add a reason why the player is evil.

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Morals are irrelevant. All that matters is getting results.
This made me laugh like a madman...
 
  • The player wanders near UFOs and probes which happen to turn the whole world into chaos and sometimes make NPCs die.
 
kill the guide 14 times to get the emblem that you need from the WOF
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And yet we kill everything in sight without a second tough. Also, i think you meant "leave" cause for some reason having a NPC who is slightly shorter than everyone else "die" is somehow a big nono.
Everyone knows he dies. They are just afraid that killing children would raise the ESRB rating.
 
make enemies spawn from statues just so they would suffer again and again when you kill them.
 
Something I posted in another thread:

All bosses are there to keep the player away from something. They are in areas where the player isn't meant to be because it isn't safe, evil lurks there or tools are hidden there that aren't meant for mortals to handle.

- Eye of Cthulhu: Comes to visit you after you've been poking your nose in deep caves where no man should wander, consuming the life force of crystal hearts. I imagine these crystals weren't meant to be used by puny humans and the Eye is there to set things straight.

- Eater of Worlds/Brain of Cthulhu: Are there to keep you from destroying their habitat.

- Skeletron: Is there to keep you out of the Dungeon, where evil is strong, another place you have no business of being.

- Queen Bee: Probably the least evil boss of all, after all, you killed one of her kids!

- King Slime: Okay, this one is an arse.

- Wall of Flesh: The entity that keeps fools from making the planet a worse place to live. Not that evil if you think about it. Afterall, as long as it is alive then the current balance of the planet remains in check.

- The Twins/The Destroyer/Skeletron Prime: Are there to get revenge for slaying the Eye/EoW/Skeletron and for making a mess of the planet.

- Plantera is the jungle's last form of defense against the corruption but fails to protect its home. It doesn't help at all whenever the foolish player walks through the jungle and destroys her 'children', the bulbs, which pisses her off. If those were left alone then the jungle could grow more Planteras and maybe have a chance.

- Golem is safely hidden away in a temple. An evil temple where the lihzahrds are kept inside due to past crimes against nature or whatever. They're locked in there for a reason, that's for sure.
Plantera keeps the key safe... until again the idiot player comes along, gets the key and manages to wake up the Golem, also leaving the door wide open for lihzahrds to get out. (There really should be a lihzahrd invasion.)

- The Duke is also not that evil. It's yet again the player who wakes him, annoying him with glowing worms. Is it an allergy? Doesn't he like the glow? Does the worm smell horrible to him? I dunno. But whatever the reason, it's the player who goes out of his way to capture a glowing worm and decides to drown it in the ocean.

1.3:
- So the Golem was safely locked inside this temple until the player releases him, killing him but the damage has been done. The seal has been broken, the way is open for an even greater evil to arrive, one that threatens not only Terraria but the very galaxy. Which leads to...

- Pissed off Martians! The player has done so much damage so far, but at least only Terraria was in danger, not other planets. This changes now. The Martians arrive, looking for you, trying to destroy you in order to stop things from going critical mass.

- Meanwhile, in order to contain the damage, a few cultists from an unknown race travel to the Dungeon to try to reseal this evil presence that's threatening the world and galaxy, the Moon Lord.
Why the Dungeon? Good question. Maybe it's here where everything began. Maybe it's a place where the ether is weak and evil can pass through.
Maybe it's a place where evil is strong to begin with, feeding the Moon Lord.

It's pretty clear the cultists mean no harm at all. You can walk by them and they will leave you alone. But ofcourse the idiot player had to kill them.
Which pisses off their boss, and rightfully so! You've thwarted their tries to repair the damage that YOU have caused! The insolence!

- Their leader killed, there's yet another safety measure keeping the Moon Lord from reaching the planet and/or galaxy.
Having followed the events on this planet OR simply feeling that something's amiss here and it needs to be stopped, 4 ancient species arrive, bringing 4 powerful shielded pillars with them to set up a barrier that'll stop the Moon Lord from entering this world.
They give everything trying to kill you when you get near one because they know what the stakes are. Otherwise they leave you alone, they're not hunting you down all over the map. They're like a universal police force, protecting the galaxy from things that weren't meant to be in our reality.

- The player manages to weaken the pillars and destroy them, because he is stupid, not having a clue about what's coming next.
With Golem's seal broken, the cultists' inability to repair the damage and with the pillars gone nothing stands in the Moon Lord's way to enter this world, destroying it and move on to other worlds.



I don't think 'the player' is evil though. Just very, very careless, destructive, nosy and dumb.
 
I don't get it how lunatic cultists are protecting the world from Moon lord. Aren't they trying to summon it? After death of cultist boss (who absorbed tablet's power to fight the player) this power is released into world, starting the invasion of celestial beings.
 
I don't get it how lunatic cultists are protecting the world from Moon lord. Aren't they trying to summon it? After death of cultist boss (who absorbed tablet's power to fight the player) this power is released into world, starting the invasion of celestial beings.
Everyone has their own view on that. ;)
 
The fact that, with few exceptions, you have to summon the bosses. In the case of items, the PC is evil because he/she had to make a crappy figure of the offended boss (EoC, Queen Bee, the Mechs), so they try to kill the player because they couldn't take it well. As for the others, you just woke them up from some sort of eternal slumber, so of course they'll be angry.
Now seriously, the fact that, as some NPCs randomly drop items, you can end up arranging their deaths for such petty things as a hat or a paint gun.
 
the thing is though, you control the player, you make their decisions, who was it that had slain that bunny again? oh yeah, you. you had the choice to not kill the guide yet you did it making you the selfish destructive animal that had almost doomed the galaxy, you control the player so you are responsible for all those squirrel corpses.
 
Sacrifice your friend who has been with you your whole journey, summoning a guardian, who you kill anyway, realeasing an undoable curse, just for progression.
Well, sometimes you have to make sacrifices for the things you love. Infact, I think the Guide seems to know/have something more vile
Keeping a child around, just for him to give you stuff for fish.
I really don't think the angler's a child. Possibly related to a leprechaun.
Killing an old man, just so you can fight a demon again for the book he drops.
Idk if you mean skeletron. But if you do, Skeletron kills the old man for not protecting the dungeon
Kill a bunch of people standing by the dungeon, who don't even attack you. In fact, maybe they're protecting your world from the Moon Lord...
Good point here. Guessing it's because after killing enemies and enemies over and over again, the player might think they're evil like the others.
Summon monsters just so you can slaughter them for their drops.
They're monsters, end of story
 
Lets see...
  1. Teleports him/herself and a innocent bystander into multiple worlds to; A. Destroy the world for resources, or B. Just to be a :red: to all the wildlife.
  2. Builds structures that are unnatural, just for his own cruel enjoyment.
  3. Kills the inhabitants and guardians of said world.
  4. Helps the Guide along with his plans of suicide.
  5. Kills the guardian of hell, causing the spirits of light and dark to team up in order to attempt to stop you.
  6. Kill the Moon Lord's creations (mechanical bosses)
  7. Kill Plantera's children
  8. Kill the special forces (golem) designed to stop threats like him
  9. Kill the cultists trying to aid the moon lord in stopping him
  10. Kill the Moon Lord's right-hand man, the leader of the cultists
  11. Destroy the Moon Lord's source of power, the pillars
  12. And last but not least... Murder the God of Terraria (Moon Lord)
All in the name of world domination.

The player is one :red:ed up person.
 
I respect your opinion, don't get me wrong, but I thought the point of this thread was to prove the player was evil?
 
Lets see...
  1. Teleports him/herself and a innocent bystander into multiple worlds to; A. Destroy the world for resources, or B. Just to be a :red: to all the wildlife.
  2. Builds structures that are unnatural, just for his own cruel enjoyment.
  3. Kills the inhabitants and guardians of said world.
  4. Helps the Guide along with his plans of suicide.
  5. Kills the guardian of hell, causing the spirits of light and dark to team up in order to attempt to stop you.
  6. Kill the Moon Lord's creations (mechanical bosses)
  7. Kill Plantera's children
  8. Kill the special forces (golem) designed to stop threats like him
  9. Kill the cultists trying to aid the moon lord in stopping him
  10. Kill the Moon Lord's right-hand man, the leader of the cultists
  11. Destroy the Moon Lord's source of power, the pillars
  12. And last but not least... Murder the God of Terraria (Moon Lord)
All in the name of world domination.

The player is one :red:ed up person.
2 How is building inherently evil?
3 To be fair, there are very few bosses that don't have to be summoned.
4 Actually, it's even worse, as the Guide apparently didn't know that the sacrifice needed to summon the WoF would kill him.
5 Actually, they compete with each other for territory.
6 What indicates that they were made by the Moon Lord?
7 What children? The flowers likely are PART of Plantera, if only because it would be the only way the latter would care about the bulbs.
8 Judging from the temple, it seems that the Lihzahrds were actually trying to protect the Golem, not the other way around, which may or may not be worse.
9, 10 and 12 Considering that the message that indicates that the Moon Lord calls it an impending doom, that is quite questionable.
11 Actually, that doesn't make much sense, as that would make the Moon Lord a lot weaker.
 
Well, the "hero" enjoys summoning, then killing, creatures then viciously looting their remains, and in certain cases stealing the souls of his/her enemies. He also absorbs their hearts and thinks its okay to murder EVERYTHING he sees including ducks, squirrels, bee larvae, and many more.


The "hero" is a :red:.
 
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