ScalarVector
Terrarian
This mod has been discontinued. The functionality has been merged into Webmilio's Commons.
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Im planning to push an update later adding all modded achievements to their own category, and adding the smaller icon after thats finished. For now all modded achievements get lumped into the "slayer" categoryHa ha ha! Well done. I've been waiting on this ever since you said something about it in Discord. Nice work. Totally will use it instantly.
EDIT: It's missing the smaller icon. Arr you going to add it or we should just do some PostDraw thingies?
If anything I would implement this as a config option on the player's side. Might see about implementing this with the next update.Great stuff! Surely would add this to my modswhen I have time to draw the icons.
My only wish would be to choose between classic and custom popups just because I prefer everything lined up with vanilla
The only notable changes on todays update was a data storage bug fix and the addition of Mod.Call support, which is documented under the spoiler "For Developers - Mod.Call method".Hey Scalie, mind if you put up a changelog?
There isnt currently a way to check, but I could easily add one. It is not possible to change the category of achievements generated, but I do plan on having all modded achievements put into a "modded" category at some point in the future.I really like this mod! But I have some questions...
I am curious if there is a way to check if player has an achievement? I am using Mod.Call method.
Also, is there a way to change achievement type? Normally, AchievementLib generates Slayer type achievements.
Nice update!Big update out today!
1.2.0 Changelog:
- Support for adding categorys to achievements. Note that this will break all achievements added with mod.call - make sure to pass an additional argument to all calls with a AchievementCategory.
- Achievements now sort based on completion.
- Fixed some miscolorations on achievement menu entries
- Added a call to be able to check the completion status of a modded achievement.
Again, major note that anyone adding achievements with mod.call will have to edit their messages to have the new 'category' argument!!!
Nevermind, I figured it out through the first method.What Mod object do I use for the Mod.Call method?
Yeah same here, I cannot run a Dedicated server now without this.Cannot start in a Dedicated Server · Issue #1 · TotallyNotAScalie/AchievementLib
[02:55:12] [1/WARN] [tML]: Silently Caught Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Terraria.GameContent.UI.Elements.UIAchievementListItem....github.com
Heads up, Scalie. Found an issue when hosting a dedicated server.