Alexander D. Moon
Official Terrarian
Ancient's Arsenal
(Formerly known as Alex's Assorted Arsenal.)
Current Version: 1.2.2
Status: Currently Working
on Update 1.3: Armour and Armaments!
What this mod aims to accomplish is to augment your gameplay with unique weapons, accessories, potions, etc. to spice up your playthrough, whether it be for mega-modpacks or simply for a slightly-modified playthrough. As a mod meant to synergize well with major content mods (while also remaining independent from them), there will be little to no editing of Vanilla stuff to prevent conflicts and/or incompatibilities, or major additions that'll get a little too much in the way.
Items inspired by community suggestions, movies, comics, anime, etc. are part of what I hope will bring a unique atmosphere to Ancient's Arsenal, along with original ideas that're meant to tell a story, and to keep you wondering about what's out there.
The mod is currently available on the browser. Note that it is still
a massive work-in-progress. It's a long road, but we'll get there eventually
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If you any ideas, suggestions or simply want to give feedback, please feel free to leave a comment here
or join the Discord server.
If you'd like to help develop the mod, I'm currently looking for people who can assist with coding.
You are able to potentially join otherwise, but coding assistance is needed the most.
All sprites and code are the property of their creators, whether they currently
help develop the mod or not.
Do not use sprites or code from this mod without permission.
Thank you.
(Formerly known as Alex's Assorted Arsenal.)
Current Version: 1.2.2
Status: Currently Working
on Update 1.3: Armour and Armaments!
What this mod aims to accomplish is to augment your gameplay with unique weapons, accessories, potions, etc. to spice up your playthrough, whether it be for mega-modpacks or simply for a slightly-modified playthrough. As a mod meant to synergize well with major content mods (while also remaining independent from them), there will be little to no editing of Vanilla stuff to prevent conflicts and/or incompatibilities, or major additions that'll get a little too much in the way.
Items inspired by community suggestions, movies, comics, anime, etc. are part of what I hope will bring a unique atmosphere to Ancient's Arsenal, along with original ideas that're meant to tell a story, and to keep you wondering about what's out there.
The mod is currently available on the browser. Note that it is still
a massive work-in-progress. It's a long road, but we'll get there eventually
New armours, new weapon sets!
(More to come)
(More to come)
You've started a playthrough as a Ranger. You're tired of using the same old bow, so you take a look at your surroundings... Perhaps the nearby tundra may be of use?
Or maybe you've started as a Mage. That old Space Gun has grown a bit dull, though... But what if you put some of those spare gems to use?
Trying out a Melee character, but the usual broadswords have got you yawning in your chair? Look no further than those gems in your chests...
Or maybe you've started as a Mage. That old Space Gun has grown a bit dull, though... But what if you put some of those spare gems to use?
Trying out a Melee character, but the usual broadswords have got you yawning in your chair? Look no further than those gems in your chests...
There are numerous new potions to brew, ranging from combat buffs
to exploration aids. How many can you discover?
to exploration aids. How many can you discover?
Soon after entering Hardmode, you may find a new critter hopping around... Slaying it may provide a useful material.
Perhaps you've got a few spare Hallowed Bars to play around with...?
And if that isn't powerful enough... You could always kick it up a notch.
Perhaps you've got a few spare Hallowed Bars to play around with...?
And if that isn't powerful enough... You could always kick it up a notch.
The death of Plantera has it's consequences, and the appearance of this living coffin is no coincidence...
An ancient structure, cloaked within a pocket dimension just outside your reach.
The demise of the Eye of Cthulhu breaks one of the many seals keeping its denizens at bay...
Will you survive the arrival of these living armaments?
An ancient structure, cloaked within a pocket dimension just outside your reach.
The demise of the Eye of Cthulhu breaks one of the many seals keeping its denizens at bay...
Will you survive the arrival of these living armaments?
This mod has a Discord server, which you can join by clicking here.
Within the server are announcements, change logs and spoilers for
upcoming updates.
Within the server are announcements, change logs and spoilers for
upcoming updates.
Alexander D. Moon: Spriter, Coder, Mod Owner
Cherry: Spriter; Creator of the Ancient's Arsenal mod icon.
Cherry: Spriter; Creator of the Ancient's Arsenal mod icon.
Those who have helped me make this mod by providing code or sprites, but
aren't/are no longer a part of the dev team.
Lizardry/Callonial (Previous Dev): Spriter; Creator of the mod's original icon.
HellGoesOn (Previous Dev): Coder
Potat (Previous Dev): Spriter
Xenoic (Previous Dev): Coded the Crystilian Seeker, the mod's first Summon weapon.
Maxphog (Contributor): Original sprite base for the Nunchucks.
GabeTheLurker (Contributor): Original sprites for the Charm of Tsuki and Charm of Nami, also
helped me figure out how to broadcast a message after a boss kill.
Tenda & qwerty3.14 (Contributors): Assisting w/ the Sylvan Ace Blade.
Gallagade (Contributor): Respriting the Nunchucks.
Scalie (Helper): Assisted w/ Rebounder Bullet projectile code.
And lastly, the numerous people in the TML and TCN Discord serves for
being patient with me and providing help whenever I needed it despite my many frustrations
and rookie mistakes. Seriously, thank you all; This mod would've been impossible
without everyone who helped, whether they were listed here or not.
aren't/are no longer a part of the dev team.
Lizardry/Callonial (Previous Dev): Spriter; Creator of the mod's original icon.
HellGoesOn (Previous Dev): Coder
Potat (Previous Dev): Spriter
Xenoic (Previous Dev): Coded the Crystilian Seeker, the mod's first Summon weapon.
Maxphog (Contributor): Original sprite base for the Nunchucks.
GabeTheLurker (Contributor): Original sprites for the Charm of Tsuki and Charm of Nami, also
helped me figure out how to broadcast a message after a boss kill.
Tenda & qwerty3.14 (Contributors): Assisting w/ the Sylvan Ace Blade.
Gallagade (Contributor): Respriting the Nunchucks.
Scalie (Helper): Assisted w/ Rebounder Bullet projectile code.
And lastly, the numerous people in the TML and TCN Discord serves for
being patient with me and providing help whenever I needed it despite my many frustrations
and rookie mistakes. Seriously, thank you all; This mod would've been impossible
without everyone who helped, whether they were listed here or not.
If you any ideas, suggestions or simply want to give feedback, please feel free to leave a comment here
or join the Discord server.
If you'd like to help develop the mod, I'm currently looking for people who can assist with coding.
You are able to potentially join otherwise, but coding assistance is needed the most.
All sprites and code are the property of their creators, whether they currently
help develop the mod or not.
Do not use sprites or code from this mod without permission.
Thank you.
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