sharkman0101
Spazmatism
Combat Targeting, a feature that allows you to "lock-on" to an opponent, and is currently present in most verisons of Terraria. The only exception seems to be the Console versions.
Now, you may be wondering, why do we need this? Doesn't aim with the controller work smoothly?
Weeeeeeeelllllll, not exactly. Trying to aim with weapons that require precise aim such as yo-yos or thin line of sight weapons like guns can be tricky and often miss due to the nature of the control stick compared to a mouse. Trust me, trying to hit enemies with such weapons is a real pain. You'd especially feel the burn when a Herpling is charging you and your Armarok keeps going up and around the damn mutated slug.
So, this suggestion is pretty simple. Like how you can use Combat Targeting with Gamepads on the PC version, you can assign a button on the controller that will act as the lock-on button. You can also choose who the combat targeting cycle priorities, being the case with PC in how you can choose line of sight lock-on or closest target lock-on. With this feature, it will enable weapons such as a yo-yo to effectively hit a target without it missing constantly due to the lack of precision on the control stick.
That's pretty much all I have to say here, it is a simple suggestion that will greatly improve the console experience for many. Thoughts? Concerns? Anything I missed or need to improve upon?
Cheers!
Now, you may be wondering, why do we need this? Doesn't aim with the controller work smoothly?
Weeeeeeeelllllll, not exactly. Trying to aim with weapons that require precise aim such as yo-yos or thin line of sight weapons like guns can be tricky and often miss due to the nature of the control stick compared to a mouse. Trust me, trying to hit enemies with such weapons is a real pain. You'd especially feel the burn when a Herpling is charging you and your Armarok keeps going up and around the damn mutated slug.
So, this suggestion is pretty simple. Like how you can use Combat Targeting with Gamepads on the PC version, you can assign a button on the controller that will act as the lock-on button. You can also choose who the combat targeting cycle priorities, being the case with PC in how you can choose line of sight lock-on or closest target lock-on. With this feature, it will enable weapons such as a yo-yo to effectively hit a target without it missing constantly due to the lack of precision on the control stick.
That's pretty much all I have to say here, it is a simple suggestion that will greatly improve the console experience for many. Thoughts? Concerns? Anything I missed or need to improve upon?
Cheers!