Dragrath
Duke Fishron
Inspired by a teaser on new fluid mechanics I want to bring to attention the emptyness of those fluids
As of now there is a pitiful amount of monsters native to aquatic biomes in the game
5 jellyfish(Blue Jellyfish,Pink Jellyfish(Ocean), Green Jellyfish,Blood Jelly(Crimson) Fungo Fish(Mushroom))
Squid(Ocean)
Sea Snail(Ocean)-Only habitat aquatic
Crab(ocean)-only habitat aquatic
Shark(Ocean)
Piranha
Angler Fish
Arapaima(Jungle)
Blood Feeder
Goldfish(Critter/corrupt/Crimson)
Meanwhile many biomes don't have any native aquatic foes at all outside of goldfish on blood moons
Croc AI- This would be a new AI type.
These enemies "hide" similar to psychos just below the surface of the water. If a player gets too close(yet still above the surface) they would rapidly dash out at the player and pursue the player on land/water
Caiman-found in the jungle prehardmode lying in wait just below the surface of water (any name suggestions for hardmode equivalent?)
Nile Crocodile-(found in Desert waters during hardmode in addition to their stealth state they would have a color scheme matching the predominate sand color(sand/peral sand/ebonsand/crimsand)
Hell Croc-Large Crocodilian denizens of hell able to spawn in hardmode. With fearsome jaws and tough hellstone hide they would be quite formidable foes against the unwary. Able to drop hellstone making the resource finally renewable
Granite Gator- found in and near granite biomes and able to hide in both water and lava be afraid. can drop granite scales usable as vanity armor
Now In addition to crocs there are quite a few possibilities to enhance our diving experiences.
Hallowed Creatures
Chaotic Crystal Carp-Relatively common. Able to warp to another body of water to pursue the player for all intents and purposes they are an aquatic chaos elemental with more speed and damage(25% chance to inflict confusion in expert)-(underground hallow only ascetically based on chaos fish)-chance to drop Rod of Discord and chaos scales(substitutes for chaos fish in crafting)
(Underground Hallow)
Luminous squid-a watery foe able to emit a cloud of glowing ink that brightly obscures things and naturally it will confuse you. Also after releasing glowing "ink" they teleport. Drops Trifold Map.
Crimson aquatics (more buffs than anything new though I did add a miniboss to match the other two )
Blood Feeder-make actually somewhat threatening More HP defense and damage 50% chance to inflict bleeding debuff
Corruption aquatics(all hardmode)
-Soul drowner-an eater of souls variant particularly adapted to the water they have lashing tentacles that can pull unsuspecting players into the water
-Bonefang-Purple skeletal piranah's they spawn in great numbers and swarm akin to eaters but in the water.
In addition to common enemies for these biomes I suggest a aquatic miniboss of sorts that would drop a crafting material usable for mech tier gear as well as a potion substitute for the respective fish they are based on.
Each would be able to spawn in water of their respective underground cavern biomes as well as in an ocean that has been converted to their respective biome.
For the Hallow:
-Prismatic Angle fish-a rare but powerful crystalline fish that attacks the player by shooting reflecting rainbow lasers (ascetically based on prismite with inspiration from the archer fish)
drops-1-3(100%) crystal shards,
Prismic scales rare drop used to craft:
-Metastasis-nasty eldritch tumor cells that create smaller mini cells that on contact with the player try and explode into an ichor filled mess(inflicts ichor always and has a chance to inflict weak on expert). luckily they can't leave the water without jumping and would have a max spawn count. replicas can only split up to twice. Very high base damage on explosions+Ichor makes them really dangerous(the split off mini cells can toss themselves out of the water like jellies turning into living landmines be warned!
Drops:
Ichor(100% main cell), malignant tissue( rare crafting mat)
-Ebonscale Dragonfish-a ferocious large armored wyvern like creature unable to leave the water. It can breath cursed flames towards the player either in small bursts to hit players above water, or chase the player spewing a cone of cursed flames. Also has high defense and contact damage to compensate for being a worm type foe limited to underwater.
Drops:Cursed Flames 3-5(100%)
Ebonscale (rare crafting mat used to make:
Snow Biome additions(as Icy merman is all we have)
Icy Merman-would be given the ability to swim akin to Creature from the Deep. they still prioritize shooting ice at player though
Ice Fish -100% chance to inflict chilled if player isn't already. If the player is chilled its attacks freeze. Immune to frostburn.
Ice lamprey-latches onto player
Octopus-Hardmode hides camouflaged in icy water inflicts broken armor or bleeding for ankh charm
Lava Dwellers:
Obsidian Piranha-a lava dwelling fish able to be found where ever lava lurks. May be found in water brought to the lava layers of caverns as well
Hell Shark-What is scarier than a sand shark? A shark that can swim through lava ash among other things
Demon Shark-hardmode variant of hell shark with drastically more pain and speed
Honey Dwellers:
Electric Beel-what happens when an electric eel is crossed with a Bee? You get a long segmented swimmer that inflicts electrified. fun
Honey Slime Spawn in honey or from broken beehives they are full of bees that continuously spawn from the slime-drops(spawns honey)-can spawn in honey
Honey Shark-rare hardmode enemy (because sharks!)
And a little shark extra:
Mermaid's purse-pet item that summons a baby shark pup. Serving as a rare drop from any and all shark varieties(drastically lower drop rate from normal sharks though because they have a statue)
(yes I know most sharks especially large ones have internalized eggs but this is Terraria plus it comes out of their gibbs so... yeah)
The baby shark pup would swim through the air, terrain etc. As one would expect from a shark when idle it would circle the player, and additionally when you kill an enemy it comes over to where the enemy died as if it was "eating" their gibs. *adorable*
As always please comment any format advise/techniques would be very welcome!
As of now there is a pitiful amount of monsters native to aquatic biomes in the game
5 jellyfish(Blue Jellyfish,Pink Jellyfish(Ocean), Green Jellyfish,Blood Jelly(Crimson) Fungo Fish(Mushroom))
Squid(Ocean)
Sea Snail(Ocean)-Only habitat aquatic
Crab(ocean)-only habitat aquatic
Shark(Ocean)
Piranha
Angler Fish
Arapaima(Jungle)
Blood Feeder
Goldfish(Critter/corrupt/Crimson)
Meanwhile many biomes don't have any native aquatic foes at all outside of goldfish on blood moons
Croc AI- This would be a new AI type.
These enemies "hide" similar to psychos just below the surface of the water. If a player gets too close(yet still above the surface) they would rapidly dash out at the player and pursue the player on land/water
Caiman-found in the jungle prehardmode lying in wait just below the surface of water (any name suggestions for hardmode equivalent?)
Nile Crocodile-(found in Desert waters during hardmode in addition to their stealth state they would have a color scheme matching the predominate sand color(sand/peral sand/ebonsand/crimsand)
Hell Croc-Large Crocodilian denizens of hell able to spawn in hardmode. With fearsome jaws and tough hellstone hide they would be quite formidable foes against the unwary. Able to drop hellstone making the resource finally renewable
Granite Gator- found in and near granite biomes and able to hide in both water and lava be afraid. can drop granite scales usable as vanity armor
Now In addition to crocs there are quite a few possibilities to enhance our diving experiences.
Hallowed Creatures
Chaotic Crystal Carp-Relatively common. Able to warp to another body of water to pursue the player for all intents and purposes they are an aquatic chaos elemental with more speed and damage(25% chance to inflict confusion in expert)-(underground hallow only ascetically based on chaos fish)-chance to drop Rod of Discord and chaos scales(substitutes for chaos fish in crafting)
(Underground Hallow)
Luminous squid-a watery foe able to emit a cloud of glowing ink that brightly obscures things and naturally it will confuse you. Also after releasing glowing "ink" they teleport. Drops Trifold Map.
Crimson aquatics (more buffs than anything new though I did add a miniboss to match the other two )
Blood Feeder-make actually somewhat threatening More HP defense and damage 50% chance to inflict bleeding debuff
Corruption aquatics(all hardmode)
-Soul drowner-an eater of souls variant particularly adapted to the water they have lashing tentacles that can pull unsuspecting players into the water
-Bonefang-Purple skeletal piranah's they spawn in great numbers and swarm akin to eaters but in the water.
In addition to common enemies for these biomes I suggest a aquatic miniboss of sorts that would drop a crafting material usable for mech tier gear as well as a potion substitute for the respective fish they are based on.
Each would be able to spawn in water of their respective underground cavern biomes as well as in an ocean that has been converted to their respective biome.
For the Hallow:
-Prismatic Angle fish-a rare but powerful crystalline fish that attacks the player by shooting reflecting rainbow lasers (ascetically based on prismite with inspiration from the archer fish)
drops-1-3(100%) crystal shards,
Prismic scales rare drop used to craft:
lifeforce potions(can be substituted for prismite)
Prismic Protractor: magic weapon fires semi lingering laser beams that reflect off surfaces until they hit an enemy or despawn
Dao of Wow:-Dow of Pow+Crystal Shards+Souls of sight + Prismic Scales=More crystalline light/dark flail that can shoot lasers and confuse on contact ( Look It is supposed to be a disco ball made of dark/light crystals)
Prismic Bow:- a bow crafted w/ souls of fright. fires rainbow arrows that split into separate colors on hitting an enemy. initial shot non piercing but reflected shots are piercing. can bounce off walls up to 4 times(bounces by primary count against secondary beams)
Crystal elemental staff:-summons a crystal elemental a slow moving but strong minion that attacks by both melee and shooting crystal fragments. More over they can teleport like chaos elementals. Their color would vary like crystal shards do(randomly) Made from Prismic scale+Soul of might+crystal shards+souls of light
Crystal Wings:- Prismic scale+10 crystal shards+souls of flight gives off some light at the cost of flight time (stats left out not sure if I should tier this pre or post mech)
Prismic Protractor: magic weapon fires semi lingering laser beams that reflect off surfaces until they hit an enemy or despawn
Dao of Wow:-Dow of Pow+Crystal Shards+Souls of sight + Prismic Scales=More crystalline light/dark flail that can shoot lasers and confuse on contact ( Look It is supposed to be a disco ball made of dark/light crystals)
Prismic Bow:- a bow crafted w/ souls of fright. fires rainbow arrows that split into separate colors on hitting an enemy. initial shot non piercing but reflected shots are piercing. can bounce off walls up to 4 times(bounces by primary count against secondary beams)
Crystal elemental staff:-summons a crystal elemental a slow moving but strong minion that attacks by both melee and shooting crystal fragments. More over they can teleport like chaos elementals. Their color would vary like crystal shards do(randomly) Made from Prismic scale+Soul of might+crystal shards+souls of light
Crystal Wings:- Prismic scale+10 crystal shards+souls of flight gives off some light at the cost of flight time (stats left out not sure if I should tier this pre or post mech)
-Metastasis-nasty eldritch tumor cells that create smaller mini cells that on contact with the player try and explode into an ichor filled mess(inflicts ichor always and has a chance to inflict weak on expert). luckily they can't leave the water without jumping and would have a max spawn count. replicas can only split up to twice. Very high base damage on explosions+Ichor makes them really dangerous(the split off mini cells can toss themselves out of the water like jellies turning into living landmines be warned!
Drops:
Ichor(100% main cell), malignant tissue( rare crafting mat)
Metaststatic Rifle- An upgrade over the Clockwork Assault Rifle, bullets fired by this have a three round burst with the chance to fire an additional fleshy shot with a small spread weapon has no knock back (Clockwork Assault Rifle+malignant tissue+souls of fright)
The Tumor-Mech tier Yo-yo has relatively low damage for the tier but has a chance to on contact spawn "tumors" on the foe that explode a short while later (requires souls of might too)
*Insert name here*-Spawns bouncy balls of flesh that spew out blood streams as well as occasional ichor while constantly spinning. Projectiles bounce of to five times with the fluid streams serving as the main damage source(one empty spell book+Malignant Tissue+Souls of Sight)
Malignant Staff-Summoner weapon: summons an eldritch cell mass that spawns mini suicidal cells which can inflict Ichor. Like the stardust dragon it becomes more powerful with each summon rather than adding a new one growing larger and gaining better odds of inflicting ichor along with much stronger and creates larger quantities of suicidal cancer cells. (Souls of fright+crimtane bars+Ichor+malignant tissue+souls of night)
Flesh wings-Malignant Tissue+20 souls of flight made of gross fleshy membranes with vague similarities to lungs and kidneys. Also has pulsating tumor motions in flight eww...
The Tumor-Mech tier Yo-yo has relatively low damage for the tier but has a chance to on contact spawn "tumors" on the foe that explode a short while later (requires souls of might too)
*Insert name here*-Spawns bouncy balls of flesh that spew out blood streams as well as occasional ichor while constantly spinning. Projectiles bounce of to five times with the fluid streams serving as the main damage source(one empty spell book+Malignant Tissue+Souls of Sight)
Malignant Staff-Summoner weapon: summons an eldritch cell mass that spawns mini suicidal cells which can inflict Ichor. Like the stardust dragon it becomes more powerful with each summon rather than adding a new one growing larger and gaining better odds of inflicting ichor along with much stronger and creates larger quantities of suicidal cancer cells. (Souls of fright+crimtane bars+Ichor+malignant tissue+souls of night)
Flesh wings-Malignant Tissue+20 souls of flight made of gross fleshy membranes with vague similarities to lungs and kidneys. Also has pulsating tumor motions in flight eww...
-Ebonscale Dragonfish-a ferocious large armored wyvern like creature unable to leave the water. It can breath cursed flames towards the player either in small bursts to hit players above water, or chase the player spewing a cone of cursed flames. Also has high defense and contact damage to compensate for being a worm type foe limited to underwater.
Drops:Cursed Flames 3-5(100%)
Ebonscale (rare crafting mat used to make:
Wrath Potion-As an evolved ebonkoi that reached level 20, its flesh retains the properties needed for this potion . Thus ebonscale would be able to be used as substitute for Ebonkoi in producing Wrath potions!
Blightshot-Dart gun that fires a small cluster of darts in a highly inaccurate manner. Has a high fire rate but at the cost of low launch velocity. 50% chance not to consume ammo(dart gun+Ebonscale+Souls of sight)
Cursed Breath-Magic spell charges up to release a potentially sustained blast of cursed flames the longer held the further they travel and the more powerful they are.(Ebonscale+ Cursed flames+Souls of Might Night and Empty Tome)
Ebonfang-A Spear of decent length( slightly shorter than Gungnir) fires a short burst of cursed fire in front of its path. this burst of flames tapers off in a narrow slash mark. The flames can not hit through blocks(10 Demonite bars? +Ebonscale+10 Rotten Chunks+souls of fright)
Staff of the Corruptor-spawns little eaters as minions they alternate between swarming foes and shooting little vile spit projectiles at enemies(10 Demonite bars +Ebonscale+cursed flames+souls of fright)
Dragon Wings-ebonscale+20 souls of flight
Blightshot-Dart gun that fires a small cluster of darts in a highly inaccurate manner. Has a high fire rate but at the cost of low launch velocity. 50% chance not to consume ammo(dart gun+Ebonscale+Souls of sight)
Cursed Breath-Magic spell charges up to release a potentially sustained blast of cursed flames the longer held the further they travel and the more powerful they are.(Ebonscale+ Cursed flames+Souls of Might Night and Empty Tome)
Ebonfang-A Spear of decent length( slightly shorter than Gungnir) fires a short burst of cursed fire in front of its path. this burst of flames tapers off in a narrow slash mark. The flames can not hit through blocks(10 Demonite bars? +Ebonscale+10 Rotten Chunks+souls of fright)
Staff of the Corruptor-spawns little eaters as minions they alternate between swarming foes and shooting little vile spit projectiles at enemies(10 Demonite bars +Ebonscale+cursed flames+souls of fright)
Dragon Wings-ebonscale+20 souls of flight
Snow Biome additions(as Icy merman is all we have)
Icy Merman-would be given the ability to swim akin to Creature from the Deep. they still prioritize shooting ice at player though
Ice Fish -100% chance to inflict chilled if player isn't already. If the player is chilled its attacks freeze. Immune to frostburn.
Ice lamprey-latches onto player
Octopus-Hardmode hides camouflaged in icy water inflicts broken armor or bleeding for ankh charm
Lava Dwellers:
Obsidian Piranha-a lava dwelling fish able to be found where ever lava lurks. May be found in water brought to the lava layers of caverns as well
Hell Shark-What is scarier than a sand shark? A shark that can swim through lava ash among other things
Demon Shark-hardmode variant of hell shark with drastically more pain and speed
Honey Dwellers:
Electric Beel-what happens when an electric eel is crossed with a Bee? You get a long segmented swimmer that inflicts electrified. fun
Honey Slime Spawn in honey or from broken beehives they are full of bees that continuously spawn from the slime-drops(spawns honey)-can spawn in honey
Honey Shark-rare hardmode enemy (because sharks!)
And a little shark extra:
Mermaid's purse-pet item that summons a baby shark pup. Serving as a rare drop from any and all shark varieties(drastically lower drop rate from normal sharks though because they have a statue)
(yes I know most sharks especially large ones have internalized eggs but this is Terraria plus it comes out of their gibbs so... yeah)
The baby shark pup would swim through the air, terrain etc. As one would expect from a shark when idle it would circle the player, and additionally when you kill an enemy it comes over to where the enemy died as if it was "eating" their gibs. *adorable*
As always please comment any format advise/techniques would be very welcome!
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