I completely forgot that he prevented the Lunatic Cultist from spawningI'm just going to screenshot a point I left on this back when it was a comment on Red's profile.
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Skeletron is required for game progression. The Lunatic Cultist can't spawn otherwise (which is a lot later into the game, but the point still stands.)
Also, like everyone else said, doubling the accessory slots sounds like power creep. Terraria already gives you combinations to save slots; no need to double the amount.
I remember your comment and I originally opened my idea back up, I'm just trying to find a way to make build crafting possible without ruining our mobility
I do agree that mixing classes should still be allowed, but again, I was tryna put some sort of restriction on it to reduce the powercreep
Using the setup I provided, you're only really getting one extra damage-based accessory so our characters wouldn't actually be that more powerful
Plus, this is a better method than making a Wings accessory slot which gets suggested often
Because of the progression, you also don't even unlock the other slots until the endgame
The last slot is post-Moon Lord so if one extra damage accessory is that powerful then you at least wouldn't get it until you beat the game
Again though, there's probably a much better idea out there than this
I'm definitely not a game developer so I don't know how to make this properly balanced
If anyone could give input on how to improve this suggestion that I have while still upholding the sandbox then please do
I could just say that the emblem slot is just another class slot, and no longer differentiate between different classes
You could also replace the "Any Boss" part of my progression with specifically Skeletron
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