Sprites Adding Turrets to Terraria!

Yuyutsu

Dungeon Spirit
Hello, folks! Yuyutsu here, and I'm here today with a very large suggestion. It's my goal to show you that Turrets can be implemented into this game- hopefully with a spice of uniqueness! So, let's get into it! Welcome to:

New Piskel (8) (1).png
Turrets
New Piskel (8) (1) (1).png

Pretty self explanatory, right? However, this suggestion's a bit long, so let's create a quick table of contents to break it down.

Table of Contents

1. Overview
2. Turrets
2a. Turret Type- Blast
2b. Turret Type- Laser
2c. Misc. Turrets
3. Augments
3a. Tier I Augments
i. Blast Augments
ii. Laser Augments
3b. Tier II Augments
i. Blast Augments
ii. Laser Augments
3c. Tier III Augments
i. Blast Augments
ii. Laser Augments
3d. Tier IV Augments
i. Blast Augments
ii. Laser Augments
3f. Ancient Augments


1. Overview
Now, Turrets are something I've wanted to see in this game for a very long time. I love Tower Defense type games, and older spoilers of Terraria Otherworld always got me interested in what Turrets would be like in the original game.

However, a problem arose when I was throwing ideas at the wall to see how Turrets in Terraria could be unique. The problem exists in Sentry Summons. In the beginning of my brainstorm sessions for this idea, I realized that Sentry Summons effectively are Turrets (place em down, and they control an area by firing on nearby enemies). However, this wasn't what I wanted out of a Turret.

I wanted Turrets in this game to be more customizable, and to exist irrelevant of certain classes/damage types.
- So, I introduced Augments (see below) in an attempt to make Turrets unique and independent from Summons.
Let's examine Turrets themselves a little more closely.

2. Turrets
Let's define some basic rules about Turrets first:
- Turrets are placeable objects, like tables and chairs
- A Player can only have one active turret at a time. This cap increases to two in Hardmode.
- Right-click a Turret to view its Augment Slots there. Augments can be inserted via Augment Slots, or, Augments can be thrown on top of Turrets, automatically equipping the Augment. If Augment Slots are full, this will not work.
- Turrets deal classless damage (unaffected by armor/accessories that boost certain damage) and cannot deal critical hits


Additionally, the 8 main Turrets (Blast and Laser) require one of the following components (corresponding to their tier) to craft:

Vortex_armor (2).png

Zoom Lens- Drops from the Eye of Cthulhu (20%). Crafts Tier I Blast and Laser Turrets.
Scrying Orb- Drops from Dark Casters and Cursed Skulls rarely (1%). Crafts Tier II Blast and Laser Turrets.
Mechanical Processor- Drops from Mechanical Bosses occasionally (10%). Crafts Tier III Blast and Laser Turrets.
Martian Power Core- Drops from the Martian Saucer occasionally (10%). Crafts Tier IV Blast and Laser Turrets.

2a. Blast Turrets
Blast Turrets are the simplest type of Turret, and are thus the easiest to obtain. They shoot a single bolt that doesn't pierce, with a very small AoE explosion radius. Blast Turrets have a limited cone of fire. Here are the four tiers of Blast Turrets:

Wood.png

Wood Chipper
Tier I Blast
11 Damage / Weak Knockback / Average Speed (29) / 45 Degree cone on either side / Medium Velocity / 1 Augment Slot
Crafted With:
Vortex_armor (2) (4).png
Zoom Lens- 1
Lead_Bar.png
Iron_Bar.png
Iron/Lead Bar- 5
Glass.png
Glass Block- 10
Wood.png
Any Wood- 20

New Piskel (10).png

Lens Flare
Tier II Blast
20 Damage / Weak Knockback / Average Speed (25) / 55 Degree cone on either side / Medium Velocity / 2 Augment Slots
Crafted With:
Vortex_armor (2) (3).png
Scrying Orb- 1
Silver_Bar.png
Tungsten_Bar.png
Silver/Tungsten Bar- 10
Wire.png
Wire- 20
Glass.png
Glass Block- 10

New Piskel (8) (1).png

Omni Cannon
Tier III Blast
36 Damage / Average Knockback / Average Speed (25) / 60 Degree cone on either side / Medium Velocity / 3 Augment Slots
Crafted With:
Vortex_armor (2) (2).png
Mechanical Processor- 1
Hallowed_Bar.png
Hallowed Bar- 5
Titanium_Bar.png
Adamantite_Bar.png
Titanium/Adamantite Bar- 5
Cog.png
Cog- 10

Vortex_armor.png

QP-3514
Tier IV Blast
74 Damage / High Knockback / Average Speed (24) / Full 180 Degree cone / High Velocity / 3 Augment Slots
Crafted With:
Vortex_armor (2) (1).png
Martian Power Core- 1
Chlorophyte_Bar.png
Chlorophyte Bars- 5
Ectoplasm.png
Ectoplasm- 5
Martian_Conduit_Plating.png
Martian Conduit Plating - 50

See below for Blast-specific Augments.

2b. Laser Turrets
Unlike Blast Turrets, Laser Turrets shoot a continuous laser that latches onto nearby foes. They lack range, and also have a limited cone of fire (although a larger one than Blast Turrets).

New Piskel (8) (3).png

Jewelled Prism
Tier I Laser
7 Damage / Very Weak Knockback / Low Damage Rate / 60 Degree Cone on either side / 7 Block Laser Length / 1 Augment Slot
Crafted With:
Vortex_armor (2) (4).png
Zoom Lens- 1
Amethyst.png
Ruby.png
Emerald.png
Sapphire.png
Topaz.png
Diamond.png
Amber.png
Any Gem- 3
Clay_Block.png
Clay- 40

Aqua_Scepter.png

Necrotic Siphon
Tier II Laser
17 Damage / Very Weak Knockback / Medium Damage Rate / 70 Degree Cone on either side / 11 Block Laser Length / 2 Augment Slots
Crafted With:
Vortex_armor (2) (3).png
Scrying Orb- 1
Bone.png
Bone- 50

New Piskel (14).png

Q-Beam
Tier III Laser
30 Damage/ Weak Knockback / Medium Damage Rate/ 80 Degree Cone on either side / 15 Block Laser Length / 3 Augment Slots
Crafted With:
Vortex_armor (2) (2).png
Mechanical Processor- 1
Chlorophyte_Bar.png
Chlorophyte Bar- 6
Soul_of_Night.gif
Soul of Night - 7
Soul_of_Light.gif
Soul of Light - 7

Treasure_Bag_(Moon_Lord) (1).png

Lunar Conduit
Tier IV Laser
59 Damage/ Weak Knockback / Fast Damage Rate / Full 180 Degree Cone / 20 Block Laser Length / 3 Augment Slots
Crafted With:
Vortex_armor (2) (1).png
Martian Power Core- 1
Vortex_Fragment.png
Vortex Fragment - 4
Stardust_Fragment.png
Stardust Fragment- 4
Solar_Fragment.png
Solar Fragment- 4
Nebula_Fragment.png
Nebula Fragment- 4
Meteorite_Bar.png
Meteorite Bar- 10

2c. Misc Turrets
Miscellaneous Turrets are not crafted, but found around the world. They do not benefit from any Augments except Debuff and Ancient Augments, but make up for this by being stronger than other Turrets of the tier.

Triplod (1) (1) (2).png

Machine Turret
25 Damage / Average Knockback / 45 Degree Cone on either side / High Velocity / 2 Augment Slots
Shoots a burst of three bullets, like the Clockwork Assault Rifle.
Sold by the Travelling Merchant for 75
GoldCoin.gif
at any time.


Triplod (3).png

Ancient Mortar
26 Damage / High Knockback / 100 Degree Upward Cone / Low Velocity / 2 Augment Slots
Shoots slow, explosive rounds that are affected by gravity.
Found in Gold or Shadow Chests very rarely (5%).

3. Augments
Augments are slottable, equipable Buffs that can be attached to any Turret by right-clicking and viewing its Augment Slots, or simply throwing the Augment upon the Turret. Some Augments can only apply to certain Turrets. Augments can be found all across the world. More detailed lists can be found below.

3a. Tier I Augments
Tier I Augments are the most basic type of Augment, and can be found in:
- Wooden Chests (5%)
- Golden / Water Chests (10%)
- EoC / King Slime / BoC / EoW (75%)
- Smashing Pots (1%)
- Inside Blue / Green Slimes (2%)
- Skeletons (5%) and Undead Miners (50%)

i. Blast Augments
3e7a1212fb61e69a655409cba84aaf20 (1) (1).png

Velocity Boost I - Increases Projectile Velocity by 10%.
Sightline Boost I - Increases Angle Targeting cone by 10 degrees.
Speed Boost I - Increases Firing Speed by 10% at the cost of 5% damage.
Multi Strike I - Fires three rounds in quick succession that deal 33% the original damage each.
Damage Boost I - Increases damage by 10%, but reduces Firing Speed by 5%.
Rocket Blast I - Converts Projectiles into Low Velocity, Explosive Rockets that are 20% slower but deal 25% more damage.
Reflector I - Has a 25% chance to reflect enemy projectiles in a 3 Block Radius.

Poison Augment - Attacks have a 10% chance to Poison foes for 6 seconds.
Chilling Augment - Attacks have a 10% chance to Slow hit foes for 3 seconds.

ii. Laser Augments
3e7a1212fb61e69a655409cba84aaf20 (1) (2).png

Laser Range I - Increases beam length by 2 blocks.​
Targeting Cone I - Increases Targeting Cone by 10 degrees.​
Damage Boost I - Increases Damage by 10% but reduces damage rate by 5%.​
Energy Shield I - Creates a temporary 250 HP shield with a 10 minute cooldown. Enemies divert attacks and projectiles to this shield.​
Dual Laser I - Laser Turrets can shoot up to 2 Lasers that deal 33% the original's damage.​
Poison Augment - Attacks have a 10% chance to Poison foes for 6 seconds.
Chilling Augment - Attacks have a 10% chance to Slow hit foes for 3 seconds.

3b. Tier II Augments
Tier II Augments are found in:
- Dungeon Chests - 20%
- Shadow Chests - 25%
- Any Dungeon Enemy - 2%
- Skeletron / WoF - 75%
- Any Crate (except Wooden) - 10%

i. Blast Augments

3e7a1212fb61e69a655409cba84aaf20 (1) (4).png

Velocity Boost II - Increases Projectile Velocity by 15%.​
Sightline Boost II - Increases Angle Targeting cone by 20 degrees.​
Speed Boost II - Increases Firing Speed by 18% at the cost of 10% damage.​
Multi Strike II - Fires three rounds in quick succession that deal 45% the original damage each.​
Damage Boost II - Increases damage by 18%, but reduces Firing Speed by 10%.​
Rocket Blast II - Converts Projectiles into Low Velocity, Explosive Rockets that are 25% slower but deal 30% more damage.​
Reflector II - Has a 60% chance to reflect enemy projectiles in a 4 Block Radius​
Scraptrap II - Killing enemies with Turrets has a 33% chance of dropping Scrap Metal, which increases player Defense by 5 for 10 seconds if picked up (caps at 5).​
Shotburst II - Shoots 2-5 inconsistent and inaccurate projectiles that deal 50% the original's damage.​

Flame Augment - Attacks have a 10% chance to Burn foes for 7 seconds.

Confusion Augment - Attacks have a 10% chance to Confuse hit foes for 5 seconds.
ii. Laser Augments
3e7a1212fb61e69a655409cba84aaf20 (1) (3).png

Laser Range II - Increases beam length by 4 blocks.
Targeting Cone II - Increases Targeting Cone by 20 degrees.
Damage Boost II - Increases Damage by 18% but reduces damage rate by 10%.
Energy Shield II - Creates a temporary 300 HP shield with a 9 minute cooldown. Enemies divert attacks and projectiles to this shield.
Dual Laser II - Laser Turrets can shoot up to 2 Lasers that deal 45% the original's damage.
Remote Repair II - Killing enemies with Turrets can return 3-5 life to the player 33% of the time.
Omega Laser II - Cannot be used with Dual/Tri Laser. Converts the Laser's Sticking Projectile into a large beam that fires sporadically in a line (similarly to the Lunar Portal Staff), piercing up to enemies and dealing % the original's damage.
Oil Spill II - Killing enemies with Turrets can cover all nearby enemies in oil, slowing them down and making them more susceptible to On Fire! (deals 150% damage).

Flame Augment - Attacks have a 10% chance to Burn foes for 7 seconds.
Confusion Augment - Attacks have a 10% chance to Confuse hit foes for 5 seconds.

3c. Tier III Augments
Tier III introduces the Turret Ability Hotkey, which can be toggled in your settings. Press the Hotkey to activate certain Augments' effects.
Tier III Augments are found in:
- Mechanical Bosses (100%)
- Crates in Hardmode (10%)
- Rarely sold by the Steampunker and Travelling Merchant in Hardmode (10% chance every day) for 30.
- Drops from any Hallowed Enemy (2%)

i. Blast Augments
Triplod (1) (2).png

Velocity Boost III - Increases Projectile Velocity by 21%.​
Sightline Boost III - Increases Angle Targeting cone by 30 degrees.​
Speed Boost III - Increases Firing Speed by 25% at the cost of 13% damage.​
Multi Strike III - Fires three rounds in quick succession that deal 60% the original damage each.​
Damage Boost III - Increases damage by 25%, but reduces Firing Speed by 13%.​
Rocket Blast III - Converts Projectiles into Low Velocity, Explosive Rockets that are 30% slower but deal 50% more damage.​
Reflector III - Has a 75% chance to reflect enemy projectiles in a 5 Block Radius​
Scraptrap III - Killing enemies with Turrets has a 50% chance of dropping Scrap Metal, which increases player Defense by 7 for 10 seconds if picked up (caps at 5).​
Shotburst III - Shoots 2-5 inconsistent and inaccurate projectiles that deal 60% the original's damage.​
Rotating Shield III - Surrounds the Turret in a Rotating blade that deals contact damage 1x the damage of the Turret.​
Fire at Will III - Press the Turret Ability Hotkey to launch a barrage of 10 rockets that lock on to nearby enemies and explode, dealing 10% more than the original Turret's damage. 3 minute cooldown.​

Cursed Flame Augment - Attacks have a 10% chance to inflict Cursed Inferno on foes for 6 seconds.

Ichor Augment - Attacks have a 10% chance to inflict Ichor on hit foes for 6 seconds.
Venom Augment - Attacks have a 10% chance to inflict Venom on hit foes for 5 seconds.​
ii. Laser Augments
Triplod (1) (1).png

Laser Range III - Increases beam length by 5 blocks.
Targeting Cone III - Increases Targeting Cone by 25 degrees.
Damage Boost III - Increases Damage by 25% but reduces damage rate by 13%.
Energy Shield III - Creates a temporary 400 HP shield with a 8 minute cooldown. Enemies divert attacks and projectiles to this shield.
Dual Laser III - Laser Turrets can shoot up to 2 Lasers that deal 50% the original's damage.
Remote Repair III - Killing enemies with Turrets can return 5-7 life to the player 50% of the time.
Omega Laser III - Cannot be used with Dual/Tri Laser. Converts the Laser's Sticking Projectile into a large beam that fires sporadically in a line (similarly to the Lunar Portal Staff), piercing up to enemies and dealing % the original's damage.
Oil Spill III - Killing enemies with Turrets can cover all nearby enemies in oil, slowing them down and making them more susceptible to On Fire! (deals 175% damage).
Tri Laser III - Laser Turrets can shoot up to 3 Lasers that deal 33% the original's damage.
Lightning Barrage III - Press the Turret Ability Hotkey to rain 10 bolts Electrifying lightning upon nearby enemies from the sky. 2 and a 1/2 minute cooldown.
Cursed Flame Augment - Attacks have a 10% chance to inflict Cursed Inferno on foes for 6 seconds.
Ichor Augment - Attacks have a 10% chance to inflict Ichor on hit foes for 6 seconds.
Venom Augment - Attacks have a 10% chance to inflict Venom on hit foes for 5 seconds.

3d. Tier IV Augments
Tier IV Augments drop from:
- Martian Madness Foes (2%)
- Lunar Invasion Foes (3%)
- Lihzahrd Temple Enemies (1%)
- Plantera, Golem, Fishron, Cultist, Celestial Pillars (50%)
- Lihzahrd Chests (10%)

i. Blast Augments
Triplod (1) (3).png

Velocity Boost IV - Increases Projectile Velocity by 25%.​
Sightline Boost IV - Increases Angle Targeting cone by 20 degrees.​
Speed Boost IV - Increases Firing Speed by 30% at the cost of 17% damage.​
Multi Strike IV - Fires three rounds in quick succession that deal 75% the original damage each.​
Damage Boost IV - Increases damage by 30%, but reduces Firing Speed by 16%.​
Rocket Blast IV - Converts Projectiles into Low Velocity, Explosive Rockets that are 50% slower but deal 75% more damage.​
Reflector IV - Has a 70% chance to reflect enemy projectiles in a 7 Block Radius​
Scraptrap IV - Killing enemies with Turrets has a 70% chance of dropping Scrap Metal, which increases player Defense by 9 for 10 seconds if picked up (caps at 5).​
Shotburst IV - Shoots 2-5 inconsistent and inaccurate projectiles that deal 50% the original's damage.​
Rotating Shield IV - Surrounds the Turret in a Rotating blade that deals contact damage equal 1.1x the damage of the Turret.​
Fire at Will IV - Press the Turret Ability Hotkey to launch a barrage of 15 rockets that lock on to nearby enemies and explode, dealing 10% more than the original Turret's damage. 2.5 minute cooldown.​
Arcane Strike IV - Press the Turret Ability Hotkey to supercharge the Turret, shooting a barrage of blue bolts (at a Firing Speed of 7) that cause hit enemies to drop Mana Stars for 15 seconds. 2 Minute cooldown.​
Magnet Burst IV - Attracts all hearts, mana stars, and items in a 50 block radius.​

ii. Laser Augments
Triplod (1) (1) (1).png

Laser Range IV - Increases beam length by 2 blocks.​
Targeting Cone IV - Increases Targeting Cone by 10 degrees.​
Damage Boost IV - Increases Damage by 10% but reduces damage rate by 5%.​
Energy Shield IV - Creates a temporary 250 HP shield with a 10 minute cooldown. Enemies divert attacks and projectiles to this shield.​
Dual Laser IV - Laser Turrets can shoot up to 2 Lasers that deal 50% the original's damage.Remote Repair IV - Killing enemies with Turrets can return life to the player % of the time.
Omega Laser IV - Cannot be used with Dual/Tri Laser. Converts the Laser's Sticking Projectile into a large beam that fires sporadically in a line (similarly to the Lunar Portal Staff), piercing up to enemies and dealing % the original's damage.​
Oil Spill IV - Killing enemies with Turrets can cover all nearby enemies in oil, slowing them down and making them more susceptible to On Fire! (deals 150% damage).​
Tri Laser IV - Laser Turrets can shoot up to 3 Lasers that deal 33% the original's damage.​
Lightning Barrage IV - Press the Turret Ability Hotkey to rain 10 bolts Electrifying lightning upon nearby enemies from the sky. 2 and a 1/2 minute cooldown.​
Arcane Strike IV - Press the Turret Ability Hotkey to supercharge the Turret, shooting a barrage of blue bolts (at a Firing Speed of 7) that cause hit enemies to drop Mana Stars for 15 seconds. 2 Minute cooldown.​
Magnet Burst IV - Attracts all hearts, mana stars, and items in a 50 block radius.​

3e. Ancient Augments

Triplod (1) (4).png

Ancient Augments are far rarer than regular Augments. All Ancient Augments can be equipped to any turret, though only one per Turret. All Ancient Augments grant Turret 'Zones,' or Area of Effect abilities. Ancient Augments can be dropped from:
- Any non-statue enemy (0.09%)
- Any Boss (1.5%)
- Any Chest (2%)
- Dungeon Chests and Golden Crates (2%)

Ancient Augments are found in a sealed form. Right-click to reveal a random Ancient Augment. Here they are:
IMPORTANT: Ancient Augments are more powerful for higher tier Turrets.

Terra Zone - Any Purity (Forest) Biome in a 50/100/200/250 (based on Tiers I-IV) block radius cannot be converted into another biome.
Healing Zone - Heals nearby players in a 10/25/33/50 block radius by 1/2/4/8 HP/s.
Low Grav Zone - All players and enemies are 10%/25%/33%/50% less susceptible to gravity (higher jumps, lower fall rate) in a 20/30/40/50 block radius.
High Grav Zone - All players and enemies are 10%/25%/33%/50% more susceptible to gravity (lower jumps, higher fall rate) in a 20/30/40/50 block radius.
Speed Zone - All players in a 20/33/50/75 block radius have an increased speed of 1.1x/1.2x/1.3x/1.4x.
Shadow Zone - Increases pkayer invincibility frames by 5%/10%/15%/20% in a 5/10/13/15 block radius.
Flare Zone - Enemies in a 5/10/15/20 block radius catch fire.
Guard Zone - Players in a 10/15/20/25 block radius have their defense boosted by 5/10/15/20 but lower their movement speed by 20%.
Void Zone - Sucks in all enemies in a 10/20/25/30 block radius to the center of the Turret. The Void nullifies all projectiles, including the players'. Enemies cannot escape from the void. Doesn't apply to bosses.

That's all I've got! The nature of this thread allows me to add or remove things that you guys suggest. Please feel free to comment down below, now that I've finished the thread! Appreciate it!
 
Last edited:
Very cool idea! I would love this!

Perhaps spoilers would be a good idea for organization of the thread though - it sounds like there's a lot to expand upon. `:D
 
I've been starting to learn how to code mods recently, and I would love to help make this a thing. Could I possibly try my hand at this and see if I can do the idea justice? I would of course give appropriate credit.
 
I've been starting to learn how to code mods recently, and I would love to help make this a thing. Could I possibly try my hand at this and see if I can do the idea justice? I would of course give appropriate credit.
I'd love to see you mess with it! Please post as many images as you can here! Super stoked :)
 
Yes please, I would love to see some new kinds of Turrets in regular Terraria and definitely takes some Tower Defense type from Terraria Otherworld. Absolutely thumbs up :D
 
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Hold your horses there, sonny!
First, the Omni Turret sprite is stolen from Starbound, second, why do you want to make the game into an idle mob-grinding game?
Third, we already have some turrets in a crossover event, and we do not need more difficulty-lowering things.

Unless they are destructible, I wouldn't really want the game to kill hordes of any kind of monster for me just after I beat EoC.

Just more power fantasy, I guess.
 
Hold your horses there, sonny!
First, the Omni Turret sprite is stolen from Starbound, second, why do you want to make the game into an idle mob-grinding game?
Third, we already have some turrets in a crossover event, and we do not need more difficulty-lowering things.

Unless they are destructible, I wouldn't really want the game to kill hordes of any kind of monster for me just after I beat EoC.

Just more power fantasy, I guess.
Omnicannon.png
New_Piskel_8.png

I don't steal sprites. Here's a side by side comparison of the two. Any and all sprites I make are from the ground-up.
To address your second point, Turrets aren't meant to be placed and forgotten about. The role of Augments is to constantly add dynamo to the Turret, as you requip and requip Augments when the situation calls for it. Turrets aren't extremely broken/overpowered, and are an option for any player, particularly one that doesn't play summoner (3).

I actually debated destructible tiles, and decided against it, as I've been told they're a monster to code and whatnot. Thanks for your feedback!
 
we already have some turrets in a crossover event
The "turrets" that you're referring to are sentry summons, similar to the Queen Spider Staff and the Staff of the Frost Hydra that were in the game prior to the addition of the crossover event. These turrets are placeable tiles that will be able to be interacted with by right-clicking, allowing the player to add and remove augments which give bonuses to the turrets or change the turrets' effects.
Unless they are destructible, I wouldn't really want the game to kill hordes of any kind of monster for me just after I beat EoC.
I actually debated destructible tiles, and decided against it, as I've been told they're a monster to code and whatnot.
The turrets will be tile entities - which, according to Jopojelly, are "pretty advanced" to code - in order to be functional at all, so it will probably take some time for me to get a proof of concept ready. But I would imagine (could be wrong) that once I have that taken care of it wouldn't be too much extra work to make them destructible in some sense. I'm picturing something along the lines of a health bar that renders the turret unable to fire when empty but can be repaired (or perhaps breaks the tile, or really any number of other ways of going about it), but obviously it would all depend on my coding ability.

Major progress so far:
  • I've added all the items and recipes mentioned in the OP. Getting separated sprites for everything is a work in progress.
  • The turrets are all placeable tiles. They don't have tilesheets yet so they aren't visible, but that's simply because both of us have been busy with other things in life.
  • Augments drop from the appropriate enemies and fishing crates. I haven't added them to loot tables for chests, pots, or inside slimes yet.
  • Ancient augments can be obtained from "ancient relic" grab-bag items, which currently only drop from bosses and crates.
Current projects whenever time permits:
  • Update tooltips, buy/sell values, rarities, etc.
  • Finish adding sprites for items (they have placeholder sprites right now).
  • Add tilesheets for turrets so that they're visible when placed.
Next steps:
  • Add augments to chests.
  • Create projectiles for the turrets.
  • Create any necessary buffs and their effects.
  • Decompile Terraria so I can learn how to do various things (such as adding items to pots and slimes, and probably making tile entities).
  • Add augments to pots and slimes.
More advanced stuff for later:
  • Create tile entities for the turrets and make them functional.
  • Create a simple UI for adding/removing augments.
  • Add functional augment effects.
 
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