Darkstar01
Official Terrarian
I'm currently working on an adventure map; in fact, I'm probably more than 2/3 done. In light of that fact, some of the questions I'm about to ask will seem nonsensical, but just hear me out. Also keep in mind that this isn't just for me, since other people might wonder about these, too. I understand that some (all?) of these questions won't have definitive, objective, answers, and I don't expect them to be. Just tell me whatever comes to mind. Now, ahem...
1. What makes an adventure map an adventure? If a survival map just involves standard progression, does an adventure map have to explicitly hand you all items/you find them, or does the flow of progression merely need to be directed in some way? Are there any other things that can make it adventurey? I'm probably way overthinking this.
2. How do you make an adventure map? The obvious answer is TEdit, but then what's the second step? If you make a blank world in TEdit, that might be too much freedom for some people to handle. Is it okay to use pieces from naturally existing maps for a frame? For significant areas? Is there a level of copypasta beyond which is frowned upon, and if so, at roughly what point do we get there?
3. How good does a map have to be, and how can we tell? If a map isn't super awesome with gorgeous builds will people still play it? Will they like it? Or does the map just need to not be broken, and have mostly sane balancing and progression to be enjoyable?
P.S. The poll only lets you pick one because you can only pick one prefix for a thread. If you had to pick, which would it be?
1. What makes an adventure map an adventure? If a survival map just involves standard progression, does an adventure map have to explicitly hand you all items/you find them, or does the flow of progression merely need to be directed in some way? Are there any other things that can make it adventurey? I'm probably way overthinking this.
2. How do you make an adventure map? The obvious answer is TEdit, but then what's the second step? If you make a blank world in TEdit, that might be too much freedom for some people to handle. Is it okay to use pieces from naturally existing maps for a frame? For significant areas? Is there a level of copypasta beyond which is frowned upon, and if so, at roughly what point do we get there?
3. How good does a map have to be, and how can we tell? If a map isn't super awesome with gorgeous builds will people still play it? Will they like it? Or does the map just need to not be broken, and have mostly sane balancing and progression to be enjoyable?
Can you figure out why I'm asking this, yet?
P.S. The poll only lets you pick one because you can only pick one prefix for a thread. If you had to pick, which would it be?