appeared all by herself. She’s desperate to get home now, lost in the unfamiliar area.

Text Color: #75C75C

Theme (Optional): “Moonstruck Blossom” from Kirby Triple Deluxe
One plant magic user deserves another in turn, I like it, accepted.

Two last questions before you start though.
Firstly, since the activity of both groups is pretty balanced currently, you can choose whether you want your character to get put in group A (currently at a rocky area by an acid river) or group B (currently fighting a tall spider creature in a forest.)
Originally group B was planned as slower and A was planned as faster, but they're both pretty much the same now.

Secondly, depending on if you've backread, if you need a summary of some sort I can provide one.
 
One plant magic user deserves another in turn, I like it, accepted.
{Yay.}
Two last questions before you start though.
Firstly, since the activity of both groups is pretty balanced currently, you can choose whether you want your character to get put in group A (currently at a rocky area by an acid river) or group B (currently fighting a tall spider creature in a forest.)
Originally group B was planned as slower and A was planned as faster, but they're both pretty much the same now.
{Whatever one would be better for a newcomer with plant magic and a fighting spirit.}
Secondly, depending on if you've backread, if you need a summary of some sort I can provide one.
{Please. I’ll be sleeping now, though, but I’ll read it tomorrow.}
 
Let me see... This would fit his lore perfectly.
Name: XA-08-ABYSS
Nickname: Scout
Gender: None, but is fine with he/him (he is bobot)
Species: Robot
Appearance: He looks very similar to a normal human, but has metal and oil instead of blood. However, you can occasionally notice irregular heartbeat from his Draedon's Heart...
Ability: Can create weapons from Draedon's Arsenal on a whim for self-defense. Is more of a scout and observer than a fighter.
Strengths: Has essentially infinite stamina and does not need food or water to survive. Is also taught on the battles during Yharim's Crusade. Can use grappling hooks inside of him.
Weakness: unwilling to stay near human beings. Can be caught off guard if enough entities surround him. Is also unwilling to fight unless he determines it absolutely necessary.
Backstory: Draedon, the enigmatic scientist, found a strange portal. He was curious about it, and since his goal is to know everything, engineered this robot to search this strange place.
Text Color: #A38F84
Theme: Signal Received from the Calamity mod.
 
Let me see... This would fit his lore perfectly.
Name: XA-08-ABYSS
Nickname: Scout
Gender: None, but is fine with he/him (he is bobot)
Species: Robot
Appearance: He looks very similar to a normal human, but has metal and oil instead of blood. However, you can occasionally notice irregular heartbeat from his Draedon's Heart...
Ability: Can create weapons from Draedon's Arsenal on a whim for self-defense. Is more of a scout and observer than a fighter.
Strengths: Has essentially infinite stamina and does not need food or water to survive. Is also taught on the battles during Yharim's Crusade. Can use grappling hooks inside of him.
Weakness: unwilling to stay near human beings. Can be caught off guard if enough entities surround him. Is also unwilling to fight unless he determines it absolutely necessary.
Backstory: Draedon, the enigmatic scientist, found a strange portal. He was curious about it, and since his goal is to know everything, engineered this robot to search this strange place.
Text Color: #A38F84
Theme: Signal Received from the Calamity mod.
Looks good, although for the weapons, I know a few of those are meant to be like, god-killing levels of powerful, so if he's able to summon any of them then I'd ask if all the weapons could be scaled to pre-Plantera power levels at most (this is around the scope of the RP in general), if that's alright then accepted.
You're in the same boat as Clockwork as you can pick what group you want to be in if you want, I'll write a summary later tonight.
 
Looks good, although for the weapons, I know a few of those are meant to be like, god-killing levels of powerful, so if he's able to summon any of them then I'd ask if all the weapons could be scaled to pre-Plantera power levels at most (this is around the scope of the RP in general), if that's alright then accepted.
You're in the same boat as Clockwork as you can pick what group you want to be in if you want, I'll write a summary later tonight.
Albeit, Scout will probably be neutral, his goal is to observe the people and wildlife in the Grotto, so he will chose the place where there is the most interesting stuff happening.
 
{Whatever one would be better for a newcomer with plant magic and a fighting spirit.}
Either works really. I will say though I think the current balance is slightly tipped in group B's favor, so I'd prefer if either you and Moulton have your characters in both separate groups, or if you two have both characters in group A. You may work out which you'd prefer though.

Albeit, Scout will probably be neutral, his goal is to observe the people and wildlife in the Grotto, so he will chose the place where there is the most interesting stuff happening.
There's not really a neutral, the two groups aren't factions or anything. They're really just two separate plotlines mostly disconnected from each other, taking place in different areas. (It made more sense when the RP had more active participants.) If you want to have your character go rogue and not stay with one of the groups as a whole, you can do that, but picking the initial group is more picking which plotline you want your character to be stuck in.
Keep in mind I have no plans to make the two groups directly meet each other in the near future. For the time being, I'd prefer them to stay separate. They will be connected though.

{Please. I’ll be sleeping now, though, but I’ll read it tomorrow.}
For starters I'd recommend checking the first page of the IC so you can see what characters are in which group, and which are still active at all, so that way you can know who you should be keeping track of depending on what group you're in.

100 pages is totally readable in an hour or two, but that is a bit of an investment so for your convenience here are the most important points in the story so far. I'd still recommend trying to backread maybe the last 5-10 pages though.
After exploring a forested area and fighting off dangerous wildife, group A came across a group of autonomous exosuits; four different colored person-like machines who called themselves the Abyss Squad U. After engaging them in combat and defeating them, causing them to flee, the group was led to a primitive race of intelligent creatures native to the Grotto. Due to how their most notable trait is how their faces consist of only sharp teeth and two huge fangs on the lower jaw that reach past the top of their head, the hairless humanoid creatures were called 'fang-jaws' by the Abyss Squad, who had intended to capture one for their own purposes.
While most fang-jaws are mute, communicating in only high-frequency ringing, the group was eventually lead to a mysterious white fang-jaw with a human face on its scalp, able to understand the group and respond back in understandable language.
The mysterious fang-jaw agrees to help the group find a way to escape, and sends them off with its son, Pertrep, a much smaller specimen who is also capable of human speech, and his pet Rocky, a large but timid armored creature who carries Pertrep around in a cage. To rise to the status of his parent, Pertrep must complete a journey to find somewhere that no fang-jaw has found before, so he agrees to help the group try to find a way out of the Grotto.
The group takes a boat down a large river of acid, trying to reach some sort of 'wall' as guided by Pertrep, which eventually leads them to where they've ended up now (with a very cool side arc in between courtesy of @Fluxxation though it isn't relevant to the abyssal grotto lore.)
Group A is currently in a rocky wasteland and their boat has stopped moving, so they got off at the river's edge to look for the issue.
Group B has generally been slower-paced with less development. The group has been accompanied by a sentient space rover named Charon who had been sent to the Grotto to conduct research. Most notably they have rummaged through a stranded ship, found a massive Earth tree inhabited by refugees from outside the Grotto who have gathered together to have somewhere to rest and stay safe, including the space deer person royalty named Princess Diar and her butler, and are now in a forest attacking a towering, spindly spider-like beast for kicks.
 
Either works really. I will say though I think the current balance is slightly tipped in group B's favor, so I'd prefer if either you and Moulton have your characters in both separate groups, or if you two have both characters in group A. You may work out which you'd prefer though.


There's not really a neutral, the two groups aren't factions or anything. They're really just two separate plotlines mostly disconnected from each other, taking place in different areas. (It made more sense when the RP had more active participants.) If you want to have your character go rogue and not stay with one of the groups as a whole, you can do that, but picking the initial group is more picking which plotline you want your character to be stuck in.
Keep in mind I have no plans to make the two groups directly meet each other in the near future. For the time being, I'd prefer them to stay separate. They will be connected though.


For starters I'd recommend checking the first page of the IC so you can see what characters are in which group, and which are still active at all, so that way you can know who you should be keeping track of depending on what group you're in.

100 pages is totally readable in an hour or two, but that is a bit of an investment so for your convenience here are the most important points in the story so far. I'd still recommend trying to backread maybe the last 5-10 pages though.
After exploring a forested area and fighting off dangerous wildife, group A came across a group of autonomous exosuits; four different colored person-like machines who called themselves the Abyss Squad U. After engaging them in combat and defeating them, causing them to flee, the group was led to a primitive race of intelligent creatures native to the Grotto. Due to how their most notable trait is how their faces consist of only sharp teeth and two huge fangs on the lower jaw that reach past the top of their head, the hairless humanoid creatures were called 'fang-jaws' by the Abyss Squad, who had intended to capture one for their own purposes.
While most fang-jaws are mute, communicating in only high-frequency ringing, the group was eventually lead to a mysterious white fang-jaw with a human face on its scalp, able to understand the group and respond back in understandable language.
The mysterious fang-jaw agrees to help the group find a way to escape, and sends them off with its son, Pertrep, a much smaller specimen who is also capable of human speech, and his pet Rocky, a large but timid armored creature who carries Pertrep around in a cage. To rise to the status of his parent, Pertrep must complete a journey to find somewhere that no fang-jaw has found before, so he agrees to help the group try to find a way out of the Grotto.
The group takes a boat down a large river of acid, trying to reach some sort of 'wall' as guided by Pertrep, which eventually leads them to where they've ended up now (with a very cool side arc in between courtesy of @Fluxxation though it isn't relevant to the abyssal grotto lore.)
Group A is currently in a rocky wasteland and their boat has stopped moving, so they got off at the river's edge to look for the issue.
Group B has generally been slower-paced with less development. The group has been accompanied by a sentient space rover named Charon who had been sent to the Grotto to conduct research. Most notably they have rummaged through a stranded ship, found a massive Earth tree inhabited by refugees from outside the Grotto who have gathered together to have somewhere to rest and stay safe, including the space deer person royalty named Princess Diar and her butler, and are now in a forest attacking a towering, spindly spider-like beast for kicks.
{I’ll go with B.}
 
{I’ll go with B.}
In that case I'll probably put moulton in A unless there's any objections to that, anyway I'll throw you two in when I make the next post which should happen later today.
 
I will go with B too, since Draedon's goal is to see what wildlife this place has to offer. (btw Scout is essentially Draedon controlling a scout bot.)
 
If Moulton wants that, I’ll go with A.
Honestly looking back at it, the difference isn't too bad, you can both be in B if you want, it might be easier too since there's currently less major events that have happened.
 
Honestly looking back at it, the difference isn't too bad, you can both be in B if you want, it might be easier too since there's currently less major events that have happened.
It’ll still be even, though. I also think entering without being immediately fighting will help get myself together.
 
Yeah, especially since Scout won't engage unless he deems a person about to die, if he himself is in danger, and even then he might not help the other person.
 
Still thinking of joining this someday. Maybe once Blade and Vin are more developed I'll toss them in, though Blade's lore needs to be looked at again for me to properly develop him.
 
also I made a post in the IC. You should see it.
 
Hey Orcha

Add Flora to the list of OCs
 
Done, flora and scout are now in.
 
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