Toxophilite [East]
Terrarian
So, today I had some free time to analyze some findings I had with Lucky vs. Menacing, what I discovered is that the two builds were comparable, but the differences often rested in the pace of certain types of battles, not necessarily the overall DPS (to which Menacing is always higher). This is a difficult discussion to have, so I decided to pretend I was a numbers guy & break down my findings visually, so that explaining the two types of builds would be easier. I decided to break down one of my hardest-hitting Weapons, a Legendary Flying Dragon (numbers people, please check my math!).
The equations I used below, had to do with an average of ten (10), so for example, because I have a 33% chance at a Critical Strike, my Weapon is likely to crit three out of every ten attacks, if my math is correct. However, on my Lucky, Critical Strike Chance Build, I have a Critical Strike chance of 61%, meaning I'm likely to crit every six out of ten attacks. Here's what I got...
306+306+306+306+306+306+306+612+612+612 = 3,978 (33% crit)
%
248+248+248+248+496+496+496+496+496+496 = 3,968 (61% crit)
As you can see, the differences in overall DPS are pretty negligible, with a difference of only 10 points. However, if we're going to be thorough, we have to look at other possibilities in raising these caps higher. What I did next, was isolate the two in their most optimal forms, first. Wrath Potions increase the Players attack by 10%, so I added this effect to the Menacing Build, since it would likely benefit from that increase the most, but for the Lucky Build, I went with Rage Potions, which increase Critical Strike Chance by 10% instead; here's what I got.
337+337+337+337+337+337+337+674+674+674 = 4,381 (33% crit) Wrath Potion (+10% damage)
248+248+248+496+496+496+496+496+496+496 = 4,216 (71% crit) Rage Potion (+10% crit)
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As you can see, the gap between the two got a bit wider, with a difference of 165 points. Not terribly bad, but certainly nothing to ignore. From here, one could assume that this trend would continue & Menacing is the obvious winner here, right? Well, before drawing any conclusions just yet, I went on to test one more thing. What would happen if both Builds were given access to use both Wrath & Rage Potions simultaneously? Well, I used my formula again & here's what I got...
337+337+337+337+337+337+674+674+674+674 = 4,718 (43% crit) Wrath Potion (+10% damage) & Rage Potion (+10% crit)
273+273+273+546+546+546+546+546+546+546 = 4,641 (71% crit) Wrath Potion (+10% damage) & Rage Potion (+10% crit)
---
The differences were reduced to 77 points using my equation. Now, to make sense of all of this, why isn't Menacing the clear winner here if the total numbers are always higher than Lucky? Well, my conclusion was "circumstance". If the two Builds were in a race to meet 4,620 points first, Menacing would likely be the winner almost every time. However, if the challenge was changed to something like, which build would destroy separate targets at 500 points a piece first, the Lucky Build would be the winner almost consistently. The missing equation was context, which means my original assumption was correct.
My Conclusion:
The equations I used below, had to do with an average of ten (10), so for example, because I have a 33% chance at a Critical Strike, my Weapon is likely to crit three out of every ten attacks, if my math is correct. However, on my Lucky, Critical Strike Chance Build, I have a Critical Strike chance of 61%, meaning I'm likely to crit every six out of ten attacks. Here's what I got...
306+306+306+306+306+306+306+612+612+612 = 3,978 (33% crit)
248+248+248+248+496+496+496+496+496+496 = 3,968 (61% crit)
As you can see, the differences in overall DPS are pretty negligible, with a difference of only 10 points. However, if we're going to be thorough, we have to look at other possibilities in raising these caps higher. What I did next, was isolate the two in their most optimal forms, first. Wrath Potions increase the Players attack by 10%, so I added this effect to the Menacing Build, since it would likely benefit from that increase the most, but for the Lucky Build, I went with Rage Potions, which increase Critical Strike Chance by 10% instead; here's what I got.
337+337+337+337+337+337+337+674+674+674 = 4,381 (33% crit) Wrath Potion (+10% damage)
248+248+248+496+496+496+496+496+496+496 = 4,216 (71% crit) Rage Potion (+10% crit)
---
As you can see, the gap between the two got a bit wider, with a difference of 165 points. Not terribly bad, but certainly nothing to ignore. From here, one could assume that this trend would continue & Menacing is the obvious winner here, right? Well, before drawing any conclusions just yet, I went on to test one more thing. What would happen if both Builds were given access to use both Wrath & Rage Potions simultaneously? Well, I used my formula again & here's what I got...
337+337+337+337+337+337+674+674+674+674 = 4,718 (43% crit) Wrath Potion (+10% damage) & Rage Potion (+10% crit)
273+273+273+546+546+546+546+546+546+546 = 4,641 (71% crit) Wrath Potion (+10% damage) & Rage Potion (+10% crit)
---
The differences were reduced to 77 points using my equation. Now, to make sense of all of this, why isn't Menacing the clear winner here if the total numbers are always higher than Lucky? Well, my conclusion was "circumstance". If the two Builds were in a race to meet 4,620 points first, Menacing would likely be the winner almost every time. However, if the challenge was changed to something like, which build would destroy separate targets at 500 points a piece first, the Lucky Build would be the winner almost consistently. The missing equation was context, which means my original assumption was correct.
My Conclusion:
- Menacing Builds are great for single, enormous number targets (Bosses). This is an endurance option.
- Lucky Builds are great for multiple, medium/ big numbered targets (Invasions). This is a great burst option.