It's been asked for a thousand times, and here is my take on it:
Name: "Super Sandgun" (reference to the super star shooter and Doom's Super Shotgun)
Recipe: 1 Sand Gun, 1 Forbidden Fragment, 1 Tactical Shotgun, 14 Spectre Bars, 10 Souls of Night. At a Mythril or Orichalcum Anvil.
Shoots 10 chunks of sand in a cone, the sand's property changing depending on the type.
DIfferent Sand's Effects:
Sand: Pierces one enemy (Other Sand Types inherit this effect unless stated otherwise)
Corrupt Sand: Shoots 4 larger chunks of sand in a narrow cone that move faster and deal 2.5x damage.
Crimson Sand: Sand Sticks to enemies instead of bleeding and Inflict a Stacking Debuffs (much like the daybreak, but weaker)
Hallowed Sand: has Slight homing and deals 20% more damage.
(I haven't a clue of what the actual numbers would be, but this feels right)
Attached is a (Rather Crude) drawing of what it might look like.
Feel free to give constructive criticism!
Name: "Super Sandgun" (reference to the super star shooter and Doom's Super Shotgun)
Recipe: 1 Sand Gun, 1 Forbidden Fragment, 1 Tactical Shotgun, 14 Spectre Bars, 10 Souls of Night. At a Mythril or Orichalcum Anvil.
Shoots 10 chunks of sand in a cone, the sand's property changing depending on the type.
DIfferent Sand's Effects:
Sand: Pierces one enemy (Other Sand Types inherit this effect unless stated otherwise)
Corrupt Sand: Shoots 4 larger chunks of sand in a narrow cone that move faster and deal 2.5x damage.
Crimson Sand: Sand Sticks to enemies instead of bleeding and Inflict a Stacking Debuffs (much like the daybreak, but weaker)
Hallowed Sand: has Slight homing and deals 20% more damage.
(I haven't a clue of what the actual numbers would be, but this feels right)
Attached is a (Rather Crude) drawing of what it might look like.
Feel free to give constructive criticism!