Ysinos
Skeletron Prime
Hello fellow terrarians!
On this post, my friends and I will be presenting to you the mod that we've have been working on for quite a while now.
The Aeternum Mod
Hyrael : Programmer
Ysinos : Spriter
Yekane : Spriter
Ysinos : Spriter
Yekane : Spriter
Content:
GreatWood Treant:
Early Pre-Hardmode monster
Loot: Pieces of GreatWood
Banner:
Early Pre-Hardmode monster
Loot: Pieces of GreatWood
Banner:
GreatWood is an early pre-EoC material obtained on an enemy fought during the night
--
GreatWood:
Can be transformed into weapons:
Warrior:
GreatWood Sword:
GreatWood Spear:
Ranger:
GreatWood Bow:
GreatWood Arrow:
Mage:
GreatWood Staff:
Thorn Spell:
Summoner:
MossySlime Staff:
Summons:
Thrower:
GreatWood Thorn Ball:
GreatWood Shuriken:
Or also in some more advanced gear using Haunted Lichen, Loot of the first boss:
Haunted Lichen:
Armor:
GreatWood Armor:
Set Bonus: Has a chance to summon a friendly spirit if you take damage
Spirits inflict Cursed Inferno debuff and die on hit
Accessory:
Mossy Protector:
--
GreatWood:
Can be transformed into weapons:
Warrior:
GreatWood Sword:
GreatWood Spear:
Ranger:
GreatWood Bow:
GreatWood Arrow:
Mage:
GreatWood Staff:
Thorn Spell:
Summoner:
MossySlime Staff:
Summons:
Thrower:
GreatWood Thorn Ball:
GreatWood Shuriken:
Or also in some more advanced gear using Haunted Lichen, Loot of the first boss:
Haunted Lichen:
Armor:
GreatWood Armor:
Set Bonus: Has a chance to summon a friendly spirit if you take damage
Spirits inflict Cursed Inferno debuff and die on hit
Accessory:
Mossy Protector:
Made from mandibles found in the desert.
Warrior:
Mandible Broadsword:
Mandible Boomerang:
Ranger:
Mandible Bow:
Mage:
Mandible Wand:
Warrior:
Mandible Broadsword:
Mandible Boomerang:
Ranger:
Mandible Bow:
Mage:
Mandible Wand:
Made from early materials found in the underground jungle.
Warrior:
Ivy Sword:
Ranger:
Ivy Bow:
Mage:
Ivy Staff:
Warrior:
Ivy Sword:
Ranger:
Ivy Bow:
Mage:
Ivy Staff:
You can obtain Spider legs from Wall Creepers
Spider Leg:
You can craft Weaver Weapons with Spider Legs & Shadow Scales/Tissue Samples
Warrior:
Weaver Sword:
Ranger:
Weaver Bow:
Mage:
Weaver Guitar:
Spider Leg:
You can craft Weaver Weapons with Spider Legs & Shadow Scales/Tissue Samples
Warrior:
Weaver Sword:
Ranger:
Weaver Bow:
Mage:
Weaver Guitar:
Post-EoW/BoC sets:
Crafted with: Giant Rotten Meat/Giant Vertebrae (obtained on rare Corruption/Crimson Monsters) + Rotten Chunk/Vertebrae
Corruption:
Giant Rotten Meat:
Rotten Sword:
Rotten Chakram:
Rotten Shuriken:
Rotten Staff:
Rotten Bow:
Rotten Armor:
Crimson:
Giant Vertebrae:
Vertebrae Sword:
Vertebrae Chakram:
Vertebrae Knife:
Vertebrae Staff:
Vertebrae Double Barrel:
Vertebrae Armor:
Set bonus: Creates life-stealing projectiles if hurt
Crafted with: Giant Rotten Meat/Giant Vertebrae (obtained on rare Corruption/Crimson Monsters) + Rotten Chunk/Vertebrae
Corruption:
Giant Rotten Meat:
Rotten Sword:
Rotten Chakram:
Rotten Shuriken:
Rotten Staff:
Rotten Bow:
Rotten Armor:
Crimson:
Giant Vertebrae:
Vertebrae Sword:
Vertebrae Chakram:
Vertebrae Knife:
Vertebrae Staff:
Vertebrae Double Barrel:
Vertebrae Armor:
Set bonus: Creates life-stealing projectiles if hurt
Time Stones are Post-EoW/BoC ores found in the Undergound
--
Time Stone:
--
With 1 Time Stone you will be able to craft 1 Absolute Shard
Absolute Shard:
These can be transformed into 4 different Bars: One for each class.
--
Time Stone:
--
With 1 Time Stone you will be able to craft 1 Absolute Shard
Absolute Shard:
These can be transformed into 4 different Bars: One for each class.
Obsidium : Warrior
Obsidium Bar:
3 Absolute Shards + 3 Obsidian
Weapons:
Obsidium Sword:
(See Spoiler)
Obsidium Spear:
Obsidium Bar:
3 Absolute Shards + 3 Obsidian
Weapons:
Obsidium Sword:
(See Spoiler)
Obsidium Spear:
Lentium : Ranger
Lentium Bar:
3 Absolute Shards + 3 Lens
Weapons:
Lentium Bow:
Lentium Gun:
Lentium Bar:
3 Absolute Shards + 3 Lens
Weapons:
Lentium Bow:
Lentium Gun:
Manalite : Mage
Manalite Bar:
3 Absolute Shards + 1 Mana Crystal
Weapons:
Manalite Sword:
Manalite Staff:
Manalite Bar:
3 Absolute Shards + 1 Mana Crystal
Weapons:
Manalite Sword:
Manalite Staff:
Honium : Summoner
Honium Bar:
3 Absolute Shards + 3 Honey Blocks
Weapons:
Honium Launcher:
Honium Turret:
Honium Bar:
3 Absolute Shards + 3 Honey Blocks
Weapons:
Honium Launcher:
Honium Turret:
HellStone - Warrior:
Accessory:
Scorched Fist
+2 DEF +6% Melee Speed +30% Melee Knockback
10 HellStone Bars + 5 Obsidium Bars
Accessory:
Scorched Fist
+2 DEF +6% Melee Speed +30% Melee Knockback
10 HellStone Bars + 5 Obsidium Bars
HellSpine - Summoner:
Hellscales are obtained from Bone Serpents after Skeletron has been defeated
--
HellScale:
HellSpine Bar:
1 HellScale + 3 Hellstone ores
Warrior:
HellSpine GreatSword:
HellSpine Katana:
Ranger:
HellSpine GreatBow:
Mage:
HellSpine Wand:
HellSpine Explosion:
Summoner:
HellSpine Scythe:
(Summon DMG)
HellSpine Dragon Staff:
Armor:
HellSpine Armor:
Accessory:
Undead Dragon Necklace:
+ 1 Minion -10%DMG
10 HellSpine Bars + 5 Honium Bars
Hellscales are obtained from Bone Serpents after Skeletron has been defeated
--
HellScale:
HellSpine Bar:
1 HellScale + 3 Hellstone ores
Warrior:
HellSpine GreatSword:
HellSpine Katana:
Ranger:
HellSpine GreatBow:
Mage:
HellSpine Wand:
HellSpine Explosion:
Summoner:
HellSpine Scythe:
(Summon DMG)
HellSpine Dragon Staff:
Armor:
HellSpine Armor:
Accessory:
Undead Dragon Necklace:
+ 1 Minion -10%DMG
10 HellSpine Bars + 5 Honium Bars
HellIce - Ranger:
Ice Drops are obtained from Ice bats & Spiked Ice Slimes after Skeletron has been defeated
--
Ice Drop:
HellIce Bar:
1 Ice Drop + 3 Hellstone ores
Warrior:
HellIce Sword:
HellIce Javelin:
Ranger:
HellIce Bow:
HellIce Repeater:
HellIce Blaster:
Mage:
HellIce Staff:
HellIce Tome:
Armor:
HellIce Armor:
Accessory:
HellIce Ammo Energizer:
+12% Ranged Fire Rate
10 HellIce Bars + 5 Lentium Bars
(See Spoiler)
Ice Drops are obtained from Ice bats & Spiked Ice Slimes after Skeletron has been defeated
--
Ice Drop:
HellIce Bar:
1 Ice Drop + 3 Hellstone ores
Warrior:
HellIce Sword:
HellIce Javelin:
Ranger:
HellIce Bow:
HellIce Repeater:
HellIce Blaster:
Mage:
HellIce Staff:
HellIce Tome:
Armor:
HellIce Armor:
Accessory:
HellIce Ammo Energizer:
+12% Ranged Fire Rate
10 HellIce Bars + 5 Lentium Bars
(See Spoiler)
HellRune - Mage:
Radiant Dahlias are obtained from Hornets & Spiked Jungle Slime after Skeletron has been defeated
--
Radiant Dahlia:
HellRune Bar:
1 Radiant Dahlia + 3 Hellstone ores
Warrior:
HellRune Sword:
HellRune Knife:
Ranger:
HellRune Bow:
HellRune Plasma Rifle:
Mage:
HellRune Magic Sword:
HellRune Staff:
HellRune Scepter:
(See Spoiler)
Armor:
HellRune Armor:
Accessory:
Runic Catalyzer:
+14% Magic DMG -6% Magic Crit Chance
Radiant Dahlias are obtained from Hornets & Spiked Jungle Slime after Skeletron has been defeated
--
Radiant Dahlia:
HellRune Bar:
1 Radiant Dahlia + 3 Hellstone ores
Warrior:
HellRune Sword:
HellRune Knife:
Ranger:
HellRune Bow:
HellRune Plasma Rifle:
Mage:
HellRune Magic Sword:
HellRune Staff:
HellRune Scepter:
(See Spoiler)
Armor:
HellRune Armor:
Accessory:
Runic Catalyzer:
+14% Magic DMG -6% Magic Crit Chance
On Each WoF kill, you will get a Flesh Token:
You will be able to craft, using a Warrior/Ranger/Mage/Summoner Emblem, a Dull Emblem:
You can craft any Emblem using a Dull Emblem & 3 Flesh Tokens
And you will also be able to upgrade them:
Warrior:
Duelist Emblem:
(15% Melee Damage & 6% Melee Speed)
Warrior Emblem + 5 Hallowed Bars + 3 Souls of Sight
Slayer Emblem:
(20% Melee Damage)
Warrior Emblem + 5 Hallowed Bars + 3 Souls of Fright
Knight Emblem:
(15% Melee Damage & 4 Defense)
Warrior Emblem + 5 Hallowed Bars + 3 Souls of Might
Ranger:
Sniper Emblem:
(15% Ranged Damage & 6% Ranged Crit Chance)
Ranger Emblem + 5 Hallowed Bars + 3 Souls of Sight
Marksman Emblem:
(20% Ranged Damage)
Ranger Emblem + 5 Hallowed Bars + 3 Souls of Fright
Scout Emblem:
(15% Ranged Damage, 10% Movement Speed & Increased vertical flight speed and max running speed)
Ranger Emblem + 5 Hallowed Bars + 3 Souls of Might
Mage:
Alchemist Emblem:
(15% Magic Damage, 40 Mana & -5% Mana Usage)
Sorcerer Emblem + 5 Hallowed Bars + 3 Souls of Sight
Magus Emblem:
(20% Magic Damage)
Sorcerer Emblem + 5 Hallowed Bars + 3 Souls of Fright
Templar Emblem:
(15% Magic Damage & + 1HP/s)
Sorcerer Emblem + 5 Hallowed Bars + 3 Souls of Might
Summoner:
Occultist Emblem:
(15% Summon Damage & + 1 Max Minion)
Summoner Emblem + 5 Hallowed Bars + 3 Souls of Sight
Diabolist Emblem:
(20% Summon Damage)
Summoner Emblem + 5 Hallowed Bars + 3 Souls of Fright
Raiser Emblem:
(15% Summon Damage & -5% Damage Taken)
Summoner Emblem + 5 Hallowed Bars + 3 Souls of Might
Upgrade:
Each emblem can be upgraded again:
(Duelist Emblem Example)
(Unknown Recipe for now)
You will be able to craft, using a Warrior/Ranger/Mage/Summoner Emblem, a Dull Emblem:
You can craft any Emblem using a Dull Emblem & 3 Flesh Tokens
And you will also be able to upgrade them:
Warrior:
Duelist Emblem:
(15% Melee Damage & 6% Melee Speed)
Warrior Emblem + 5 Hallowed Bars + 3 Souls of Sight
Slayer Emblem:
(20% Melee Damage)
Warrior Emblem + 5 Hallowed Bars + 3 Souls of Fright
Knight Emblem:
(15% Melee Damage & 4 Defense)
Warrior Emblem + 5 Hallowed Bars + 3 Souls of Might
Ranger:
Sniper Emblem:
(15% Ranged Damage & 6% Ranged Crit Chance)
Ranger Emblem + 5 Hallowed Bars + 3 Souls of Sight
Marksman Emblem:
(20% Ranged Damage)
Ranger Emblem + 5 Hallowed Bars + 3 Souls of Fright
Scout Emblem:
(15% Ranged Damage, 10% Movement Speed & Increased vertical flight speed and max running speed)
Ranger Emblem + 5 Hallowed Bars + 3 Souls of Might
Mage:
Alchemist Emblem:
(15% Magic Damage, 40 Mana & -5% Mana Usage)
Sorcerer Emblem + 5 Hallowed Bars + 3 Souls of Sight
Magus Emblem:
(20% Magic Damage)
Sorcerer Emblem + 5 Hallowed Bars + 3 Souls of Fright
Templar Emblem:
(15% Magic Damage & + 1HP/s)
Sorcerer Emblem + 5 Hallowed Bars + 3 Souls of Might
Summoner:
Occultist Emblem:
(15% Summon Damage & + 1 Max Minion)
Summoner Emblem + 5 Hallowed Bars + 3 Souls of Sight
Diabolist Emblem:
(20% Summon Damage)
Summoner Emblem + 5 Hallowed Bars + 3 Souls of Fright
Raiser Emblem:
(15% Summon Damage & -5% Damage Taken)
Summoner Emblem + 5 Hallowed Bars + 3 Souls of Might
Upgrade:
Each emblem can be upgraded again:
(Duelist Emblem Example)
(Unknown Recipe for now)
Pre-Hardmode Accessories]
Purple Jewel:
+4% DMG
10 Amethyst + 10 Iron Bar
Yellow Jewel:
+2 DEF
10 Topaz + 10 Iron Bar
Green Jewel:
+6% DMG
10 Emerald + 10 Demonite/Crimtane Bar
Blue Jewel:
+4 DEF
10 Saphir + 10 Demonite/Crimtane Bar
Red Jewel:
+8% DMG
10 Ruby + 10 Hellstone Bar
White Jewel:
+6 DEF
10 Diamonds + 10 Hellstone Bar
Purple Jewel:
+4% DMG
10 Amethyst + 10 Iron Bar
Yellow Jewel:
+2 DEF
10 Topaz + 10 Iron Bar
Green Jewel:
+6% DMG
10 Emerald + 10 Demonite/Crimtane Bar
Blue Jewel:
+4 DEF
10 Saphir + 10 Demonite/Crimtane Bar
Red Jewel:
+8% DMG
10 Ruby + 10 Hellstone Bar
White Jewel:
+6 DEF
10 Diamonds + 10 Hellstone Bar
Tough Shackle:
+2 DEF
2 Shackle + 10 Iron Bars
Unbreakable Shackle:
+4 DEF
2 Tough Schakle + 8 Demonite/Crimtane Bars
Heavy Reinforced Plate:
(Grants 15 Defense and an immunity to knockback but Nullify Movement Speed (You can't use your grappling hook while wearing this item)
Cobalt Shield + 10 Iron/Lead Bars
Heavy Reinforced Shell:
(Grants 20 Defense and an immunity to knockback also inflicts 25% of damage taken by melee attacks onto the attacker but Nullify Movement Speed)
Heavy Reinforced Plate + 2 Turtle Shells + 5 Chlorophyte Bars
King's Standard:
(Grants 25 Defense, an immunity to knockback and the Shiny Stone Effect, also inflicts 25% of damage taken by melee attacks onto the attacker but Nullify Movement Speed)
Heavy Reinforced Shell + Shiny Stone
+2 DEF
2 Shackle + 10 Iron Bars
Unbreakable Shackle:
+4 DEF
2 Tough Schakle + 8 Demonite/Crimtane Bars
Heavy Reinforced Plate:
(Grants 15 Defense and an immunity to knockback but Nullify Movement Speed (You can't use your grappling hook while wearing this item)
Cobalt Shield + 10 Iron/Lead Bars
Heavy Reinforced Shell:
(Grants 20 Defense and an immunity to knockback also inflicts 25% of damage taken by melee attacks onto the attacker but Nullify Movement Speed)
Heavy Reinforced Plate + 2 Turtle Shells + 5 Chlorophyte Bars
King's Standard:
(Grants 25 Defense, an immunity to knockback and the Shiny Stone Effect, also inflicts 25% of damage taken by melee attacks onto the attacker but Nullify Movement Speed)
Heavy Reinforced Shell + Shiny Stone
Empowering Station:
Item Sprite:
Furniture Sprite:
Ammo Box + Bewitching Table + Sharpening Station + Crystal Ball + 10 Hallowed Bars
Gives Empowered Buff:
The Combined effects of the 4 Classes Buffs
Sweet Lantern:
Life Fruit + 4 Chains
Gives Sweet Lamp Buff:
+20 Max HP
Flourishing Fountain:
Item Sprite:
Furniture Sprite:
Campfire + Heart Lantern + Sweet Lantern
Gives Refreshed Buff:
+20 Max HP +1.5 HP/s
Battle Torch:
Item Sprite:
Furniture Sprite:
Can be switched to 2 states:
Peace State:
Gives Harmony Aura Buff:
+20 Max HP +1.5 HP/s +5 DEF
Decreases Spawn Rate
War State:
Gives Battle Aura Buff:
+20 Max HP +1.5 HP/s +6% DMG
Increases Spawn Rate
Flourishing Fountain + 6 Hallowed Bars + 1 Water Candle + 1 Peace Candle + 15 Absolute Shards
Item Sprite:
Furniture Sprite:
Ammo Box + Bewitching Table + Sharpening Station + Crystal Ball + 10 Hallowed Bars
Gives Empowered Buff:
The Combined effects of the 4 Classes Buffs
Sweet Lantern:
Life Fruit + 4 Chains
Gives Sweet Lamp Buff:
+20 Max HP
Flourishing Fountain:
Item Sprite:
Furniture Sprite:
Campfire + Heart Lantern + Sweet Lantern
Gives Refreshed Buff:
+20 Max HP +1.5 HP/s
Battle Torch:
Item Sprite:
Furniture Sprite:
Can be switched to 2 states:
Peace State:
Gives Harmony Aura Buff:
+20 Max HP +1.5 HP/s +5 DEF
Decreases Spawn Rate
War State:
Gives Battle Aura Buff:
+20 Max HP +1.5 HP/s +6% DMG
Increases Spawn Rate
Flourishing Fountain + 6 Hallowed Bars + 1 Water Candle + 1 Peace Candle + 15 Absolute Shards
We currently have 1 Boss and we are working on a 2nd one.
Warank:
Post EoC Boss
Summoned with Spiritual Seeds:
Drops Haunted Lichen
Expert Drop: Lucy
150% Axe Power
Warank:
Post EoC Boss
Summoned with Spiritual Seeds:
Drops Haunted Lichen
Expert Drop: Lucy
150% Axe Power
Thank you for reading and we hope that you can give your toughts and ideas
- Last Update 14/04/2018
Last edited: