tModLoader Aequus

Nalyddd

Terrarian
Important Links
Aequus Github (Code)
Aequus Wiki Aequus Discord Server

Monthly News Updates

This month for Aequus has been a very productive one! Introducing a ton of improved content!! There's quite a few MASSIVE additions and changes which will need to be done before the next public beta releases, though.
Below is a compilation of this month's spoilers, tons of exciting stuff to look forward to!
Many resprites and reimagined items!
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Reworked Mirror's Call!
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Fancy sparkles for Dedicated Items, and they now display the name of the Dedicatee!
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Improved Builder quests!
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New Omni Paint interface!
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Overview
Aequus is a medium-scale mod project which introduces new items, tons of expansions to terraria's lesser talked-aboue content, and a few fun events and bosses
This mod should also work in Multiplayer! If you do find bugs, be sure to report any to me if you find them!!!



<3 Content Summary <3
- 400+ Items
- 15+ Enemies
- 3 Events, the Demon Siege, Gale Streams, and Glimmer! -
- 3 Bosses, Omega Starite, Dust Devil and Crabson! -
- The "Necromancy" Class, 'Control your enemies to fight for you!' -
- Defense drones for your Pylons! -

- 4 Town NPCs, the Carpenter, Exporter, Physicist, and Occultist! -
- A special travelling NPC which flies through space on a Hot Air Balloon! -
and many bugs! :D

:pumpking: Content Showcase :pumpking:
Phase Mirror.gif

The Phase Mirror, a special magic mirror which also works as a Wormhole Potion!

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A special NPC flying a hot air balloon in space!

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Have you ever wanted to control the dead?- or atleast make them fight for you? If zombies and skeletons exist that must mean that necromancy is possible!
And it is possible...
~ A player recruiting enemies to fight for them during a hostile blood moon ~

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Placing an evil sword on an even evilier portal, what could ever happen!

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This sentry somehow as the Spore Sac, Bone Glove, and other accessories equipped... how?!

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Steak mimic invasion?????

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Using a dart trap as a helmet?! How silly!




Changelogs
NOTICE: FUTURE CHANGELOGS HAVE BEEN MOVED TO THE WIKI! These previous changelogs will be kept around to be ported over.

New Content​

Town NPCs​

Pylon Drones​

  • Overhauled all Pylon Drones visually, with slight mechanical changes
  • Pylon Gunner now properly inherits damage from nearby Town NPCs, this was supposed to be a feature earlier, however it did not work correctly
  • Pylon Cleanser is no longer purchasable from the Physicist until the Steampunker is present

Balancing​

  • Nerfed Fertile Powder
    • Decreased range, updates tiles at half the rate
    • Non-block tiles now update at 1/8th the normal rate, making it less useful to grow herbs (Does not apply to saplings)
    • Now requires Bones to craft
  • Meathook can now get generic weapon modifiers
  • Super Long Leech now has a lifesteal cap of 10 health, however it will now always heal (atleast 1) hp even when the vanilla lifesteal anti-cheese kicks in
    • Can now get generic weapon modifiers
  • Nerfed the Battle Axe, it can only strike 2 enemies before losing a damage hitbox
  • Nerfed Mirror's Call, it can only strike 5 enemies before losing a damage hitbox
  • Nerfed the Cauterizer
    • Damage: 75 -> 55
    • Scale: 135% -> 125%
    • Swing Time: 40 ticks -> 44 ticks (slower)
    • Sword can now only strike 3 enemies before losing a damage hitbox
    • Projectile now has penetration damage falloff
  • Nerfed the Ultimate Sword
    • Damage: 45 -> 55
    • Scale: 175% -> 133%
    • Swing Time: 25 ticks -> 18 ticks (faster)
    • Knockback: 6.5 -> 2.5
    • Sword can now only strike 3 enemies before losing a damage hitbox
  • Nerfed the Super Star Sword
    • Damage: 30 -> 24
    • Sword can now only strike 2 enemies before losing a damage hitbox
    • Projectile Damage: 100% of weapon's damage -> 80% of weapon's damage
    • Projectile now has penetration damage falloff
  • Nerfed Slice
    • Sword can now only strike 3 enemies before losing a damage hitbox
    • Projectile now has penetration damage falloff
  • Adjusted Hama Yumi
    • Inflicts Hellfire (Corruption) for 2 seconds instead of 1
    • Projectile now has penetration damage falloff
  • Nerfed the Flashway Necklace
    • Cooldown: 3 seconds -> 5 seconds
    • Immune time: 10 frames -> 4 frames

Other Changes​

Fixes​

[Additions]
- Added the "Aequus" Mod Menu, Which activates the Glimmer Event's background effect on the title screen!

- Added the Dragon's Last Breath, an upgrade of the Wretchedness candle
- Added Malediction, a special accessory which buffs ghost minions in a special way... Sold by the Occultist
- Added the Bottle O' Spirits, sold by the Occultist at night
- Added the Keg O' Spirits, an upgrade of the Bottle O' Spirits and Bloodied Bucket (+ a keg)
- Added Death's Embrace...
- Added the Shadow Veer, an accessory which grants your ghost minions the ability to do dashes at enemies
- Added the Souljoint Cuffs, an accessory which makes your ghost minions bind to enemies after dealing a contact damage hit to them
- Added Nature's Cruelty, a sidegrade of Nature's Gift which makes your ghost minions absorb 25% of damage taken
- Added the Bloody Tearstone, dropped by Blood Moon fishing enemies
- Added Steak Eyes, an upgrade of the High Steaks crafted with Bloody Tearstones
- Added Victor's Reward, dropped by beating any boss Flawlessly
- Added the Heartshatter Necklace, a combination of the Panic Necklace and Flashway Necklace
- Added the Osteofracture Ring, an upgrade of the Bone Hawk Ring and Pandora's Box
- Added the Phoenix Ring, an upgrade of the Bone Hawk Ring
- Added the Block-s-ing Glove, dropped by the Carpenter on death...
- Added Crate Bait, can be obtained from the Angler or Biome Crates
- Added the Necromancy Potion, which is the ghost minion version of the Summoner and Sentry potion
- Added Hueshift Dye
- Added Ancient Scorching Dye, Ancient Frostbite Dye, and Ancient Tidal Dye
- Added the Gravity Chest
- Added a banner for the Blood Mimic
- Added the Manacle Herb, blooms during the morning, unless it's raining
- Added Manacle, Mistral, and Moray seeds

- Transformed the 'Wow-zer' Hat into Nightfall, obtained in the same way as the 'Wow-zer' Hat, it is a completely different weapon which increases the gravity of your enemies to deadly levels...

- Added a few "telegraphs" to Crabson's attacks, and made his smash attack have a smoother animation

- Added recipes for converting Hexoplasm into Ectoplasm, and vice versa
- Items upgradable at the Gore Nest now have a physical recipe you can view at the Guide and such! (However, you still need to do the event in order to obtain the item! Even though the recipe doesn't mention such event...)

- Added flower packets to the Silk Pickaxe's dataset (the packets sold by the Dryad), allowing you to collect flower packets from their corresponding plant tile
- The Angler now has some dialogue before taking a Legendary Fish, so it is no longer an instantaneous, awkward interaction

- Added an Empowered version of the Sentry buff

- Cross Mod feature: As ghost minions, enemies from the Polarities Mod's Pestilence and Rapture will no longer flee outside of the event
- Cross Mod feature: The "Familiar" pet now supports custom race skins from Mr Plague's Authentic Races mod!

- Added unique Princess happiness dialogue for Aequus' town NPCs
- Added unique dialogue for many town NPCs for the Glimmer event
- Over 300+ lines of text have been written or re-written! This includes every bestiary entry, happiness quotes, shop quotes, and more!
- Added a Bestiary entry for the Physicist's Drone pet

[Changes]
- The Portal Gun and Gravity Globe are now obtained from the Physicist instead of the Moon Lord. Added configurations to disable this vanilla change incase of mod-conflicts or personal preferences

- The Frost Potion can no longer be used with the Warmth Potion
- The Bloodthirst Potion can no longer be used with the Heartreach Potion
- The Sentry (and Necromancy) Potion, and Summoner Potion, can no longer be used with each other

- The Carpenter now jumps in fear when thunder strikes

- The "Bunny" item will no longer gain the "May be upgraded at a Gore Nest..." tooltip if you are in Hardmode but haven't completed the Demon Siege
- The High Steak now consumes 1 silver to do its effect instead of 10 silver, to make it more appealing and usable
- The Cauterizer's slash projectile can no longer phase through blocks
- Ghost minions should no longer be used in "Counting" calculations regarding active enemies/NPCs, meaning that certain things like spawn conditions and whatnot will not take ghosts into account
- The extra bolts spawned by Insurgency will no longer change the prioritized minion target to what they hit
- Made the "Vile Tendrils" of the Triacanthorn emit glowing particles aswell, so you can actually see them, and it now fires its thorns while extending instead of at the very end after its finished extending
- The Glimmer Event's sword's vertical position check now takes world size into account, meaning it should spawn on floating islands less in Medium/Large worlds
- Ammo Renewal Pack and Mendshroom are no longer direct drops from Crabson, and are instead crafted with Aquatic Energy
- Updated the Crown of Blood's tooltip to actually reflect its abilities
- The Frost Potion now provides resistance to many more fire-related projectiles, like Golem's fireballs, Hostile Flaming Arrows, Besty's Fireballs/Flamebreath, Geyser/Flamethrower Traps, ect
- Corruption Hellfire, Crimson Hellfire, and the fire debuff applied by the Ultimate Sword now interact with the Oiled debuff
- The Liquid Gun should now support Weapon-Out type mods w/ its unique texture swapping
- The Crown of Darkness and Crown of the Grounded now turn gray in the Accessory Slots while their abilities aren't active
- Omega Starite and Dust Devil's Treasure Bag can no longer drop Developer sets, since they are both pre-Mech bosses
- Davy Jones's Anchor should now work better in Multiplayer, as it will force attached enemies to sync extra often
- Right Clicking while holding a "Necromancy Scepter" now teleports all owned ghost-minions to your current location
- Necromancy debuffs will now always be inflicted to enemies, meaning enemies which you cannot convert will still suffer damage over time
- Enemies which can be converted into ghost minions on death now spawn special indicator particles
- The "Dedicated Item" tooltip is now above Prefix tooltips instead of below them
- Gave hit and death effects to the Hijivarch Crab and Fleer
- The Hyper Crystal no longer activates on tools, and the crystals spawned from melee swords now swing around the player instead of going downwards in a single direction
- Edited the Bloodied Bucket's tooltip to specifically state how long it increases the duration of your ghost minions
- The Gravetender Robes no longer grant reduced mana cost, and instead grants 30 seconds of ghost minion lifespan
- The Seraphim Robes no longer grant reduced mana cost, and instead grants 1 minute of ghost minion lifespan
- Renamed the "Necromancy" buff you gain when you have ghost minions active to "Ghost Minions"
- Gravity/Anti Gravity blocks no longer only need Sapphire/Amber Gemspark Walls behind them to activate their hidden "Increased Area of Effect", and can now use any wall (+Added a tooltip mentioning this hidden feature of grav blocks)
- Adjusted Gravity/Anti Gravity particles to update at regular speed, instead of at the speed of tile rendering
- Gravity blocks now use the Stone mining sounds instead of the Dirt mining sounds
- Anti-Gravity Blocks now reverse the gravity of items when they are in its area of effect
- The Bound Bow now shoots a custom projectile, instead of Unholy Arrows
- The extra Locust projectiles from Osiris now only deal half damage
- Super Starites, Hyper Starites, and Ultra Starites will no longer spawn near town NPC houses, UNLESS you are 50 blocks away from the "Source" of the Glimmer
- The Moray herb now only blooms during the Rain, at night -- instead of "if the wind is below 30 mph"
- Placed pearls no longer sway in the wind
- You can now equip the Cosmic Monolith, since Monoliths in 1.4.4 are now equippable
- Starite enemies can no longer be frozen by Snowgrave
- Frozen enemy glaciers created by Snowgrave now draw behind enemies and solid tiles
- Increased the shoot speed and homing capabilities of the Zombie Scepter and Revenant
- Adjusted the vfx of the Zombie Scepter, Revenant, and Osiris

- Ghost Minions converted using the Mindfungus minion now only have 20 flat damage
- Ghost Minions converted using the Brainwave Staff's minion now only have 40 flat damage
- Ghost Minions converted using the Disturbance Staff's minion now only have 75 flat damage

- Buffed Ammo Renewal Pack
* Droprate changed from 1/10(Scales down w/ enemy coins) -> 1/3(Unscaling)
* Swapped the droprates of special ammo and base ammo, meaning base ammo (ex: Musket Ball, Wooden Arrow, ect.) now only has ~1/4 chance to drop instead of the special ammo
* All enemies are now given 2 silver 50 copper for stack scaling, this should make ammo drop in higher quantities in pre-Hardmode, and barely put a dent in Hardmode enemy ammo drop quantities


- Nerfed Snowgrave's ability to melt worms and large groups of enemies, when a wave projectile hits an enemy its damage will be halved, over and over, until it is below 0

- Reworked "Necromancy Candles", they now have a ritual sequence which must finish without you taking damage

- Buffed and tweaked the Rock Man sword to be slightly more usable

- Buffed how much health the Mendshroom's spores give you
* 1 + (maxLife / 50) 11 at 500 HP, 9 at 400 HP -> maxLife / 25 20 at 500 HP, 16 at 400 HP

- Nerfed the Liquid Gun
* Damage: 19 -> 17
* Use Time: 12 -> 15 (3 frames slower)
* Max Ammo: 100 shots -> 75 shots
* Gains 4 ammo per liquid drain instead of 8, costs the same amount of mana

- Buffed the Iceberg Kraken
* 1/6 chance to inflict frostburn -> 1/3
- Reworked the Pandora's Box
* No longer has the "Ghost minions throw random projectiles at enemies" ability
* New ability: Enemies hit by ghost minions will now take double damage from ghost-minion-conversion debuffs


- Adjusted the stats of the Brainwave Staff
* 42 -> 23
* Adjusted minion idle position & movement
* Shoots faster
* Now has a small charge animation for shooting
* Projectile now has damage falloff when penetrating targets

- Nerfed and Tweaked the Baozhu
* Damage: 55 -> 40
* Knockback: 7 -> 4
* Base Crit Chance: 4% -> 15%
* Spawns less lingering fire projectiles
* Lingering fire projectiles now deal 1/2 the Damage, 1/10 the Knockback, and move slower
* Overall has slower, less chaotic movement
* Adjusted vfx

- Nerfed and Adjusted the Meathook, to have similar stats to the Dual Hook, and for balancing
* No longer homes in on enemies
* Increased hurtbox size by 17%
* No longer deals damage or connects to enemies when retracting


- Buffed the Bombarder Rod
* Damage: 22 -> 28
* Base Crit Chance: 4% -> 15%
* Use Time: 9 -> 8 (faster)
* Mana Cost: 6 -> 5
* Projectiles now homes in on enemies
* Reduced randomness in projectile velocities


- Heavily nerfed the Surge Rod
* Damage: 65 -> 36

- Increased the mana cost of many of Aequus' magic weapons, since they were consuming mana incredibly slowly
* Umystick: 12 -> 20 (Double Jump cost is still 60 mana)
* Ghastly Blaster: 20 -> 30
* Pental Scythe: 7 -> 14
* Gamestar: 8 -> 14
* Bombarder Rod: 4 -> 6


- Buffed the Ghastly Blaster
* Can now be partially aimed, instead of it doing an arc which doesn't hit that much towards the cursor
* Damage: 58 -> 78


- Nerfed the Soldier Crab enemy
* Defense: 12 -> 8
* Lower damage scaling on projectile


- The Silk Pickaxe can no longer break grass, pots, ect
- Increased the amount of tiles required for a Crab Crevice biome made entirely out of sedimentary rock
* 50 -> 150
- The Crab Crevice no longer has a reduced spawn cap
- Crab Crevice enemies can no longer spawn outside of Sedimentary Rock Walls
- Lowered the mining resistance of Sedimentary Rock
- Large "Crab Grass", Pearl Tiles, Sea Pickles, and Gore Nest Stalactites are now always mined in 1 pickaxe swing

- The Gravetender armor set now uses Demonite/Crimtane bars instead of Rotten Chunks/Vertebrae
- Re-worked the Gravetender's setbonus
* You can now choose which ghost minion you would like to empower
* Empowered minions will no longer lose life over time


- Remade the shaders for Scorching Dye, Frostbite Dye, and Tidal Dye
- Renamed Breakdown Dye to "Ancient Breakdown Dye" and Hell Beam Dye to "Ancient Hell Beams Dye"
- Reworked the vfx of the Red Sprite's thunderclap attack
- Tweaked the death animations of the 4 starite enemies, to be less "snappy"
- Improved the Oblivision's death effects
- Renamed enemies/NPCs will now be able to despawn when out of bounds of the world
- Reworked the visuals of the Pental Scythe to look more akin to the vanilla Demon Scythe

- The Exporter town NPC now uses a Scimitar instead of the Terra Blade for its attack
- The Physicist no longer sells the Tornado in a Bottle, and Dust Devil no longer drops the Tornado in a Bottle
- The Occultist now only sells the Black Phial at night
- The Occultist and Physicist no longer sell their paintings at night, and instead only sell them if the Painter is present
- Improved the movement of the Physicist's Drone pet, to be less broken, and to dip into the ground less

- Resprited the Astral Cookie and Holographic Meatloaf
- Resprited the Phase Disc, made it emit light and particles, and reduced its knockback
- Resprited the Physics Gun
- Resprited the Brainwave Staff's minion
- Resprited the Occultist town NPC, and reworked the attack she does to protect herself
- Resprited the Triacanthorn
- Resprited the Ammo Renewal Pack, and renamed it to "Ammo Pack"
- Resprited the Noon Potion, Frost Potion, and Sentry Potion
- Resprited and reworked Mirror's Call
- Resprited the Sentry Squid and Iceberg Kraken
- Resprited Pandora's Box
- Resprited the Gravity Block, Anti Gravity Block, and Physics Block
- Resprited the Zombie Scepter, Revenant, Osiris, and Bound Bow

- Removed the Phoenix Blaster Recipe config, since Aequus no longer changes the Phoenix Blaster's Recipe
- Removed the word "Inactive" in the names of the Inactive Pylon Cleanser/Healer/Gunner, since it was quite redundant

[Fixes]
- Hopefully fixed all bugs regarding the Physics Gun duplicating tiles in multiplayer
- Fixed Sentry Squid being... extremely dumb sometimes
- Fixed smashable pots in the Underworld transforming into Crab Crevice pots when below the biome
- Fixed Moonflower, Mistral and Moray herbs having weird names on the map
- Fixed the Baguette's buff having a weird name
- Fixed Oblivision being catchable with a Bug Net
- Fixed an Audio Bug regarding the Shatter Crystal, making it deafen the game for about a second
- Fixed Probes from The Destroyer being unable to be converted using Necromancy Scepters
- Fixed town NPCs accidentally activating the Shatter Crystal's effects
- Fixed the Healer Drone will trying to heal ghost minions
- Fixed the Exporter's quest tiles not syncing their placement across the server
- Fixed sounds which play when inflicting a debuff not syncing across the server
- Fixed custom-swinging swords having bugged-out sizes in Multiplayer to players who aren't swinging the sword
- Capped the Shutterstocker's camera size to 36x36, since photos above that size cannot sync in Multiplayer without causing overflows
- Fixed the Shutterstocker not working at all in Multiplayer
- Fixed the Fertilizer Box not properly syncing its effects across clients
- Fixed Coconut Crabs not spawning in the Crab Crevice, ever
- Fixed an issue where a ghost minion's healthbar color didn't match the aura color in Multiplayer
- Fixed the Ammo Pack not working in Multiplayer
- Fixed the Glimmer Event ignoring the "Don't spawn near beds" condition in Multiplayer
- Fixed "Soul Candles" not working properly in Multiplayer
- Fixed Pylon Drones not working properly in Multiplayer
- Fixed an exploit with Umystick where you can swap to another item to remove the "cooldown penalty" of using the Right Click ability too fast
- Fixed the Liquid Gun and Umystick glitching out a bit when held via the mouse
- Properly fixed the Glow Beacon bug, but for real
- Fixed all boss summons not working in Multiplayer
- Fixed the Triacanthorn having outrageous armor penetration (It would add 10 extra armor penetration to the next segment spawned, totaling up to 280 Armor Penetration at the tip, and 290 Armor Penetration on the homing tendrils spawned from the tip)
- Fixed Transforming enemies and NPCs (bound NPCs, spiders, ect) instantly disappearing when changing forms
- Fixed Organic Energy dropping from Queen Bee in Normal mode, and not dropping from Plantera in Normal mode
- Fixed the Crabax causing accidental infinite mining loops, freezing the game
- Fixed the Iceberg Kraken and Slice claiming they inflict Frostburn when they actually inflict Frostbite
- Fixed the "Flawless" drop condition not properly working
- Fixed the Crystal Dagger's particles spawning inside the player instead of on the blade
- Fixed a minor bug with the Silk Hammer, where it would completely reload the Echo Wall dataset every time you mined a wall
- Fixed Slice bugging out the player's arm rotation, and overall improved how the arm rotation logic for special swords works
- Fixed the Map Name of the Pearl tile being weird, and changed the color of the pearls on the map
- Fixed the Familiar Pickaxe's pet buff having a weird name
- Fixed Blood Mimics being convertible into ghost minions... for like the 10th time... this time forever, hopefully
- Ghost minions now use modded NPC-can-hit logic to determine whether they can hit enemies, this should fix converted enemies with custom collision checks breaking
- Fixed the Dyable Cursor breaking in reversed gravity
- Properly added the recipe for Heliosis
- Properly added the recipe for the Buzzer fishing rod
- Fixed the (now Ancient) Scorching Dye


...
- Added an incredible secret to the Dart Trap Hat...




[Additions / Ports]
- Added a special "Analysis" ""quest"" system to the Physicist! She will request specific rarities and giving her an item of that rarity will grant you a special reward

- Added Manacle Pollen, albeit, unobtainable
- Added the Personal Drone Pack, a light pet which highlights rare tiles, enemies, and critters!
- Added the Holo Lens, allows you to see inside unlocked and locked chests without opening them!
- Added the Phase Mirror, a Magic Mirror with a special teleport animation, combined with an Infinite Wormhole Potion!
- Added the Hyper Jet, increases the speed of your right click pickup function

- Ported the Argon, Krypton, and Xenon Mushrooms
* No longer spawn in the Crab Crevice, and instead grows on its respective moss (or extremely rarely, on stone)
*
Now naturally spreads its related moss nearby

[Changes]

- The Physicist can now move in after beating the Ultra Starite miniboss instead of Omega Starite
- Moonflower Pollen and Moray Pollen now state what they do to potions in their tooltips
- Mistrals herbs are now more rare, and drop less pollen when broken
- Pearls in the Crab Crevice are now more spread out, and Pink Pearls are now a 1/12 chance to spawn instead of a 1/3 chance

- Reworked many things about Ghost Minions
* The Damage now uses a flat value provided by the weapon/candle which spawned the Ghost Enemy Minion
* Candles/Staves now have an internal speed variable which makes converted enemies move faster
* Ghost minion contact damage hitbox now has a flat +2 tile range on all sides
*
Caster AI enemies like Goblin Sorcerer, Dark Caster, Fire Imp, ect can now be converted into Ghost Minions, and fixed an issue with Goblin Summoner's Chaos Balls not properly shooting towards enemies

- Lowered the price on many Physicist items
- Holographic Meatloaf now provides Well Fed instead of Exquisitely Stuffed, and its buff duration has been increased from 4 minutes to 10 minutes
- Being within a Gravity Tile's area of effect now disable Space's anti-gravity effect
- You can now right click on a Crab Wall Clock to get the time, and being near it will give the Watch effect like regular clocks
- The Omega Starite pet is now a Light Pet, also attuned its movement to be good at this new ability

[Fixes]
- Fixed multiplayer issues regarding mod loading for the Main mod and Music mod
- Disabled aequus custom tile data syncing, since it was extremely laggy, I will re-enable it once I fix it being insanely laggy
- Fixed an issue regarding the Glow Core
- Fixed the Demon Siege not ending ever... due to leftover code from unreleased content
- Fixed the Sword Cursor taking up every available slot in chests it generates in
- Fixed the player freezing in multiplayer, unable to do anything, including leaving the world
- Fixed the Arms Dealer's Shop Quotes for Nails and the Nurse Outfit (Shop Quotes Mod)
- Fixed the game crashing when using Retro/Trippy lighting
- Fixed the Silk Pickaxe and Silk Hammer not working at all in Multiplayer
[IMPORTANT]
Turned the "Shop Quote" system into a seperate mod!

It will be a dependency for Aequus, since it was originally an integrated feature!
Added Census support! Except this time in 1.4

[Additions]

Added a peaceful variant of the Glimmer event which silently starts if the real one doesn't start

Added the Friendship Magick, crafted with Cosmic Energy and Revenant
Added the White Phial, crafted with Cosmic Energy and the Black Phial
Added the Moonluna Hat, crafted with Cosmic Energy and the Wizard Hat
Added the Tinkerer's Guidebook, crafted with Cosmic Energy
Added Heliosis, a combination of the Devils Tongue, Ramishroom, Regrowing Bait, and Neon Genesis
Added 3 new paintings, "SPACE", "GORE", and "OLIVER"
Added the Seaside Broadcaster, obtained when you give the angler any Legendary Fish
Added the Venom Dart Trap Hat, crafted using Spider Fangs and a Dart Trap
Added the Cosmic Monolith
Added the Phase Disc, an upgrade of Valari using the Light Disc
Added the Name Tag, sold by the Sky Merchant
Added the Silk Pickaxe and Silk Hammer, both obtained from the Carpenter town NPC
Added the Dyable Cursor, a Cursor accessory which allows you to apply dyes to the cursor, sold by the Dye Trader
Added the Mistral, grows on clouds after defeating the Dust Devil. Allows you to upgrade specific potions to be "empowered", however you can only have 1 "empowered" potion buff applied at once!
Added the Moray, grows in the Crab Crevice after defeating Crabson. Allows you to upgrade potions to be "splashable", which lets you throw them and apply buffs to multiple people! Great for preserving potions in multiplayer

Added the Ocean and Jungle Slot Machines
Added the Carapic Crate and Encrusted Crate (Crab Crevice crates)
* Removed the recipes for the Davy Jone's Anchor and Starphish since the Crab Crevice crates now make then renewable
Added (ported?) the Starite in a Bottle
* No longer a pet, is now placeable like many other "in a Bottle" critter items
* When placed, it has a random chance to restore 20 mana to nearby players. With a 1.5 second cooldown

Added Horrific Energy, dropped by Pumpkin Moon enemies after wave 14, or Halloween enemies while it is spooky season
(Do not worry, this energy is just for crafting new Halloween themed vanities!)
Added Pumpking's Cloak and Pumpking's Cursor, both crafted with Horrific Energy
Added Headless, removes your head, crafted with Horrific Energy


Added an effect for the Crown of Blood, showing which slot is effected
The Crown of Blood's "Accessory Boost" ability now supports the following items:
Neon Genesis, Ramishroom, Arm Floaties, Celeste Torus, Fool's Gold Ring, Glow Core, Little Inferno, Precision Gloves, and Bone Glove
Added a visual effect for the Pumpinator and Flameblaster's Air Blast ability

Added Research support for the Crab Clock
Added the Bread of Cthulhu Banner

Added (ported?) a tooltip which appears on upgradable Demon Siege items if you are in Hardmode, but haven't done the event yet

Ported Crabdaughter
* Renamed to Crab Daughter
* Resprited

Ported the Crab Rod
* Modified fishing stats, and new ability:
** Caught items grant 25% of their sell price in coins (Ex: catching a Golden Carp will give you 2 gold 50 silver on the spot, stacks with Ramishroom)
* Resprited
* Is now obtained by giving the Angler the Crab Daughter fish


Added extra stars to the Glimmer Event's background, and tiles now glow while it is active

Added Pylon Drone eye colors for Extra Pylons, Verdant, and Fargo's Mutant Mod Pylons!

[Changes]
Cursor Dyes are now Accessories like the Rainbow Cursor in vanilla!
Demon Cursor is now a 1/100 drop from Demons instead of being sold by the Dye Trader
Health Cursor is now a 1/15 drop from Life Crystals instead of being sold by the Dye Trader
Mana Cursor is now a 1/4 drop from Ultra Starite instead of being sold by the Dye Trader
Sword Cursor is now found extremely rarely in Gold Chests instead of being sold by the Dye Trader
Replaced the Titanium Paintbrush and Titanium Scraper with Impenetrable Coating
Moonflower Concotions no longer craft into a new item, and instead add a Prefix to your existing potion, this should preserve all custom effects on modded potions, allow you to
A majority of the stackable items in Aequus now stack to 9999 instead of their original stacks!
Faulty Coin and Forged Card no longer work in your inventory and banks, and are now accessories like the Lucky Coin
Modified the Piranha Pot tooltip to call it a "Vile Plant" instead of a "Vicious Plant"
Removed the "Works in your inventory or banks" tooltip
All vanilla items which were changed to work in all banks will no longer do so because of the 1.4.4 Void Bag, which now has this feature.
Aequus Items which work in all banks will now only work in the Void Bag
The Rich Man's Monocle can now be equipped like other info accessories
The Pumpinator can now move players, even if they are on your team...
Shadow Slot Machines no longer have cave loot in their rolling pool
Made Legend Berries and Omnibait a much more common angler drop 1/50 -> 1/8
Giving the Angler a "Legendary" fish will now reward you with Legend Berries or Omnibait on top of its quest specific reward
Narrizuul now uses a custom rarity instead of using the 1.3 tooltip trick
The Astral Cookie is now dropped by Ultra Starite instead of Omega Starite
Aequus food items now clears any other well fed buffs, and vice versa
* Excluding Neutron Yogurt, since it doesn't give improvements to all stats, making it more like a potion
Sentries with the 6502 or 6510 can now use equipped Inner Tubes and Water Walking Boots... if you really wanted that
Plantera now drops Organic Energy instead of Queen Bee, because of reasons
Glow Cores, Bellows, Battle Axes, and Bone Rings can now be found in Rich Mahogany Chests underground, since vanilla has them roll standard cave drops

The Carpenter now only needs 4 unique furniture objects instead of 5 in order to move in

Adjusted the Void Bag/Void Vault recipe change:
* No longer needs a Money Trough/Safe to craft, instead using Shadow Scales/Tissue Samples like normal
Phoenix Blaster no longer uses Demonic Energy, due to 1.4.4's upcoming nerf
Moro is now crafted using Fluorescence and Atmospheric Energy instead of being dropped, this makes it post-Dust Devil
The Corrupt Pot/Mindfungus Staff no longer uses Shadow Scales/Tissue Samples in their recipes, since other Demon Siege pre-upgrade items are not post-Evils, and due to them not being the greatest at that tier anyways
Changed the recipe of the Raygun:
* Now uses Illegal Gun Parts instead of Phoenix Blaster
Changed the recipe of Gamestar
* Now uses 10 iron bars instead of a Space Gun, since that recipe was kind of weird

Adjusted Slice:
* Projectile range greatly decreased, hitbox is now slightly smaller, and it no longer obeys gravity
* Adjusted projectile visual effects
* Projectile now bounces off tiles instead of phasing through them, and its tile collision hitbox is now extremely small, hopefully making it more usable in cramped spaces
* Now inflicts Frostbite instead of Frostburn, like other hardmode ice weapons

Buffed Snowgrave
* Enemies hit by the weapon now recieve a slowness debuff
Buffed and adjusted the Flameblaster to compensate for the 1.4.4 Flamethrower re-work
* Improved projectile sprite
* Ammo consumption rate is now tied to the sound playing, instead of projectile spawning (basically it consumes ammo slower)
* Ammo reduction nerfed from 50% to 33% due to above change
* Armor penetration buffed from 10 to 15
* Airblast cooldown reduced from 5 seconds to 2 seconds
** since the 1.4.4 Flamethrower now acts exactly like Flameblaster, and the airblast is the only unique gimmick
* Reduced the Air Blast's use-animation from 1 second to 0.33 seconds
** basically the time before the item is "done swinging" and lets you swap items n stuff again * The Air Blast can now push players if they have pvp enabled and are on a different team from yours
Increased the projectile speed of the Super Dart Trap Hat by 50%
The Ultimate Sword now inflicts a strong fire debuff on hit, since it was a bit lackluster against ranged enemies
The Crown of Blood no longer decreases all of your stats, since it already is quite a risky item to use
Buffed High Steaks
* 25 silver cost -> 5 silver cost
Soul Candles no longer need to be held to absorb souls, having one in your inventory will naturally let them do it

Reduced the Vrang's price from 4 gold to 1 gold
Reduced the price of the Hitscanner from 7 gold 50 silver to 4 gold

Nerfed the Forged Card
* Flat Discount: 2 gold 50 silver -> 1 gold
Greatly nerfed the Suspicious Looking Steak
* No longer applies 6 buffs to you when eaten, instead it now just gives you Exquisitely Stuffed
Greatly nerfed Valari:
* No longer penetrates through an infinite number of enemies, instead it will penetrate through 1 enemy, then bounce off the next one like a regular boomerang
* Each penetration decreases the projectile's damage by 10% * Reduced range from ~42 blocks -> ~22 blocks
Lowered the Starite Staff minion's view range
* 125 tiles -> 50 tiles

Reworked the Fool's Gold Ring
Reworked the Recycling Machine, due to 1.4.4 adding a decent use for Trash items
Reworked the "Sentinel 6510 N.O.S."
* Removed the "Expert Boost" ability
* Is no longer expert exclusive
* New ability: Grants an extra accessory slot which will only work on sentries
* Removed the "N.O.S." part of the name
* Is now crafted using all 3 Mechanical Boss souls instead of the 3 Mechanic Boss expert drops
Renamed "Sentry 6502 N.O.S." to "Sentry 6502"
Overhauled the Necromancy conversion table:
* Many Hardmode enemies can now be converted using Revenant! Making it more usable at the start of Hardmode, before you get Osiris
* Many Post-Plantera enemies (mostly Dungeon Enemies) can now be converted using Osiris! Making it more usable before you get Insurgency
* Other highlights are spiked slimes now being convertable using Zombie Scepter, basically every slime/fighter/fish AI enemy being lowered down 1 tier, and Dreadnautilus no longer being recruited using insurgency

Resprited Legendberry Bait and Omnibait
Renamed Legendberry bait to Legend Berry, and Omnibait to Omni Bait
Resprited High Steaks
Resprited Phlegethon and Flesh Lighter, to make them look more distinct from each other
Resprited the Tub of Cookie Dough
Resprited all of the Slot Machines (meaning they all have a consistent design now)
Resprited Fertile Powder and renamed it to Fertilizer Box

Adjusted the amount of kills required to get certain banners, as 1.4.4 makes banners drop at lower kill counts for certain enemies:
* Hyper Starite: 50 -> 25
* Ultra Starite: 50 -> 10
* Vraine: 50 -> 100
* Cindera: 50 -> 25
* Magmabubble: 50 -> 25
* Trapper Imp: 50 -> 25

* (Bread of Cthulhu: 50 -> 10... even though he didn't have a banner unti now)

[Fixes]
Fixed Soul Candle soul stealing, Ammo Backpack ammo drops, and Necromancy minion conversions not working on worm enemies
Fixed the Glimmer event's area of effect expanding infinitely deep underground
Fixed the Gamestar's particles not rendering in Retro light modes
Fixed the text for the Gore Nest consuming an Unholy Core being weird
Fixed Omega Starite not enabling the Glimmer Event's background when alive
Fixed many textures in Aequus using AsyncLoad instead of ImmediateLoad when being loaded for drawing, this could fix some minor lag and pop-in for textures
Fixed multiple multiplayer issues regarding NPCs
Fixed the Physic's Gun laser breaking when rotated too far
Fixed the spelling the "Virtuous" Soul Candle prefix
Fixed a bug regarding the Gravetender's Setbonus being applied to all ghost minions instead of 1
Fixed Little Inferno's effect stacking damage if an enemy is inside multiple rings (this made multi-segmented enemies take heavy damage)
Fixed the Party Girl using the Rocket shop quote on Silly Streamers
Fixed the Crab Crevice pots occasionally spawning invalid gore types when broken
Fixed Bone Glove not working when used with Sentry 6502 and its upgrades
Fixed Cooldown items not rendering their background
Fixed the Piranha Pot's buff not having assigned text
Fixed bugs regarding "Indestructible Coating" attempting to send massive packets, and failing
Fixed the Sky Merchant being completely bugged out


[Additions]
Added the Precision Gloves! A new accessory sold by the Physicist
Added the Liquid Gun, found in Crab Crevice chests or crafted with Aquatic Energy
Added the Neon Genesis, reward for catching the Neon Fish
Added proper names for many projectiles
Added a few loading screen tips regarding the mod's content

[Changes]
Moonflower Concotions no longer craft into a new item, and instead add a Prefix to your existing potion, this should preserve all custom effects on modded potions, allow you to research them, plus fix a few other minor issues.
However, the added drawcode and effect when drinking the potion has been removed
Moonflowers now drop 2-3 pollen when harvested

The White Slime is now immune to Hellfire, and is no longer immune to traps
The Little Inferno's "Inferno Potion effect" now inflicts Hellfire instead of On Fire!, due to 1.4.4 buffing the Inferno Potion
The Piranha Plant minion now inflicts Hellfire instead of On Fire!, and the debuff will last twice as long
Ghost minion health bars are now drawn via UI, meaning they will act more like Vanilla's health bars and disappear when using the "Fancy" UI mode
Added fishing location tooltips to all "Legendary" fish, as this is a 1.4.4 addition to Quest fish
The Wall of Flesh now drops a Gore Nest unless you have beaten the Demon Siege already
Renamed Radon Fish to Neon Fish since I failed to predict what the new moss was going to be named
Coconut Crabs now have a 1/30 chance to drop the Water Gun
Pylon Drones now support modded pylons
Reworked the Mendshroom
Reworked the Hyper Crystal, and renamed it to the "Shatter Crystal"
Ramishroom now throws its own custom bobber instead of duplicating the fishing rod's bobber
* This is technically a nerf since it would not inherit the effects of your fishing rod, if it has any special effects

Being close to the Source of the Glimmer event will now make time move in reverse...

[Fixes]
Fixed the Star Phish and Davy Jone's Anchor recipe needing a Jack 'O Lantern as its crafting station
Fixed the Crab Crevice's main chest item not properly being rolled
Fixed Vampirism doubling negative life regeneration while wearing a set of Frost Armor
Fixed Necromancy weapons not properly tiering enemies, meaning every enemy was considered 1 tier higher than they're supposed to

[Removals]
Removed the Reliefshroom
[Additions]
New Town NPC, Carpenter:

A new town NPC which rates your builds!

Added the Shutterstocker, allows you to photograph your builds
Added Shutterstocker Clips, saves photos shot on the Shutterstocker to an item!
Added the Omni Paint, allows you to choose what paint you want to use while holding a painting item
Added the Advanced Ruler, has the combined function of the Mechanical Ruler and Ruler in one, and lets you save target points so you don't need to go back to your spot and remeasure
Added the White Flag, disables the Goblin Army and Pirate Invasion
Added the Titanium Paintbrush and Scraper


Biome Port, the Crab Crevice
Added Davy Jone's Anchor
Added the Arm Floaties
Ported the Mallet
Ported the Sea Pickle
Added Crab Hydrosailia
Added many new crab foliage tiles
Added special pots for the biome
Added pearl tiles for you to mine

Bread of Cthulhu is now more commonly caught while in the Crab Crevice

New Enemies:
Crab Fish
- Makes coin sounds and effects while in the darkness
Soldier Crab - Attacks through jumping and snipping, has quite high defense
Coconut Crab - Hides in its coconut when it's afraid, also provides high defense in its state. Don't underestimate him
Hijivarch Crab and Fleer - A pair of enemies which spawn in hardmode to disturb the player, quite powerful!




New Weapons:
Gamestar
- Shoots compressed data which transforms the screen behind it to look like a Game Boy game!
Pental Scythe - Shoots a firey demon scythe which pierces many enemies, and makes them explode!
Slingsaber - An upgrade to the Slingshot, allows you to throw birds with more precision I guess?
Mindfungus Staff - A summon weapon crafted with Crimtane, Tissue Samples, and Vicious Mushrooms, attaches to enemies and deals a stacking DoT debuff, basically ignoring all armor! Weak enemies may convert into ghost minions upon death!
Brainwave Staff - A summon weapon obtained by upgrading the Mindfungus Staff at the Gore Nest! Its attacks have a 50% chance to convert strong enemies into ghost minions!
Piranha Pot - A summon weapon obtained by upgrading the Corrupt Pot at the Gore Nest! Summons very familiar looking Piranha Plants to shoot fireballs at your enemies!
Ghastly Blaster - An upgrade to the Sky Fracture which casts a powerful, piercing deathray to demolish your foes!

Misc:
Ported Fertile Powder
Added the Little Inferno, Dust Devil's expert item
Added basic Boss Checklist support
Added the Tornado in a Bottle, summons the Dust Devil
Added the Crown of Blood, Crown of Darkness, and Crown of the Grounded, all sold by the Occultist town NPC
Added the Oblivision critter
Ported the Jeweled Candelabra
Added the Halting Magnet
Added Tidal Dye
Added the War Horn, dropped by Cindera
Added the Shadow Slot Machine

Added an equipped sprite for the Ammo Renewal Pack
Added an equipped sprite for the Black Phial

- Added Journey Mode Research support for
* Leecheel, Depthscale, Celestial 8 Ball, Super Long Leech, Meathook, Crabax, and Sedimentary Rock Wall
- (Music Mod) Added research support for all music boxes

[Changes]
- Some vanilla town NPCs now dislike/like Aequus town NPCs
- Exporter now emits gray blood when hit instead of red blood
- Added death gores for the Exporter and Occultist
- Aequus' town NPCs should now overall spawn more blood when hit/killed
- Unholy Cores can now be used to start a Demon Siege invasion
- Slingshot should now look better and the birds are now properly layered
- Added newlines to the Physicist's shop quotes
(Due to them being very wordy and long, making them hard to read)
- Enchanted Dye uses a bottle instead of Silver Dye in its recipe
- The Deltoid arrow no longer penetrates enemies
- Greatly adjusted all fire debuff effects to look more akin to vanilla's On Fire! effect
- Inflicting enemies with Corruption/Crimson Hellfire now plays a sound
- Disco Dye uses a bottle instead of Silver Dye in its recipe

- Reliefshroom is now crafted with 1 Demonic Energy instead of 5 Souls of Night

- Sedimentary Rock (and Sea Pickles) are now sold by the Exporter

- Capped scale increases for the Thunder Clap, Rock Man, Ultimate Sword, Super Star Sword, Cauterizer, Battle Axe, Slice, and Mirror's Call at x2 scale
(Only achievable with other mods enabled)

- Snobster can now be killed by hostile enemies
- Snobster will now spawn on Sedimentary Rock, no matter where it is located in the world

- The Dryad no longer sells the Nova Fruit after beating Omega Starite

- Greatly reduced the randomness of the 'Wowzer' Hat to make it more.. usable

- Battle Axe nerfs:
* Can no longer hit through walls
* Damage: 26 -> 14
* Range: 7 tiles -> 5.5 tiles
* Axe Power: 75 -> 50


- Lowered the volume of the bleed infliction sound

- Modified the Ballistic Screecher
* Resprited
* Renamed to "Bombarder Rod"
* Modified stats and projectile movement
* Added ability: Critical strikes inflict Crimson Fire to nearby enemies


- Greatly nerfed the Bellows, it now has a soft-cap of ~55 mph
- Lessened the nerf of Bellows+Mounts,
* 2% force applied -> 33% force applied

- Decreased the duration of the Demon Siege by 66%
(1 minute 20 seconds)

- Unholy Cores now only decrease the Demon Siege's time by 20 seconds instead of by 50%
(1 minute)


- The Super Star Sword can now inflict Blue Fire

- Increased the damage of the Flameblaster
* 32 -> 35
- Increased the damage of the Hitscanner
* 13 -> 14
- Decreased the amount of clouds the Surge Rod can cast
* 12 -> 6

- Increased the chance for the Starite minion to inflict Blue Fire * 1/12 -> 1/9

- Buffed the Black Vial
* Greatly lowered the delay between debuff inflictions, and it's more chance based
* Added effect: Enemy debuffs last twice as long


- Reworked the Ultimate Sword
* Damage: 30 -> 45 (50% more damage)
* Scale: ~2.5 -> 1.6 (64% smaller)
* Swing Time: 20 ticks -> 30 ticks (50% slower)

* Adjusted visual effects

- Reworked the Snowflake Cannon
* Snowflakes now have more randomized movement
* Snowflakes home in on enemies for ~20 frames
* The homing timer gets reset on enemy hits, allowing for the projectile to chain hits on multiple targets
* Damage decreased (50 -> 30)
* Knockback increased (2.6 -> 3)


- Reworked the Umystick
* Damage: 47 -> 36
* Bullets now minorly home in on enemies
* Bullets now have a much shorter lifespan
* Moons now have a very slight, deterministic velocity offset when spawning
* Updated the visuals of the moon projectiles
* Moon projectiles now spawn dust on spawn and while travelling
* Lowered volume of the shoot sound


- Star Phish changes
* No longer spawns magic mirror dust when shot
* Gave back its old recipe
* Ported the Merchant selling seed ammo when you have the it in your inventory
* Star Phish now deals increased damage to enemies who are "wet"


- Rebalanced the Hailstorm Staff
* Damage: 40 -> 32
* Adjusted how their immune frames work


- Buffed the Shield of Cthulhu's expert boost with the Sentinel 6510
* Increased damage hitbox size
* Larger hitbox deals x2 the damage of the base shield
* Added ability: Dashing while grounded will let you infinitely sustain the dash, allowing for quick ground movement. Instantly ends when you gain vertical velocity or shield bash
* Added ability: Dashing will make debuffs wear off twice as fast


- Buffed the Worm Scarf's expert boost with the Sentinel 6510
* Time between shots: 1.5 seconds -> 1 second
* Now handles multiple targets better by shooting lasers for each target on screen
* This is actually a nerf to balance out the previous change, can no longer penetrate enemies * Knockback reduced: 1 -> 0


- Modified the recipe of the Ritualistic Skull
Hexoplasm: 12 -> 5
78 - Modified the recipe of Insurgency
Hexoplasm: 6 -> 5

- "Ghost Info" (Basically the stuff governing whether or not an enemy can be converted into a ghost minion via Necromancy Staves) is now automated for modded enemies, do be aware that since these aren't hand-picked by me, some enemies may have weird resistences/bugs involving conversions
- You can now convert Giant Worms, Tomb Crawlers, Devourers, Dune Splicers, and Diggers into "ghost minions"
- Multi-segmented-shared/HP-pool enemies (like worms) should now work better with necromancy conversions (No longer need to hit the head directly, now you can just hit the body)

- Greatly modifed the loot pools of the Starite, Super Starite, Hyper Starite and Ultra Starite
* All of them now share these 4 items: Super Star Sword, 'Wowzer' Hat, Starite Staff, and Hyper Crystal
* Starite has a 1/50 dropchance to drop one of the 4 items
* Super Starite has a 1/20 dropchance to drop one of the 4 items
* Hyper Starite has a 1/4 dropchance to drop one of the 4 items
* Ultra Starite will always drop one of the 4 items


- Minorly adjusted the outline given to Ghost Minions

- Increased the Dust Devil's HP
- Reworks to the Dust Devil

- Greatly nerfed most Demon Siege enemies:
Trapper Imp
* HP: 300|600|900 -> 200|400|600
* Defense: 22 -> 12


Trapper (Imp Minion)
* HP: 75|150|225 -> 65|130|195
* Defense: 20 -> 6
* Contact Damage: 50|100|150 -> 40|80|120
* Projectile Damage: 20|60|90 -> 15|45|60


Magmabubble
* HP: 235|470|705 -> 195|396|585
* Defense: 16 -> 15
* KB Resist: 70% -> 60%


Cindera
* HP: 185|370|555 -> 125|250|375
* Defense: 12 -> 2
* Contact Damage: 30|60|90 -> 40|80|120 (Not a nerf)
* KB Resist: 70% -> 60%

- Lowered the volume of various custom sounds due to them being loud

- Trapper Imp, Trapper, Cindera, and Magmabubble are now immune to the following debuffs:
* On Fire!, Hellfire(fire gauntlet debuff), Cursed Inferno, Ichor, Shadowflame, and Oiled

- Dust Devil now uses Boss 2 as its default music
- Crabson now uses Boss 3 as its default music

Resprites
Items:
Super Star Sword, Halting Machine, Unholy Core, Demonic Cursor Dye, Potion of Resurrection, Snowflake Cannon, Zombie Scepter, Revenant, Bound Bow, Black Vial, Hypnotic Pearl, Crabson Mask, Treasure Bag (Crabson)
Resprited the Blood Mimic
Resprited both Gravity Blocks
Resprited the Deltoid's arrow projectile

[Fixes]
- The Glimmer Event now uses Martian Madness as its music instead of cutting out all music
- Fixed the Volatile Gelatin's expert boost hitting 5 times at once
- Fixed collision issues with the Celeste Torus's expert boost with the Sentinel 6510
- Fixed an issue regarding the Sentinel 6510 N.O.S.'s tooltip
- Fixed the Hailstorm Staff's minion not being dyeable using Critter Shampoo
- Fixed the Starite Staff's minion not being dyeable using Critter Shampoo
- Fixed Omega Starite going into the top right of the map when spawned via Cheat Sheet
- Added a period at the end of the Party Girl's shop quote for Release Doves
- Fixed the Mechanic's Rod shop quote not correctly getting its text value
- Fixed a rendering issue with the Celeste Torus
- Fixed the Dye Trader's shop quotes for his Halloween vanity
- Fixed Aequus enemies not spawning at all if there's an invasion happening, even if you're outside the invasion zone
- Fixed a bug where minions would incorrectly determine the position of enemies highlighted via Whips/Right Click
- Fixed Omega Starite, Ultra Starite, Hyper Starite, and Red Sprite prims not rendering at all
- Fixed the Roulette tooltip UI breaking when using zoomed in/out UI
- Fixed some issues with added drops to vanilla crate/treasure bags
- Fixed the Occultist using an Iron Sword instead of shooting a fireball when defending herself
- Fixed the Physicist spawning red blood instead of martian blood
- Fixed Gold Birds not being usable in the Slingshot
- Fixed the Rabbit's Foot being completely broken
- Fixed the Galactic Starfruit only writing the announcement of the Glimmer event starting in multiplayer
- Fixed many other misc multiplayer bugs
- Fixed Slice and Mirror's Call not syncing their scales in multiplayer
- Fixed the Gore Nest accidentally disabling "Low Priority" music, like the Hallow theme, Daytime theme, Nighttime theme ect
- Fixed Omega Starite shooting its star bullets at an incorrect rotation origin
- Fixed various issues regarding the Ammo Renewal Pack dropping ammo for weird items, like Wires
- Fixed Crabson not dropping the Ammo Renewal Pack in normal mode

Removals:
- Removed the recipe for the Hypnotic Pearl
- Removed the Glowing Mushroom Slot Machine


- Removed "Net Methods for Globals Lib" as a dependency

[Changes & Additions]
- Ported the Ultimate Sword, and reworked it
- Ported the Starite Blade, and overhauled it
* Renamed: Starite Blade -> Super Star Sword
* Now has a custom swing animation

- Added Holographic Meatloaf, sold by the NEW Physicist town NPC
- Added the Rich Man's Monocle, sold by the Exporter

- Added the Devil's Tongue, obtained by giving the angler an Argon Fish
- Added the Ramishroom, obtained by giving the angler a Krypton Fish
- Added Regenerating Bait, obtained by giving the angler a Xenon Fish
- Added the Starcatcher, obtained by giving the angler a Blobfish

- Ported the Starite Staff

- Added new items dropped by the Blood Mimic:
* High Steaks, consume money for stronger crits
* Super Long Leech, acts as a grappling hook but can attach and lets suck the life from enemies on hit!


Added new paintings sold by the Sky Merchant:
* 'BongBong' painting, sold during a full moon
* 'Revolution' painting,
* 'HOMEWORLD' painting, sold after Omega Starite has been defeated -- Also sold by the NEW Physicist town NPC!
* 'Equalities' painting, sold after the Empress of Light and Lunatic Cultist have been defeated
* 'Dark, Darker, Yet Darker' painting, sold after the Demon Siege has been completed once, or Lunatic Cultist has been defeated
* 'Can you feel the Sunshine' painting, sold after defeating the Queen Slime or Empress of Light.
* Ported the 'Rock from an Alternate Universe' painting, sold after the Moon Lord has been defeated
* 'Force' 'Push' and 'Balance' rocks -- Defeating Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu, and Skeletron each unlock a new rock. The order of unlocking is always the same no matter which you defeat first.


- Ported the Super Starite with a visual redesign
- Ported the Hyper Starite with a visual redesign, and modified movement
- Added Ultra Starite
- Ported the Glimmer Event
- The Galactic Starfruit now actually works (since Glimmer is ported)
- Starites now fall from the sky when spawned
- Starites can no longer spawn during regular nights
- The Supernova Fruit is no longer craftable
- Temporarily added a recipe for the Galactic Starfruit

- Ported the Physicist town NPC, and resprited her
- Added a hovering drone pet which follows the Physicist town NPC, can be pet
Added new items sold by the Physicist:
* Gravity Gun, upgraded Dirt Rod
* Gravity Block, forces you to obey gravity when in its aura
* Anti Gravity Block, forces you to flip gravity when in its aura
* Physics Block, cannot be grabbed by the Physics Gun
* Emancipation Grill, non solid block which prevents the Physics Gun beam and Portal Gun bolt from passing through, held blocks with the portal gun break when passed through, and a player passing through will have all of their portals removed
* Inactive Drones, special town drones which only work when summoned near pylons


- Disco Dye and Rainbow Outline Dye are no longer dropped by Omega Starite, and are now crafted using Ultimate Energy
- Enchanted Dye is no longer dropped by Omega Starite and is now crafted using Cosmic Energy

- Ported the Moonflower, Moonflower Seeds, and Moonflower Pollen, and made them properly obtainable
- Ported the "Double Potion", and renamed it to "Stuffed Potion" (Plus, due to 1.4 code changes, it's now stackable)

- Ported the Mothman Mask
- Ported the Equivalence Machine, and renamed it to 'Halting Machine'
- Ported the Ammo Renewal Pack
- Ported the Crab Wall Clock
- Ported the Buzzrod, renamed it to Buzzer, and resprited it
- Added the Bound Bow
- Added the 'Wow-zer' Hat
- Added the Astral Cookie
- Added the Tub of Cookie Dough

- Added a buff which is applied when you own a "ghost minion", right clicking it lets you clear your "ghost minions"

- The Spicy Eel and Neutron Yogurt should no longer say "Increases life regeneration" in expert mode even though it doesn't

- Added a progress bar for the Demon Siege event
- Added the Unholy Core, sold by the Occultist
- Gore Nests now generate with a chest which contains either Light's Bane or Blood Butcherer and graves which should hopefully hint towards how to summon the Demon Siege event

- Added accessory wearing sprites for many Aequus accessories

- Added Shop Quotes for the Painter, Witch Doctor, Wizard, Tavernkeep, Mechanic, Truffle Skeleton Merchant, Occultist, Sky Merchant, Dye Trader, Golfer, and Party Girl town NPCs
- Buffed the Meathook's hook stats, and increased its hurtbox size

- Boosted the damage of Hama Yumi
* 28 -> 32

- Decreased the price of the Sentry 6502 N.O.S. * 60 gold -> 35

- Increased the hitbox size and timeframe where the Battle Axe and Cauterizer can deal damage

- Modified the visuals and stats of the Crusader's Crossbow
* About 75% slower projectile veloicty
* Arrow now obeys gravity
* Increased hitbox size for healing players and damaging enemies


- Decreased the droprates of many items dropped by Demon Siege Enemies:
* Cindera: {Magma Stone (1/16 -> 1/25)}
* Magmabubble: {Lava Charm: (1/16 -> 1/25)}
* Trapper Imp: {Obsidian Rose: (1/16 -> 1/25)}


- Item Renaming from the Sky Merchant now supports Language and "Dynamic" keys. You'll have to be a super large nerd to actually utilize them though.

- Fixed and adjusted Hell Boon's projectiles
* Fixed sound being too high pitched
* Dust spawned when the projectile is killed should look better
* Spikes now linger for much less time, and have slightly randomized rotations


- Resprited the Celeste Torus
- Resprited the Neutron Yogurt

[Fixes]
- Fixed the "On first kill condition" as it was working improperly
- Fixed an error regarding vamprism and the player being near the top of the world
- Fixed the Crusader's Crossbow spawning text on the healer's head for other clients
- Ghost minions summoned with candles should now be owned by the person who summoned them instead of the server owner
- Fixed custom swinging swords repeating the same swing direction when turning the player
- Fixed Cauterizer dealing 25% less damage than it says on the tooltip and it now shoots it's projectile in the direction it's swung instead of towards the cursor
- Fixed Omega Starite not working at all in Multiplayer
- Fixed Red Sprite spawning its loot over and over in its death animation
- Fixed Space Squid's deathray dying when it hits a town NPC or critter
- Fixed Slot Machines having dashes (-) on the left side of the tooltip when "True Tooltips" is enabled
- Fixed shop quotes bugging out when the "True Tooltips" mod is enabled
- Fixed the walking cycles of the Exporter and Occultist, so now their party hats wont bob up and down weirdly
- Fixed enemy spawns being disabled during the Blood Moon
- Hopefully fixed a bug regarding newly spawned NPCs in multiplayer creating errors
- Fixed Aequus' special equipped accessory textures obeying lighting on the map (ex: going into a dark place would make them dark on the map, when they should be fullbright)
- Fixed an issue where the Nimrod's cloud can get stuck when going back to the player
- Fixed the Corrupt Pot's value being 1 copper
- Fixed a very very rare bug which may happen when a projectile dies
- Hopefully fixed the Demon Siege event being completed if you haven't even beaten it yet
- The 'Blue Fire' debuff should now properly spawn particles and deal DoT when it's in effect
- Hopefully fixed a minor bug regarding projectiles in multiplayer
- Fixed Snowgrave not doing its special death effects when killing an enemy
- Fixed some misc bugs with the Meathook
- Fixed the Black Phial only working on true melee weapons
- Fixed the Sentry Squid and Iceberg Kraken not working
- Fixed the Demon Siege and Gale Streams events freezing your game
- Fixed Gale Streams enemies not spawning, Meteors not spawning, and Blood Mimics not spawning
- Hopefully fixed some projectiles always enlarging when shot by a "ghost minion"
- Fixed the Enthralling Scepter not being to convert literally everything
- Hopefully fixed all necromancy bugs regarding "Transforming" enemies (Ex: Blood Crawler)
- Fixed the Hyper Crystal not functioning at all
- Omega Starite should no longer be able to hit you during its death animation
- Red Sprite's attacks should no longer deal extreme amounts of damage
- Hopefully fixed a compatibly issue with Calamity Vanities

- Fishy Fins should now be properly placeable in vanity slots


[Changes & Additions]
- Added Ultra Starite, only summonable through cheats though
- Added High Steaks, and Super Long Leech, both are dropped from the Bloom Mimic

- Ported the Mothman Mask
- Ported the Moonflower, Moonflower Seeds, and Moonflower Pollen, and made them properly obtainable
- Ported the "Double Potion", and renamed it to "Stuffed Potion"
(Plus, due to 1.4 code changes, it's now stackable)

- Added accessory wearing sprites for many Aequus accessories

- Modified the visuals and stats of the Crusader's Crossbow
* About 75% slower projectile veloicty
* Arrow now obeys gravity
* Increased hitbox size for healing players and damaging enemies


- Resprited the Celeste Torus

[Fixes]
- The "Blue Fire" debuff should now properly spawn particles and deal DoT when it's in effect
- Fishy Fins should now be properly placeable in vanity slots
- Hopefully fixed a minor bug regarding projectiles in multiplayer
- Fixed the Sentry Squid and Iceberg Kraken not working
- Fixed the Black Phial only working on true melee weapons
- Fixed some misc bugs with the Meathook
- Fixed Snowgrave not doing its special death effects when killing an enemy
Changes & Additions:

- Added the Dust Devil...

- Added the Lightning Rod, Red Sprite's master pet item
- Added the Disturbance Staff, a craftable minion using drops from the Red Sprite
- Added the Reliefshroom, an alternative to the Mendshroom crafted using Soul of Night
- Added the Sentinel 6510 N.O.S., an upgrade to the Sentry 6502 N.O.S.
- Added the Sentry Potion, crafted
- Added "Pandora's Box", found in the Dungeon
- Added the Iceberg Fish, caught in the Underground Snow biome
- Added the Gore Fish
- Added the Battle Axe
- Added the Bone Hawk Ring
- Added the Bellows
- Added "Zilla's Balloon Kit", sold by the Sky Merchant
- Added the Gravetender armor set
- Added the Black Phial, sold by the Memorialist/Occultist
- Added the Argon, Krypton, Xenon, and {Radon} Fish
- Added Maxwell's Notebook, a summon weapon crafted using Cosmic Energy

- Removed Hypno Dye due to it practically being a clone of the Mirage Dye

- Removed Light Matter
* All recipes that use Light Matter now use Cosmic Energy instead (Except Mirror's Call, which already uses Ultimate Energy)
- The Raygun is no longer dropped from Omega Starite, and is now crafted using the Phoenix Blaster and Cosmic Energy

- Removed the Unenchanted Staff
- Removed the Necromancy Staff

- Added a new subclass! Soul Candles:
* Added "Wretchedness", a Soul Candle found in Locked Gold Chests in the Dungeon which summons a Cursed Skull to fight for you
* Added "Purgatory", a Soul Candle sold by the new Occultist NPC which summons a Demon to fight for you
* Added "Phlegethon", a Soul candle dropped by Blood Zombies and Dripplers which summons a Blood Zombie to fight for you
* Added the "Light Eater", a Soul candle obtained by busting Shadow Orbs (or opening Corruption Crates) which summons an Eater of Souls to fight for you
* Added the "Flesh Lighter", a soul candle obtained by busting Crimson Hearts (or opening Crimson Crates) which summons a Blood Crawler to fight for you
* Added the "Fallen Angel", a Soul candle dropped by Pixies which summons a Pixie to fight for you

- Added shop quotes for the Zoologist, Merchant, Arms Dealer, Demolitionist, Goblin Tinkerer, and Princess
- Gave the Sky Merchant proper dialogue, written by @Chillboy020

- The Phoenix Blaster now uses Demonic Energy in its recipe, configurable

- Resprited the Exporter
- The Exporter no longer sells the Shadow Key after Skeletron has been defeated

- Snobster should now be protected by the Guide to Critter Companionship and also should no longer be killed by summons

- Fixed the Trapper Imp Banner's tooltip
- Resprited the Starite, Cindera, Magmabubble, and Trapper Imp banners

- Made the projectiles from the Surge Rod last 1 minute instead of 10 minutes

- Made the Crystal Dagger a much rarer drop from Undead Vikings (1/12 -> 1/50)

- The Glow Core now effects your fishing bobbers
- Made Glow Cores more rare
- The Glow Core is now obtained from Iron Crates instead of Wooden Crates, and reduced its droprate from crates
- Sky and Azure Crates can now drop the Slingshot
- Frozen and Boreal Crates can now drop the Crystal Dagger

- Gave some items glowmasks
- The Ghostly Grave now spawns a ghost on death

- The projectiles from the Zombie Scepter, Revenant, Osiris, and Insurgency now home on enemies

- All Aequus weapons which spawn projectiles on the cursor are now clamped to your screen like Zenith

- Narrizuul and Mirror's Call now have the developer color easter egg that the Last Prism has

- "Necromancy" weapons now have a special color when using the Colored Damage Types mod
- You can no longer convert Blood Mimics into ghost minions
- You can now convert the Bread of Cthulhu into a ghost minion
- You can now convert Ribboned Slimes (the christmas ones), Bunny Slimes (the halloween ones), Unicorns, Swamp Things, Corruption Penguins, and Vicious Penguins into ghost minions into ghost minions
- Necromancy staffs no longer deal reduced damage to enemies who have their debuff or are immune to it (this reduced damage is a little hack so the debuff can be applied on an enemy if it is 1-shot able)

- Greatly increased the damage of "Necromancy" staves... cause whips
* Insurgency: 25 -> 125
* Osiris: 15 -> 75
* Revenant: 10 -> 40
* Zombie Scepter: 2 -> 10


- Modified the recipe of the Insurgency
* Hexoplasm: 12 -> 6
* Demonic Energy: 1 -> 3


- Modified the recipe of the Hitscanner
* Removed the 12 Mythril Bars and 8 Souls of Night
* Now requires 10 Cobalt/Palladium Bars
* Demonic Energy: 1 -> 3


- Resprited and Buffed the Cauterizer
* Damage: 60 -> 75
* Use Speed: 0.8 seconds -> 0.667 seconds
* Projectile speed: 6 velocity -> 9 velocity
* Projectile damage: 50% -> 75%
* Scale greatly increased
* Knockback: 3 -> 6.5

- Gave the Forged Card, Faulty Coin, and Fool's Gold Ring sprites

- The Suspicious Looking Steak, Cinnamon Roll, and Spicy Eel must now be researched 5 times instead of 1 time
- Moro and the Ghostly Grave can now be researched (1 required)
- All Ash Graves can now be researched (2 required)
- Snobster can now be researched (5 required)
- Cursed, Ichor, and Mystic Poppers now must be researched 50 times instead of 5 (because of recipe)
- The Sky Merchant no longer has a visible head on the map

- The Sentry 6502 N.O.S. is now sold by the Mechanic (and no longer dropped from Santa NKI)
- Sentries which consume Etherian Mana no longer get boosted by the Sentry 6502 N.O.S. while the Old Ones Army is active

- Reworked the Cauterizer's sword swing movement
- Made the Sentry Squid less common to catch

- Halved Crabson's and Omega Starite's contact and projectile damage
- Tweaked many things about Crabson to make it slightly easier, true melee friendly, and less jank feeling
- Crabson and Omega Starite should no longer have Queen Bee syndrome (targetting very far away players)
- Crabson now drops Breakdown Dye
- Omega Starite now drops the Supernova Fruit on death, if you have not beaten it yet
- Omega Starite can now drop Enchanted Dye, Disco Dye, White Outline Dye, Scroll Dye, and Rainbow Outline Dye

- Resprited Omega Starite's Treasure Bag
- Omega Starite's Treasure Bag no longer gives Fallen Stars when opened

- Adjusted the visuals of the Demon Siege
- The Magmabubble's bouncy projectiles are now purple
- The Trapper Imp's blasts are now purple and their explosion now has a sprite

- Greatly nerfed the Grand Reward
* Now only has a 50% chance to re-roll undropped loot
* Enemies no longer drop money while equipped


- Greatly nerfed the Mendshroom's regeneration, but slightly increased its radius
- The Mendshroom's Aura should now be dyable
- Adjusted the dust effects of the Mendshroom (and made them dyable aswell.)

- The Bread of Cthulhu's entry now "Quick Unlock"s (shows all stats, lore, ect on 1 kill) due to it being super rare

- Moved the Gale Stream's zone upwards a bit
- You would no longer be considered in the Gale Streams event if one of these conditions are true:
* There are town NPCs nearby
* You are nearby a peace candle
* Behind friendly walls


- Atmospheric Energy is no longer dropped by Vraines, White Slimes, Streaming Balloons, Red Sprite or Space Squid
* All items crafted with Fluorescence and Frozen Tears no longer requires Atmospheric Energy to craft

- All Energies now only need to be researched 3 times

- Decreased the buff duration of the Suspicious Looking Steak 45 minutes -> 5 minutes

- Tweaked the Flower Crown
* Damage: 10 -> 5
* Armor Penetration: 0 -> 10
* Reworked petal movement
* Petals no longer hit critters

~ Recipe Changes ~
* Requires a Sunflower instead of Mushroom
* No longer uses wood in its recipe


- Tweaked the Dart Trap Hat
* No longer requires you to be on solid ground to shoot
* Damage: 20 -> 28
* Armor Penetration: 0 -> 10
* Defense: 2 -> 1
* Increased Summon Damage: 5% -> 10%
* Poison Darts no longer hit critters


- Tweaked the Super Dart Trap Hat
* No longer requires you to be on solid ground to shoot
* Armor Penetration: 0 -> 15
* Defense: 20 -> 10
* Increased Summon Damage: 10% -> 50%
* Poison Darts no longer hit critters
* Poison Darts now inflict venom instead of poison


- Greatly lowered the prices of many items:
[Exporter Shop]
* Forged Card: 20 gold -> 10 gold
* Discount Card: 20 gold -> 10 gold
* Faulty Coin: 20 gold -> 10 gold
* Lucky Coin: 20 gold -> 10 gold
* Fool's Gold Ring: 20 gold -> 10 gold
* Gold Ring: 20 gold -> 10 gold
* Skeleton Key: 50 gold -> 15 gold
* Recycling Machine: 15 gold -> 5 gold


[Misc]
* Shadow Key: 75 gold -> 15 gold
* Pumpinator: 50 gold -> 10 gold


[-[Ports]-]

- Ported and Resprited the Starite enemy, and gave it a death animation (+Resprited its banner too)
- Ported Neutron Yogurt, and modified its ability
- Ported the Celestial 8-Ball
* Removed its useless main click ability, and now its right click (Actually being an 8-ball) is its only use

- Ported and Resprited the Dwarf Starite critter

- Ported the Cursor Dye Remover, Health Cursor Dye, Mana Cursor Dye, Sword Cursor Dye, and Demonic Cursor Dye

- Ported the Crabax

- Ported the Fishy Fins

- Ported the Memorialist
* Resprited
* Renamed to "Occultist"

- Ported, Resprited, and tweaked Flameblaster
* Now has a longer delay between hits
* Modified fire visuals
* Modified recipe

- Ported, Resprited, and overhauled the Meathook
* Now is a grappling hook, instead of an equipable accessory

- Ported and minorly reworked the Corrupt Pot

- Ported the Celeste Torus, and rebalanced it
* Damage: 30 -> 70
* Damage no longer gets increased by defense
* Can now crit


- Ported the Kochfrost Staff
* Renamed to "Hailstorm Staff"
* Nerfed damage (80 -> 30)
* Slightly lowered its speed
* No longer autoswing


- Ported, Resprited and Renamed Sedimentary Sand
* Sedimentary Sand -> Sedimentary Rock
* Makes a tink sound instead of regular dig sound
* Takes longer to mine


- Ported and renamed Sedimentary Sand Wall
* Sedimentary Sand Wall -> Sedimentary Rock Wall

- Ported the "Rename Items" ability of the Sky Merchant
- Ported the ability for town NPCs to purchase "Jeweled furniture" and put them in their house
- Ported the ability for the Exporter to trade stolen jeweled furniture for goods

- Ported the Depthscale
- Ported, Resprited, and Renamed the Fleshscale
* Fleshscale -> Leecheel

- Ported, Resprited, and tweaked the Bloodthirst Potion
* +1 HP on kill -> Enemies always drop hearts

- Ported the Nimrod
* No longer dropped by the Red Sprite, and is instead sold by the Sky Merchant

- Ported the Blobfish
* Unobtainable.
* Can be given to the angler for 5 stink potions

Fixes:
- Fixed Umystick's alt ability giving a missing asset error
- Fixed Red Sprite giving a missing asset error during the thunderclap attack
- Fixed the Thunderclap weapon giving a missing asset error
- Fixed Omega Starite's Treasure Bag only dropping in master mode, and the Relic dropping in expert mode
- Fixed the Hitscanner shooting 6 times for every click, becoming super overpowered
- Fixed the Hyper Crystal decreasing damage by 80% instead of increasing damage by 20%
- Fixed a ton multiplayer issues
- Fixed the Mendshroom+Sentry interaction giving its owner its regen without considering distance
- Fixed the Recycling Machine not working in multiplayer (hopefully)
- Fixed projectiles spawned by your necromancy enemy recruits still being hostile in multiplayer
- Fixed some multiplayer issues with the Sentry 6502 N.O.S. (hopefully)
- Fixed "ghost slots" not properly working
- Fixed the Rabbit's Foot not working
- Fixed issues regarding the Exporter's happiness text
- Fixed the Exporter not incrementing his completed thieveries counter in multiplayer
- Fixed Blood Mimics not being able to spawn
- Fixed Supernova Fruit breaking the Journey Mode item dupe menu
- Fixed bugs with ghost minions that can transform (Ex: spiders, lihzahrds, goldfish) loosing color data and minion slot data
- Fixed ghost fish minions not attacking enemies unless you are in the water (hopefully)
- Fixed ghost minions constantly respawning their hitbox, creating weird damage bursts and messing with the Glow Core

- Abigail and the Storm Tiger should no longer have weird lights spawned above the player with the Glow Core equipped
- Heckto's should now obey 1.4's Dungeon Spirit spawn rules & changes
- The Sky Merchant should no longer have a boss health bar


Changes:
- Ported the ability for town NPCs to purchase "Jeweled furniture" and put them in their house
- Ported the ability for the Exporter to trade stolen jeweled furniture for goods

- Ported the Crabax
- Ported the Celeste Torus
* Damage: 30 -> 70
* Damage no longer gets increased by defense
* Can now crit

- Sentries from the Tavernkeep no longer get boosted by the Sentry 6502 N.O.S. while the Old Ones Army is active
- The Sentry 6502 N.O.S. is now sold by the Mechanic (and no longer dropped from Santa NKI)

- Reworked the Cauterizer's sword swing movement
- Added the Lightning Rod, Red Sprite's master pet item
- Ported, Resprited and Renamed Sedimentary Sand
* Sedimentary Sand -> Sedimentary Rock
* Makes a tink sound instead of regular dig sound
* Takes longer to mine
* Currently unused
- Ported and renamed Sedimentary Sand Wall
* Sedimentary Sand Wall -> Sedimentary Rock Wall
* Currently unused

- Gave the Sky Merchant proper dialogue (thanks Chill!)
- Added the Rebound Necklace

- Tweaked the Flower Crown
* Damage: 10 -> 5
* Armor Penetration: 0 -> 10
* Reworked petal movement
* Petals no longer hit critters
{ Recipe Changes }
* Requires a Sunflower instead of Mushroom
* No longer uses wood in its recipe

- Tweaked the Dart Trap Hat
* No longer requires you to be on solid ground to shoot
* Damage: 20 -> 28
* Armor Penetration: 0 -> 10
* Defense: 2 -> 1
* Increased Summon Damage: 5% -> 10%
* Poison Darts no longer hit critters

- Tweaked the Super Dart Trap Hat
* No longer requires you to be on solid ground to shoot
* Armor Penetration: 0 -> 15
* Defense: 20 -> 10
* Increased Summon Damage: 10% -> 50%
* Poison Darts no longer hit critters
* Poison Darts now inflict venom instead of poison

- You would no longer be considered in the Gale Streams event if one of these conditions are true:
) There are town NPCs nearby
) You are nearby a peace candle
) Behind friendly walls

- Made the Sentry Squid rarer

- Halved Crabson's and Omega Starite's contact and projectile damage
- Adjusted the visuals of the Demon Siege
- The Magmabubble's bouncy projectiles are now purple
- The Trapper Imp's blasts are now purple and their explosion now has a sprite
- Greatly nerfed the Grand Reward
- Greatly nerfed the Mendshroom's regeneration, but slightly increased its radius
- The Bread of Cthulhu's entry now "Quick Unlock"s (shows all stats, lore, ect on 1 kill) due to it being super rare

Fixes:
- Fixed the Hitscanner shooting 6 times for every click, becoming super overpowered
- Fixed the Hyper Crystal decreasing damage by 80% instead of increasing damage by 20%
- Fixed a ton multiplayer bugs
- Fixed the Mendshroom+Sentry interaction giving its owner its regen without considering distance
- Hopefully fixed some multiplayer issues with the Sentry 6502 N.O.S.
- Fixed the Recycling Machine not working in multiplayer
- Fixed projectiles spawned by your necromancy enemy recruits still being hostile in multiplayer
???
???
???




This is the legacy 1.3 portion of the forum post. The 1.3 version will no longer be getting updates.​
Changelogs
# Additions:
Added the Jeweled Chandelier, a quest item for the Exporter town NPC
Added the Ammo Renewal Pack, dropped by Green Jellyfish, makes enemies drop ammo when killed
Added the Jelly Amulet, crafted with the Jellyfish Necklace, Shock Collar, and Ammo Renewal Pack
Added the Eclipse Glasses, sold by the Physicist after a single mech is defeated, prevents the Eclipse from naturally spawning
Added the Transistor, sold by the Physicist, prevents Glimmers from naturally spawning
Added the Dream Catcher, a hook barb found in Skyware Chests in floating islands
Added the Magika Amulet, crafted using the Moon Leech, Mana Flower, and Cross Necklace
Added the Squyp, obtained by fishing at the ocean, summons sentries near your enemies in battle
Added the Sky Palette, randomly rewarded by the Exporter after completing 5 quests
Added the Moon Leech, an item dropped from Hyper Starite

- Sky Islands can now generate with a globe on the table
- Globes now write your tile coordinates into chat when you right click on them

- The Physicist now sells the Solar Tablet after Plantera has been defeated

- Added item icons next to Aequus' config options

- The Exporter now spawns from one of Crabson's claws when defeated for the first time
- The Jeweled Candelabra and Jeweled Chalice are now placeable

- Cavern Palettes can now drop the Enchanted Racquet, Brightstone Chunk, and Armor Polishing Kits from the Split mod if enabled

- The Crab Caves now plays ocean music while you are underground instead of cave music

- The Starite Staff is now crafted instead of dropped by Super Starites

- Being in water now makes you resist hotter temperatures
- Hot and Cold Amulets now make their respective temperatures decrease twice as fast

# Removals:
- Removed the "World-Evil Progression Lock"
- Removed the Terraroot, was replaced with the Ammo Renewal Pack
- Removed the tooltip on the Fizzler
- Removed the naturally generating globe shrines

# Changes:
- Gale Streams should now happen lower down in larger worlds, due to space being much higher in those worlds
- The first temperature effect from cold is now chilled instead of frostburn
- The Overworld and Cavern Palettes can now stack to 99

- Modified the Kochfrost Staff's minions movement, and changed every instance of "Snowsaw" to be instead be "Snowflake" when talking about the minion

- Gore Nests can no longer grow after the Demon Siege has been completed, due to the Memorialist selling it making that redundant

- Cosmicanon is now a world toggle, and has its functions split across the Eclipse Glasses and Transistor

- Renamed the Hyper Crystal to "Hyper Focus Crystal", and changed how it works
- Renamed the Orbicular Stargaizar to "Cosmic Crystal Ball"

- Increased the defense of the Neutrality Amulet
* 2 -> 3
- Quasicrystal, Spiritual, Heated and Freezing, Amulets now gives 2 defense
- Modified all "Amulet" recipes to use an Amulet

- Decreased the droprate of the Umystick from White Slimes
* 1/4 -> 1/15

- Overall lowered Crabson's damage
* 24 (48 in expert) -> 20 (40 in expert)
- Increased the scale of Crabson's pearl shard projectiles and gave them a glowing aura for visibility
- Crabson, and his claws no longer deal contact damage unless doing the slam attack
- Lowered the speed of Crabson's Slam attack slightly
- Crabson's bubble attack now ends 1 second faster

- Omega Starite's deathray no longer damages town NPCs and critters at all
- Omega Starite's orbs now deal 90% less damage to town NPCs
- Hyper Starite's arms now deal 90% less damage to town NPCs

# Fixes:
- Fixed temperature effects from the Gale Streams applying at weird times
- The Red Sprite and Space Squid now only leave when you leave the Gale Streams event instead of leaving when you're too 185 blocks from the top of the world
# Changes:
- Re-worked Crabson's boss fight

- Resprited the Glimmering Statue (tile and item)
- Renamed the Glimmering Statue to Ultimate Crystal

- Resprited the Mythic Starfruit, and renamed it to "Galactic Starfruit"

- Resprited the Xenon Basher and re-made it to work exactly the same as the Mallet

- The Nova Fruit is now craftable in pre-Hardmode

- Lowered the volume on the Studies of the Inkblot

- Nerfed the Mallet
Damage: 20 -> 17
- Nerfed the Xenon Basher:
Damage 40 -> 20

# Fixes:
- Fixed the ATM being unusable
- Fixed the Blurry Discount Card and Business Card setting all prices to 0
- Fixed a small issue regarding the Pumpinator's tooltip
- The Vraine now drops Atmospheric Energy after Omega Starite
- Killing the slime on a Streaming Balloon will now only drop Atmospheric Energy after Omega Starite is defeated or you are in Hardmode
- The Gale Streams progression bar will now be able to appear if Omega Starite is defeated
# Additions:
Added the Kochfrost Staff, a summon weapon crafted using materials from the Space Squid!
Added the Amulet, a base item for all 'Amulet' accessories instead of the Shackle
Added the Glow Band, an accessory which lets you emit light and provides small defense
Added the Double Shot, a bullet which shoots double
Added the Crusader's Crossbow, a bow weapon dropped from Blood Moon Mimics
Added the Flameblaster, an upgrade to the Flamethrower which has increased range, damage, and a special right click function

Added the Air Filter and Head Plate, two mining/extractinator related accessories
Added a recipe for the "Extractor", renamed it to the "Extractor Cog", and resprited it

Added a right click function to the Studies of the Inkblot

The Memorialist now sells the Gore Nest in Hardmode
Crabson now drops Crustacium Blobs so Crustacium is now renewable

# Changes:
Resprited the Copper, Silver, Gold, and Platinum Seals
Renamed the Spiritual Relic to "Spiritual Amulet", and resprited it
Renamed the Quasicrystal to "Quasicrystal Amulet" and resprited it
Resprited the Light, Dark, and Neutrality Amulets
The Light, Dark, and Neutrality Amulets now make you deal 10% more damage to their enemy types instead of take 10% less damage

The Scarlet Sea and Seltzer Rain now use Aquatic Energy in their recipes
The Corrupt Pot and Crimson Hand Staff now use Organic Energy in their recipes

# Fixes:
Saint's Flow and Spicy Eel now properly say "Minor improvements to all stats"
Fixed Cursor Dyes being broken, again
Aequus fish should no longer accidentally completely override vanilla/other mod's fish
The Mod should now properly reload if you disable cooldown reforges
The Gore Nest should no longer get destroyed by lava
The Gore Nest should now be flagged as completed in boss checklist when you complete the Demon Siege

Removals:
Removed the Encore Potion, as it was very buggy and useless
Removed Spiraling Twilight, as it was a very random and old addition which I don't approve of anymore
# Additions:

Items:
Flower Crown, an early-game passive-helmet minion, crafted using Dayblooms
Bloodline, a grappling hook dropped by Blood Moon Mimics after Plantera has been defeated which allows you to steal life from enemies using your grappling hook
Spiritual Relic, a combination of "Dreadsoul" and "Breadsoul"
Palettes, these are special crates obtained by the Exporter NPC which let you roll for loot with less rng involved

Added 4 new reforges, these will be obtainable on "Cooldown" / "Combo" weapons, currently the only weapon which is like that is the Umystick
Timed - Increases cooldowns by 10%
Scheduled - Increases cooldowns by 25%, and also decreases various item stats
Outpacing - Decreases cooldowns by 15%, and also increases "Combo Rate" by 15%
Combo Rate is a variable which will let you perform combos with less inputs, for the Umystick, it just increases how long you get the double jump boost
Speedrunning - Decreases cooldowns by 30%, increases combo rate by 15%, and also increases various item stats, mostly speed related ones

- Added flash effects to Omega Starite's death, Space Squid's deathray, and Red Sprite's Thunderclap
- Added a config option for "Flash Intensity"
- Some visual effects which can cause lag are now greatly toned down if you are using Trippy or Retro lighting, or the "Effect Quality" slider is below 0.5

- Gave Umystick an item cooldown background instead of a cooldown debuff

# Changes:
- The Gale Streams event can now occur while it is raining

- Overhauled "Dreadsoul", renamed it to "Burning Heart", removed its dedicated item tag, added a recipe for it, Diabolists no longer drop it, and increased the chance for Hecktos to drop it
* 1/45 -> 1/20

- Overhauled "Breadsoul", renamed it to "Soul Eater", added a recipe for it, Necromancers no longer drop it, and increased the chance for Dungeon Spirits to drop it
* 1/45 -> 1/20

- The Baguette's Buff no longer stays after death

- Slightly modified the Nimrod visually

- The Exotic Clam is no longer consumable
- The Exotic Clam is now useable in both the Ocean biome and the Crab Crevice biome

- The Gore Nest now explicitly says "Can be used as a demon/crimson altar" in its tooltip

- Added "Casting will drain your magic power for a short time" to Snowgrave's tooltip to warn about the Magic Drain debuff
- Reduced the amount of anti-Destroyer-butcher on Snowgrave

- The tooltips of Burnterizer and Hell's Boon now explcitly say "Sword hits inflict corruption/crimson hellfire"
- Renamed the Burnterizer to the "Cauterizer"

- Modified the Energy's colors to be more appealing

- Resprited the Heart Lamp (item) and slighty modified the pet to be cooler looking
- Resprited the Yucky Orb and renamed it to the "Charming Lure"
- Resprited the Copper, Silver, Gold, and Platinum Seals
- The Platinum Seal now only requires a single Aquatic Energy instead of Ultimate Energy
- Resprited the Mallet
- Resprited the "Shield of the Blooded" and renamed it to "Spike Shield"
- Resprited the Cursed, Ichor, and Mystic Popper
- Resprited Starbytes, and upgraded potions now use the potion sprite with special fx instead of the Starbyte sprite but recolored
- Resprited the Bloodthirst, Shade, Spoils (Plethora), and Opposing Potion
- Resprited the Spicy Eel

- Ultimate Sword now says
> Only obtainable from Omega Starite while there is a glimmer in the sky
* if you have not defeated Omega Starite during the Glimmer Event yet

- The Fan now says
> Strong space winds may cause new creatures to appear
* in Hardmode, if you have not completed the Gale Streams event

- Most things that mention the "Glimmer Event" now just call it the "glimmer", and any mentions of the "location of the glimmer" is now changed to "source of the glimmer"

- The Memorialist now sells the Pale Pufferfish in Hardmode

- All of Aequus' potions now stack to 30 instead of 999

- You can no longer transform the Lifeforce or Spoils Potion into Starbyte upgrades
- Renamed the Spoils Potion to "Plethora Potion"

Balancing:
- Increased Arachnotron Armor's stats to be a direct upgrade of Spider Armor instead of a sidegrade with melee stats

- Nerfed Umystick's infinite flight capabilities, if you use the double jump twice within 6 seconds of the previous jump, the cooldown will be extended
and while the Umystick is on cooldown, you fall slightly faster than you would regularly when holding the Umystick

- Modified the stats of many melee weapons to favor true melee hits a bit more, or they were just weak when you got them:

Hell's Boon - Damage increased from 22 to 48
Spikes spawned deal half damage (24)

Burnterizer - Damage increased from 22 to 55
Item swing time decreased from 24 to 18 (This means it's faster, amt of projectiles shot are uneffected, this only impacts the swinging animation)
Projectiles deal 75% damage (41)
Slightly lowered the scale of Burnterizer since it's massive (20% scale -> 10% scale)

Galactium - Damage increased from 42 to 82
Item swing time decreased from 19 to 10 (amt of projectiles shot are uneffected)
Projectiles shot deal 75% damage instead of 150% damage (61)
Scale increased (10% scale -> 35% scale)

Argon Spear - Damage increased from 15 to 24

Xenon Basher Damage increased from 32 to 40

Mallet Damage increased from 10 to 20

Ultimate Sword
Damage increased from 65 to 70
Item swing time decreased from 18 to 16
Scale increased (30% scale -> 50% scale)

Thunder Clap Damage increased from 44 to 88
Projectiles shot deal 200% damage instead of 400% damage (176)
Scale increased (20% scale -> 35% scale)

Star Blade Scale increased (20% scale -> 30% scale)

Crabsol - Damage increased from 29 to 40
Item swing time increased from 16 to 24 (slower)
Scale increased (0% scale -> 10% scale)

Air Blade - Damage increased from 36 to 90
Projectiles shot deal 50% damage instead of 100% damage (45)

# Fixes:
- Fixed the Lihzahrd Altar map upgrade being very laggy if it cannot find a Lihzahrd Altar
- Hopefully fixed the Dwarf Starite Pet despawning if you go too far away from it
- Hopefully fixed the Demon Siege being funky in Multiplayer
- Fixed the Dungeon map upgrade not working at all in MP, and locking you in the top left corner if used
- Hopefully fixed "No Hit" items always dropping from bosses in multiplayer
- Omega Starite should properly drop the Ultimate Sword in multiplayer
- Fixed a bug related to the Glimmer Event giving an error when determining starite spawns
- Completely rewritten the Exporter's "Hunt" system in order for it to work in Multiplayer
- The Exporter's "Hunt" text option has been replaced with "Thievery" so it can fit with later quest designs
- The Mallet's projectile is now properly flagged as "melee" instead of "magic"
Additions:
Added the Meathook, an item sold by the Memorialist
Added Summit Dye, a rare drop from Hardmode Aequus Boss' Treasure Bags (So just Omega Starite)

Added a new rarity which is given to Narrizuul, Thunderbird, and the Baguette

Changes:
Renamed the Demonite Barb to "Dark Tether"
Renamed the Crimtane Barb to "Blood Articulation"
The Demonite and Crimtane Barbs now use the Metal Barb in their recipes, and no longer require obsidian
The Metal Barb's recipe is now the exact same as the Grappling Hook's recipe

The Thunderbird is now a pair of wings
Resprited Thunderbird

ogscule
Gave the Studies of the Inkblot a recipe

Resprited the Lightbulb armor set

The Rusty Knife's Kel minion's attack greatly disobeys gravity now
The Rusty Knife now lists its damage, and also scales with summoner stats
The Rusty Knife now modifies how you look visually
* (if marked as visible or put in vanity slot)

Fixes:
Arachnotron Ribcage's arachnotron arm minion no longer breaks tiles (like vines and pots)
The Interstellar Ring's radius now has a cap
* (only visible if you have overpowered accessories equipped)
Fixed some minor issues with the Monoxider and other minions
The Monoxide Hat should no longer be forced upon your head if you are using a chomper and monoxider at the same time
The Fishy Fins now properly get become transparent in your after-images
Fixed a crash regarding the Mothman Mask
Additions:
Added support for the Census mod!
Added support for the Discord Rich Presence mod!
Omega Starite now appears as hidden unless you interact with the Ultimate Sword, beat Omega Starite, or beat the Wall of Flesh

Added the new Crab Crevice biome!

Added the Stardrop, an item sold by the Physicist which allows town NPCs to move in at night!
Added the Snowflake Cannon, an upgrade to the Snowball Cannon using materials from the Space Squid!
Added Snowgrave, an upgrade to the Water Bolt using materials from the Space Squid!
Added the Beeswax (reference to a console edition pet, might be confused for Bee Wax), it lets you see visible Plantera Bulbs on the map, 1/80 drop from the Plantera boss
Added the Dark Amulet and the Light Amulet
Added the Neutrality Amulet
Added the Red Sprite Mask
Added the Space Squid Mask
Added Light Matter, this replaces the Souls of Flight dropped by Omega Starite, also changed some recipes to use this material instead of Souls of Flight
Added Saint's Flow, a food item dropped by Omega Starite
Added the Shade Potion, Bloodthirst Potion, and Spread Potion
Added Sea Pickles
Added the "Black Book of Untold Legends"
Added the Magical Boomerang
Added Coconut Crab
Added the Mud Crab
Added Sedimentary Sand
Added Crustacium Ore
Added Crustacium Blob
Added Crustacium Bar
Added the Yucky Orb
Added Petrified Wood
Added Petrified Wood Walls
Added Petrified Wood Platforms
Added Petrified Wood Table
Added Petrified Wood Chair

Added an extra Map Background for the Glimmer Event, for when you are near the Ultimate Sword

The Memorialist now sells a Whoopie Cushion during the Blood Moon
The Physicist now sells The Fan during the day, it is still obtainable through Meteors if you don't want to pay

Added Weeping Vines (not minecraft)

Replaced the Turnblock Hammer with the Mallet!

The Lightbulb Armor's set bonus now makes traps (like dart traps) deal 30% less damage
Added an armor set bonus for the Steel Plated Chestplace and the Viking Helmet

Removals:
Removed a rare chest which occasionally spawns at the beach containing Crab Shells
Removed the Hermit Crab Banner (Hermit Crab is a friendly NPC now!)
Removed the Arrow Crab, and Strider Crab, plus their respective banners
Removed Exotic Starfish
Removed Qi

Changes:
Jerry Crabson is now just called "Crabson"

Gold Powder (not Gold Dust) is now sold by the Exporter town NPC instead of the Merchant
Minorly shifted around the Exporter's shop to fit the sorting of other town NPC shops
The Dryad no longer sells Baguettes
Increased the buy price of The Fan
* 1 gold -> 50 gold
The Steel Plated Chestplate is now always sold after the Eater of Worlds or Brain of Cthulhu has been defeated, otherwise it keeps its current spawn-chance in the Air Merchant's inventory
The Travelling Merchant no longer randomly sells Aequus food items
The Dye Trader now sells Gale Streams dyes if you have finished the event, and the Dye Trader is located in space
The Dye Trader now sells all Glimmer Event Dyes during the night if you have defeated Super Starite, Hyper Starite, or Omega Starite
The Dye Trader now sells Hell Beams Dye if you have finished the Demon Siege event, and the Dye Trader is located underground
The Dye Trader now sells Breakdown Dye and Simplified Dye if you have defeated Jerry Crabson, and the Dye Trader is located at the Beach
The Dye Trader now sells all Omega Starite dyes during the night, instead of during the Glimmer Event
The Air Hunter no longer has a visible head on the map, until you find him naturally, then he'll have his map head back
The Air Hunter no longer saves when you exit the world
All town NPCs which sold energies no longer sell energies

Modified the recipe for the Scarlet Sea and Seltzer Rain

The Starite minion can no longer destroy tiles

You can now color the Glow String using dyes or an already colored yoyo string

The Hermit Crab is no longer hostile
The Hermit Crab now has a shop, and sells the items from the Strider Crab, the Clamshell Helmet, Crab Shells, and the recently added black book
Reworked Soldier Crab

The Mothman's critical hit effect now always does the explosion, even if the enemy is immune to its debuff
The Mothman's critical hit effect can no longer damage town npcs

The Globebulb is now obtainable post-Evils instead of early-Hardmode
Lowered the mana cost of the Globebulb to 20, but also decreased the time between mana consumption checks
* 100 mana per second -> 60 mana per second

Lightbulbs can now be placed, and be toggled with wiring

Greatly lowered the amount of Exotic Coral created during worldgen
Internally overhauled the Noble Mushroom's tile code, and reversed the changes done to the Noble Mushroom items
You can no longer place Exotic Coral outside of the water, and can now only be placed on Dirt, Stone (except the mosses), Obsidian, Sand, and Hardened Sand

Modified how Gale Stream's enemy spawn chances are determined

Increased the brightness of the Lightbulb Helmet's light

The Extractor now decreases the damage for Falling Sand which is not fired from the Sandgun

You can no longer craft the Starphish, and Jerry Crabson no longer drops the Crab Barb

Jerry Crabson no longer drops the Crab Rod, it is now obtained through a different method
Vanilla Crabs no longer drop Crab Shells, or the Crab Clock
Jerry Crabson no longer drops the Crab Clock
Jerry Crabson can now drop Simplified Dye, making it obtainable
Increased the amount of Light Matter dropped from Omega Starite in normal mode, so you can actually craft items with it after a single boss defeat
Made Cosmic Energy drop less commonly, but made all items crafted with Cosmic Energy use less
Starites (the singular NPC) can no longer drop Cosmic Energy
Atmospheric Energy is now only obtainable in Hardmode, and modified its droprates to be overall rarer, modified all recipes which include Atmospheric Energy to compensate
Vraine :: 1/3 -> 1/30
White Slime :: 1/2 -> 1/20
Space Squid / Red Sprite :: 100%, drops 1 energy instead of 3

Lowered the amount of Fallen Stars needed to craft the Starite Blade, Starite Spinner, and Space Shot
* 8 -> 5

The Extractor accessory no longer lets you veinmine silt, slush, and desert fossils, but instead increases your general mining speed by 10%

Modified the visual effects of the Floatstick, and made it emit more light

Modified the Glimmer Event's background, again

Vrang should now be more usable when near the ground, since it no longer collides with tiles before it speeds up

The Crab Clock no longer "Increases the natural fluctuations of the ocean" and is now a furniture item sold by the Exporter, and renamed it to "Crab Wall Clock"

The Equivalence Machine now uses your item grab range to determine whether or not an item should be hovering
The Equivalence Machine is now a full on accessory, it no longer works in your inventory / piggybank, and there is no longer a key bind to toggle it on / off
Greatly slowed the item speed of the Crabax

Reworked "map markers", they are now permanent consumable upgrades, Globes which have map markers used on them will drop them when you break the tile
All discovered globes no longer appear on the map when you stand next to a Globe tile
The Cosmic Marker has been renamed to Cosmic Telescope, and got resprited
The Cosmic Marker (Cosmic Telescope) now has a lower chance to be dropped from Omega Starite
* 100% -> 33%
The Bone Marker has been renamed to Vial of Blood, and got resprited
The Bone Marker (Vial of Blood) is now found in Locked Golden Chests in the Dungeon, and can be obtained from Dungeon Lock Boxes
The Lihzahrd Marker has been renamed to Cabbage, and got resprited
The Lihzahrd Marker (Cabbage) is now found in Lihzahrd Chests, and can be obtained in Jungle Crates and Crab Pots after Golem has been defeated
The Retro Marker has been renamed to Blighted Soul, and got resprited
The Retro Marker (Blighted Soul) is no longer dropped from Hyper Starites, and is instead obtained from the Red Sprite or Space Squid with a 20% chance from either of them

Overhauled the Wyvern Amulet, gave it a recipe, and the Wyvern no longer drops it
Overhauled the Voodoo Amulet, gave it a recipe, and the Voodoo Demon no longer drops it

Fixed a localization error with the Spoils Potion buff

The Glimmer Event now states how many tiles away you are from the center, instead of "Cleared ---%"

Moved Omega Starite back to the Pre-Hardmode section of Boss Checklist...

Modified many minor fishing related things

The Celeste Torus no longer gives you 2 extra seconds of flight time

Weapons upgradeable at the Gore Nest now have the tooltip "Can be upgraded at a Hell Altar"
* You can disable this through a config

Renamed the Peeled Carrot to Dragon Carrot since it sounds cooler (and is a real vegetable)
Renamed the Mushroom Clam to "Exotic Clam"
Renamed the Red Sprite Dye to "Scorching Dye"
Renamed the Bloodshed Potion to "Resurrection Potion"
Renamed Fizzling Fire to "Super Scorcher"
Renamed the Starite Blade to "Star Blade"
Renamed Starite Spinner to "Pulsar"
Renamed the Red Sprite Staff to "Surge Rod"
Renamed the Celeste Torus to "Interstellar Ring"

Resprited the Crabax
Resprited the Crab Barb
Resprited the Gale Streams event icon to somewhat match the 1.4 windy day icon
Resprited the Pow Punch item
Resprited the Peeled Carrot (Dragon Carrot)
Resprited Disco Dye, Enchanted Dye, Outline Dye, Rainbow Outline Dye, Scroll Dye, Hypno Dye, Hell Beams Dye, Frostbite Dye, Red Sprite Dye, Censor Dye, Breakdown Dye, and Simplified Dye
Remade the "Ember" particle texture
Resprited the Lightbulb (item)
Resprited the Seltzer Rain and Scarlet Sea, and renamed Seltzer Rain to "Tainted Rain"
Resprited the Hermit Shell, and renamed it to Clamshell Helmet
Resprited the Voodoo and Wyvern Amulets, and renamed the Wyvern Amulet to "Featherflight Amulet"
Resprited the Metal Barb

Fixes:
Hopefully fixed an error where the Ultimate Sword would not respawn if you die to Omega Starite
Fixed the Glimmer Event deactivating if you leave the world
Fixed multiple food items not working if you hold them on your mouse, however some mods will not consider them food items anymore
Crab Pots can now catch regular fish in the desert, since their loot table has 0 fish in the desert, which makes them create an error when catching a fish
Fixed boss checklist descriptions not using the proper localized text
The Exporter Town NPC can no longer drown in water
Hopefully fixed some bugs related to the ATM not letting you reopen it
Ocean Ravine Walls no longer drop Moonlight Walls
The Gale Streams event progress no longer appears in pre-hardmode
Fixed modded NPCs loaded after Aequus not being checked for wind, making all of them completely immune
Fixed a lot of log spamming
Fixed Glow String not emitting light
The Vampire Squid, and many food-related buffs can no longer be turned into a Molite Potion upgrade
Fixed Water Fisg only be catchable at the beach
Fixed a bug where NPCs without banners were all grouped as a single npc according to Dreadsoul (the accessory)

Additions:
The Memorialist, a town NPC which loves death and ashes
Cursed Key, a summoner weapon sold by the Memorialist!
Ghostly Grave, a utility item sold by the Memorialist which disables tombstones from spawning when you die!
Piranha Pot, a summoner weapon obtained by using the Corrupted Pot at a Gore Nest!
Skrawler, a magic weapon obtained by using the Scarlet Sea at a Gore Nest!

When you die in the Underworld, you will now drop a special demonic tombstone!

Changes:
- The Pow Punch is now sold by the Memorialist instead of dropped by Trapper Imps
- Some minions now use your position for targeting enemies instead of their own position, this should let them see better in enclosed spaces
- The Red Sprite and Space Squid now flee if you are not in space
- Added the Crabax and Crab Clock to Crabson's boss checklist entry
- The Mushroom Clam now requires 4 Crab Shells instead of 5
- Gave each temperature debuff a sprite
- Removed the Dedicated Item text on Narrizuul
- Increased the size of the Fizzing Fire's hitbox, and also made it look more like a flame
- Made the Glimmer Event less common after Omega Starite has been defeated, and also made it very slightly less common in general

- Made the Cosmicanon cheaper
* 80 gold -> 60 gold

- Resprited the Equivalence Machine

Fixes:
- The Celeste Torus no longer changes its knockback on its tooltip based on your movement speed
- Fixed a (previously undetectable) bug where Strider Crabs created an error when spawning their gore when eaten by a Chomper
- Greatly improved the performance related to getting textures from an array
- You can now properly teleport to the Dungeon and Temple using the Dungeon and Temple Marker
- Fixed projectiles with a temperature value accidentally resetting back to 0 right after being created
- White Slimes now have a proper temperature value
- Fixed a bug with the Encore Potion consistently giving an error once an NPC dies
- Encore Records now use string codes which should very slightly reduce the amount of data they save
- Greatly improved the syncing of Encore Records in multiplayer by fixing multiple errors in data syncing
- Fixed some particles not updating at all in multiplayer
- Fixed some errors regarding random packets being sent during singleplayer (curse you netcode!)
- Internally reworked the Equivalence Machine's function to work better in multiplayer and break less
Additions:
Studies of the Inkblot, an unobtainable post-ML weapon.
Crab Pot, a tool which lets you catch small fish while you're away!
Glow String, a yoyo string which makes your yoyo string emit light!
Resonance, an upgrade to Cascade (and the Starite Spinner)

Secret buried chests which can spawn in the dirt. However they are invisible to the Spelunker Potion and Metal Detector!

A world gen feature which clears out 1 tile high pools of water
, can be disabled through a config

Now randomly during the night, a Life Crystal or Mana Crystal can fall down like a Fallen Star!

Omega Starite now has a new hit sound and also slightly shakes when hit

Added a sound for when you inflict enemies with the "Blue Fire" debuff


Changes:
- Rewrote a portion of the description

- Overhauled the internals of Omega Starite
- Omega Starite's bullets no longer collide with tiles
- The bullets shot from Omega Starite during the orbiting rings phase now increase in speed if you are far away
- The Exotic Torches and Exotic Corals now use the time of day in order to determine their brightness
- Removed the Cosmic Energy required to make the Mythic Starfruit
- The Space Shot is no longer dropped by Super Starite, and is now crafted
- Modified the visuals for the Starite Blade and Starite Spinner
- Made the White Slime's jump slightly smarter
- Removed the bullets required to craft the Terraroot
- Created recipe groups so most items now only have one recipe

- Made the Glimmer Event more common, and modified the way it spawns to be certain that it's common enough
* It should now take at most 9 days between Glimmers, and at minimum 4

- Increased the amount of Cosmic Energy required to craft Galactium
* 5 -> 10

- Nerfed the Starite Sword
* Damage: 38 -> 30
* Autoswing: False -> True

- Nerfed the Starite Spinner
* Damage: 20 -> 16

- Nerfed the Space Shot
* Use Time: 30 -> 36 (slower)
* Autoswing: False -> True
* The bullets shot from the star now have a slightly randomized velocity rotation
* The bullets from the Space Shot now deal half damage, except for the one that is going at the same velocity as the star

- Buffed the Starite Staff:
* Damage: 18 -> 24
* Minion moves x2 as fast
* Summons 1 star instead of 3

- Nerfed the Raygun
* Damage: 32 -> 28
* Knockback: 0.5 -> 1.5
* Use Time: 16 -> 18 (slower)
* Shoot Speed: 24 -> 52.5

- Nerfed the Crystal Dagger
Damage: 19 -> 12
Use Time: 8 -> 10 (slower)

Fixes:
- Baguettes can now burn in lava
- Fixed some localization errors with configs
- Hopefully fixed an issue with Event Progress Bars
- The Light emitted from the Hama Yumi is no longer bright green
- Many special tiles can no longer be placed on ice created by the Ice Rod
- Fixed the background starites from the Glimmer Event constantly respawning when they should be leaving
- Fixed the Ocean Ravines generating improperly
- Fixed quick buff eating a Vampire Squid every frame if you are a vampire
- Fixed an error regarding name tags net sending null strings in multiplayer
- Fixed The Fan and Gale Streams enemies not syncing their wind speed adjustments in multiplayer
- The Gale Streams event should now properly activate in multiplayer
- The clouds from the Red Sprite should no longer appear invisible in multiplayer
- Space Squid should no longer spawn extra projectiles in multiplayer
- Fixed various things related to the Glimmer Event in multiplayer
- Hopefully fixed an issue with Omega Starite spawning improperly during the Glimmer Event
- The Starite minion can no longer see through walls
- Fixed somes issues with incorrect sound folder paths, giving errors when playing sounds
- Meteor bullets shot by the Raygun should now properly pierce and bounce of tiles
Additions:
Depthscale, fishable in the Corruption after the Eater of Worlds has been defeated
Fleshscale, fishable in the Crimson after the Brain of Cthulhu has been defeated
Vampire Squid, fishable during the Blood Moon in Hardmode
Pale Pufferfish, and Blood Plasma, both fishable during the Blood Moon

Added a new config which manages everything related to Starites and the Glimmer Event

Changes:
- Overhauled the Glimmer Event's background
- Renamed the Sparkling debuff to "Shimmering"

- Omega Starite's orbs now inflict Blue Fire

- Resprited Sparrow Wings, Blobfish, Combfish, Ultra Eel, Encore Buff, Harmony Buff, Opposing Buff, Prime Time Buff, Spectre Healing Buff,
Spoiled Buff, Supercharged Buff, Chomper Summon Buff, Crimson Hand Summon Buff, Monoxider Summon Buff, Starite Summon Buff, Omega Starite Pet Buff,
Heart Moth Buff, Grape Phanta Buff, Neutron Yogurt Buff, Peeled Carrot Buff, Red Licorice Buff, and Spicy Eel Buff
- Made the Vine Sword spawn naturally in wooden chests, and drop from the Crab enemy
- Made the Crystal Blade spawn naturally in ice chests
- Removed the crafting recipes for the Noble Mushrooms
- Overhauled Xenon basher
- Changed the Krypton Sword into a boomerang, and renamed it "Krypton Boomerang", and made it require a wooden boomerang to craft instead of the Vine Sword
- Changed the recipe for the Argon Spear to use a Spear instead of the Vine Sword
- Renamed the Vine Sword to "Turnblock Hammer"

- Modified the visuals on The Fan's wind
- Made the Jerry Claw (flail weapon) much faster and throw two claws
Fixes:
- Fixed the Corrupt Pot using Crimtane and Tissue Samples instead of Demonite and Shadow Scales
- Fixed the player still burning while dead when inflicted with the Blue Flames debuff
- Fixed the "Glimmer Event fades away" text not appearing when defeating Omega Starite during the Glimmer Event
- Hopefully fixed a rare crash which can happen on mod initalization
- Fixed a very rare issue regarding the Wind from The Fan not rendering
- Fixed a crash which can happen when renaming items at the Balloon Merchant
- Space Squid now properly drops Frostbite Dye
- Fixed the boss checklist entry for the Gale Streams event to include Space Squid's loot
Additions:
Frostbite Dye, a dye dropped from Space Squid
A special XMas seed...
A gift item which is given to the player if they are in the special seed during December 25th


Changes:
- Modified the rarities of some items
- Fizzlers can now be caught at night, instead of only being catchable during the Glimmer Event

Additions:
Space Squid, an miniboss which spawns during the Gale Streams event
Space Squid Banner, and Space Squid Trophy
Siphon Tentacle, a material dropped from the Space Squid

Heated Amulet, crafted using materials dropped from the Red Sprite, upgrade the Degeneration Ring
Freezing Amulet, crafted using materials dropped from the Space Squid, prevents you from getting multiple cold-related debuffs
Nimrod, a fishing rod dropped from Red Sprites
Shock Collar, an accessory dropped from Blue Jellyfishes
Quasicrystal, an upgrade to the Hyper Crystal, Star Cloak, and Magma Stone
The Air Hunter, spawns during the Gale Streams event and flies around sky islands. May pay a visit to a sky island if it has town NPCs! Lets you rename items, and sells some exotic treasures!

A secret item obtained from hell... maybe if you tortured one of your own town NPCs down there...

Changes:
- The Description no longer states the amount of Tiles and Walls in the mod
- Removed the multiplayer warning since the mod is like, 1% more playable in multiplayer
- Miner's Flashlight no longer costs mana
- The Miner's Flashlight is now sold by the Air Merchant instead of the Travelling Merchant
- Increased the health of the Red Sprite
- Modified the recipes for the Moonluna and Sunbask Mirror
- Some lights are now modified by dyes
- Gave some items sell values that they were missing:
* Strider Carapace - 80 silver
* Strider Palms - 80 silver
* Hermit Shell - 50 silver
* Micro Starite - 10 silver
* Snobster - 5 Silver
Fixes:
- Gale Streams enemies no longer appear if you "safe"
- Hopefully fixed Red Sprites being super rare
- Fixed Red Sprites not spawning at all if the wind is going towards the west
- Fixed an issue where slimes spawned from the Streaming Balloons are sometimes invisible
- Fixed the progress bar for the Gale Streams event acting funky
- Fixed some minor bugs regarding the Balloon Merchant not being treated like a proper traveler NPC
- Fixed a minor bug where if you tried to name an item nothing, it would cost you money and not rename the item
- The Orbicular Stargaizar now counts as a Crystal Ball
- Fixed a rare localization error when you complete a Robster hunt
- Fixed an issue with the special item jingle creating an error instead of playing the sound
- Fixed an issue where the Glimmer Event didn't properly net-sync
- Fixed some net issues with Omega Starite
- Fixed some net issues with Jerry Crabson
- Hyper Starite's Arms should now spawn in properly in multiplayer
- Meteors should no longer be invisible in multiplayer
- Strider Crabs should no longer immediately despawn in multiplayer
- The real slime enemy on Streaming Balloons should now appear invisible in multiplayer, until it is released from the balloon
Additions:
The Red Sprite, it can spawn naturally in Space during a windy day in hardmode (also known as the Gale Streams event!)
Added the Red Sprite Dye and Red Sprite Trophy
Fluorescence, a material dropped from Red Sprites
Thunder Clap, crafted with materials from the Red Sprite, it summons thunderbolts from the sky, and does a funny slap sound when hitting enemies!
Baozhu, an upgrade to the Molotov Cocktail, crafted with materials from the Red Sprite!
Red Sprite Staff, crafted with materials from the Red Sprite, it summons thunderclouds!

Streaming Balloons, similar to the Windy Balloons from the Windy Day event, except they can have much worse enemies!
White Slime, a new enemy which spawns during the Gale Streams event!
Umystick, a cool umbrella weapon dropped from Streaming Slimes and White Slimes!
Cinnamon Roll, a food item dropped from White Slimes

Temperature Hair Dye, changes your hair color blue when you're cold, and red when you're warm!
A new town NPC called the Physicist, she can move into town after Omega Starite has been defeated
Perpetuator, lets non-autoswing items gain autoswing!.. At the price of your item use speed!
Equivalence Machine, makes nearby items float instead of fall!
Cosmicanon, prevents Blood Moons, Eclipses, and Glimmers!

A debuff called Pick Break, lowers your tool speed and halves your pickaxe power, inflicted by crab enemies
Added a recipe for the Air Blade

Neutron Yogurt, Peeled Carrots, and Red Licorice now give custom buffs instead of Well Fed


The Gale Streams event now appears on the Boss Checklist mod!
Killing enemies spawned during the Gale Streams event now increases the speed of the wind
If you are in space, and the Gale Streams event is active, the wind speed will no longer naturally change
If the wind is above 100 mph, it will greatly decrease if you leave space

'Omega Starite' Painting, sold by the Painter during the Glimmer Event after Omega Starite has been defeated!
The Dye Trader now sells some new dyes during the Glimmer Event, after Omega Starite has been defeated!
The Traveling Merchant now sells food items from Aequus depending on your progress
Gave the noble mushrooms custom hit/destroy sounds!


Changes:
- Converted all sounds to ogg, this should make the mod MUCH smaller in size
- Crab Season now has its own downed flag, which gets triggered if you have kill a crab during crab season
- Increased the buff duration of multiple food items
- Added localization values for multiple things
- Exotic Coral can now only grow on stone and dirt
- Exotic Coral can now only generate underground
- The Lobster now sells Aquatic Energy for 3 gold
- The Spoils Potion is now sold by the Lobster instead of the Merchant
- You can now stack Mythic Starfruits to 999
- Lowered the buy price of the Mythic Starfruit
* 20 gold -> 10 gold
- Red Sprites can now drop the Nimbus Rod (1/4 chance)
- Removed the recipes for the Flurry Boots and Sailfish Boots
- Removed the recipe for the Discount Card
- The "Lobster" NPC is now called the Exporter
- All barbs now explicitly say "Your grappling hooks inflicts damage"
- Ominous numbers no longer appear when you right click a Glimmering Statue
- Catching Combfish or Larva Eels now requires Queen Bee to be defeated
- Overhauled the Crabax
- The Glimmer Event can no longer spawn naturally if a Blood Moon happens on the same night
- The Degeneration Ring now prevents more types of fire

- Some enemies can no longer be affected by wind:
* Antlion
* Paladin
* Yeti
* Krampus
* Brain Scrambler
* Ray Gunner
* Martian Officer
* Gray Grunt
* Martian Engineer
* Gigazapper
* Scutlix (and the rider npc)
* Stargazer
* Twinkle Popper
* Twinkle
* Drakomire (and the rider npc)
* Sroller
* Selenian
* Evolution Beast
* Predictor
* Storm Diver
* Alien Hornet Queen
* Alien Hornet
* Alien Larva
* Vortexian
* Nailhead
* Eyezor
* Goblin Summoner
* Drakanian
* Martian Walker
* Strider Crab

- Some enemies can now be affected by wind:
* King Slime
* Eye of Cthulhu
* Brain of Cthulhu
* Eater of Worlds (specifically the head)
* Skeletron's Hands
* Devourer (specifically the head)
* Giant Worm (specifically the head)
* Hornets
* Man Eater
* Snatcher
* Eater of Souls
* Corruptor
* Crimera
* Ice Elemental
* Anomura Fungus
* Mushi Ladybug
* Ducks (the flying version)

- Increased the buy price of the Perpetuator:
* 50 gold -> 80 gold
- Increased the sell price of The Fan
* No Value -> 50 silver
- Vraines now have lower stats in pre-Hardmode
* They use the higher stats in Hardmode still
* Life: 550 -> 320
* Damage: 90 -> 64
- Lowered the damage of the Crystal Dagger
* 21 -> 19

- Increased the rarity of Demon Siege weapons
* Orange -> Light Red

- Nerfed the Sprinkler, and modified its recipe
* Damage: 26 -> 20
* Use Time: 12 -> 20
* Shoot Speed: 28 -> 24
* Knockback 4 -> 3.5

Fixes:
- The Vrang now only drops from Vraines in Hardmode
- Grape Phanta will no longer increase the speed of your wings
- Fixed an exploit where holding specific food items on your mouse meant you can eat them indefinitely
- Dying now resets your temperature
- The Glimmer Event invasion progress should no longer show when you are underground
- Fixed a localization error with the Spicy Eel
- Fixed some localization errors with Recipe Groups
- The Crabax should no longer act weird on Palm Trees
- The "Gale Streams" event should now activate during night aswell
- Fixed up the Enchanted Dye shader to support transparency, and be brighter
- The Hell Beams dye is less intense and no longer uses your x coordinate for stuff
- Hovering over Crab Season, the Glimmer Event, or the Demon Siege now shows their event icons instead of a question mark
- The Lihzahrd Marker now properly works
- Fixed an issue with Magmabubbles where they get stuck on Sloped tiles
- Fixed a small issue with The Fan where the world randomly decides to remove the wind speed you set
- Getting hit during Omega Starite's death animation no longer prevents you from "no-hitting" the boss, if you have "no-hit" it by then
- Fixed an error where client side effects did not unload
- The Ultimate Sword projectile spawned from Omega Starite when defeated during the Glimmer Event no longer goes through platforms below you
- Fixed an issue regarding the Glimmer Event constantly respawning every night
To be obtained from changelog.txt
To be obtained from changelog.txt
To be obtained from changelog.txt
To be obtained from changelog.txt


To be obtained from changelog.txt
To be obtained from changelog.txt
To be obtained from changelog.txt
To be obtained from changelog.txt
To be obtained from changelog.txt
To be obtained from changelog.txt
To be obtained from changelog.txt
Additions:
- Added a UI for Charms (Has a hotkey)

Changes:
- Removed recipes for the Charms
- Charms are no longer equipable, but now must be activated and toggled in the charm manager
Unknown.
To be obtained from changelog.txt
To be obtained from changelog.txt
To be obtained from changelog.txt
To be obtained from changelog.txt
- Added multiple NPCs to No-Enviro-Drops (Basically a list of NPC types that should not drop loot from the environment EX: Organic Energy)
^ The Hungry (Attached and Not-Attached), Leech, Moon Lord Leech Clot, Plantera Hook, Plantera Tentacle, Golem Fists, Golem Head, Vortexian, Vortex Pillar, Nebula Pillar, Solar Pillar, Stardust Pillar, Alien Hornet, Alien Hornet Queen, Alien Larva, Storm Diver, Stardust Cells, Flow Invader, Milkyway Weaver, Twinkle Popper, Corite, Crawltipede, Drakomire, Drakomire Rider, Solar Flare, Solar Fragment, Solenian, Drakanian, Stroller, Evolution Beast, Nebula Floater, Brain Suckler, Predictor, Martian Drone, Martian Engineer, Martian Officer, Martian Saucer (and its other segments), Tesla Turret, Martian Walker, Bubble Shield, Phantasmal Dragon, Ancient Vision, Ancient Doom, Ancient Light, Creeper, Sharkron, Detonating Bubble, Tortured Soul, Dungeon Spirit, Dungeon Guardian, Slimer (Winged), Bee (Big and Small), Viscous Bunny, Viscous Penguin, Viscous Goldfish, Corrupt Bunny, Corrupt Penguin, Corrupt Goldfish, Goblin Archer, Goblin Peon, Goblin Scout, Goblin Sorcerer, Goblin Summoner, Goblin Thief, Goblin Warrior, Bound Goblin, Flying Dutchman (And its cannons), Pirate Captain, Pirate Corsair, Pirate Crossbower, Pirate Deadeye, Pirate Deckhand, Snowman Gangsta, Snow Balla, Mister Stabby, Mothron Egg, Baby Mothron, Ray Gunner, Scutlix (And its rider), Gray Grunt, Scarecrow, Splinterling, Hellhound, Mourning Wood, Pumpking (And its scythes), Elf Archer, Elf Copter, Zombie Elf, Gingerbread Man, Flocko, Headless Horseman, Nutcracker, Yeti, Krampus, Present Mimic, Everscream, Santa NK1, Ice Queen, Prime Cannon, Prime Laser, Prime Saw, Prime Vice, Skeletron Hand, Eternia Crystal, Fungi Spore, Spore, Lunatic Devote, Mysterious Tablet, Cultist Archer, Lunatic Cultist (Clone), Hallowed Mimic, Corruption Mimic, Crimson Mimic, Target Dummy, Mysterious Portal, Unconscious Man, Bound Mechanic, Bound Wizard, and the Eater of Worlds.
Aquatic Energy, dropped from enemies in the ocean biome!
Got a small amount of text translated into Portuguese
Got a large amount text translated into Spanish (Thanks adrianyupi!)
Added sudo-proper glowmasks to some items

Changes:
- Recolored Cosmic Energy
- Cosmic Energy now emits purple light instead of orange light

Fixes:
- Fixing Spiraling Twilight having an improper recipe
- NPCs spawned from a statue no longer drop loot added by Aequus
- Fixed a visual bug with the Monoxide Hat and Gravitation potions
- Betsy is no longer affected by the Bossrushium Potion
Additions:
Business Card, decreases shop prices by 40%! Works in your piggy bank and inventory!
Nalyd's Devwand, a developer testing item
Magical Bottle, would be used as a material for special items!
Cosmic Energy

Changes:
- Changed the amount of Demonic Energy used for crafting the Magmabulbia Staff and Pental Scythe
20 -> 10
- Originally was the "0.1" release, but I shifted the version numbers up so now it is "1.0"

Additions:
Potion of Bossrushium (Also a buff for it)
Bullet Duplicators I, II, and III
Demonic Energy,
dropped by enemies in the underworld
Organic Energy, dropped by enemies in the jungle
Nuclear Feather, dropped by Lavabats after Moon Lord has been defeated
Monoxide Hat, crafted from 5 Demonic Energies, is a vanity item
Gebulba Staff, an early magic weapon made with 80 Gel + 4 Iron/Lead
Magmalbulbia Staff, an upgrade to the Gebulba Staff
Pental Scythe, an upgrade to the Demon Scythe
Aphrodite, an upgrade to the Silver Sword
Venus, an upgrade to the Tungsten Sword
Spiraling Twilight, a dart rifle created with vortex fragments
Starphish, an upgrade for the Blowpipe made with Fallen Stars and Starfish
- The Steampunker now sells certain info accessories in specific circumstances

- Added recipes for several Vanilla items
 
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I will try to implement better multiplayer support, the best thing you can do is report bugs to here or the discord server :)
what if there was some sort of buff that if you had more than 1 person using the Reflective mirror, the mirror would become bigger and stronger, kind of like the last prism with its light coming together
 
what if there was some sort of buff that if you had more than 1 person using the Reflective mirror, the mirror would become bigger and stronger, kind of like the last prism with its light coming together
Sounds like a very rare occurrence (and possibly very difficult to implement?), so I will not add that, probably.
 
This is a pretty good mod though I have no idea how to find the gore nest looked it up nothing about where it spawn or how it spawns could you help inform me?
 
This is a pretty good mod though I have no idea how to find the gore nest looked it up nothing about where it spawn or how it spawns could you help inform me?
They spawn in the underworld on the outer 3rds of the world
 
Monthly News Updates
July has been a productive month! - And with 1.4.4 tModLoader coming August 1st, Aequus will be receiving a beta-release to 1.4.4-stable.
Majority of the mod project has been successfully ported! With the exception of the Necromancy subclass, which should hopefully be done by September.

Items which have special interactions with each other will now have a special information box!



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Try to find everything new in this small clip!
myhouse.gif



New Crabson Sprite
Infamously the most ugly boss in the mod, Crabson has been given a new makeover! -- Its battle is still the same... for now...
Animation.gif
 
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